I am using libGDX. my core, and desktop project work fine but when i run android project it give me errors. any idea what is this error and how to fix it?


Code:
01-07 12:59:17.348: E/AndroidRuntime(911): FATAL EXCEPTION: GLThread 87
01-07 12:59:17.348: E/AndroidRuntime(911): java.lang.VerifyError: com/mine/Entity/Player
01-07 12:59:17.348: E/AndroidRuntime(911): 	at com.mine.GameStates.S3_PlayState.init(S3_PlayState.java:60)
01-07 12:59:17.348: E/AndroidRuntime(911): 	at com.mine.GameStates.GameState.<init>(GameState.java:10)
01-07 12:59:17.348: E/AndroidRuntime(911): 	at com.mine.GameStates.S3_PlayState.<init>(S3_PlayState.java:45)
01-07 12:59:17.348: E/AndroidRuntime(911): 	at com.mine.GameStates.GameStateManager.loadState(GameStateManager.java:37)
01-07 12:59:17.348: E/AndroidRuntime(911): 	at com.mine.GameStates.GameStateManager.<init>(GameStateManager.java:22)
01-07 12:59:17.348: E/AndroidRuntime(911): 	at com.mine.asteroid.MyGdxGame.create(MyGdxGame.java:54)
01-07 12:59:17.348: E/AndroidRuntime(911): 	at com.badlogic.gdx.backends.android.AndroidGraphics.onSurfaceChanged(AndroidGraphics.java:334)
01-07 12:59:17.348: E/AndroidRuntime(911): 	at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1505)
01-07 12:59:17.348: E/AndroidRuntime(911): 	at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)



s3_PlayState.class - line 60
Code:
playerBulletsObj = new ArrayList<PlayerBullets>(); //line 59
playerObj = new Player(playerBulletsObj); //line 60