Developer Shed Battle Arena Changelog

DateDescription
2006-12-29
  • Launched initial version.
  • Introduced gradual healing.
  • Introduced random coindrops from monsters.
  • Monsters can now steal coins from YOU if they win.
  • 2007-01-02
  • Fixed shopping issue.
  • Fixed issue causing 0 devs to always show up.
  • Reduced the cost of healing.
  • Added Next XP level to RPG CP Page.
  • 2007-01-03
  • Fixed issue with stats zeroing out.
  • Reduced the cost of healing.
  • Made it so non-players could not be stolen from.
  • Also made it so non-players could not steal.
  • Reorganized Banking options.
  • Added LABEL tags to combat options.
  • Battle name is no longer required, one will be auto-generate if left blank.
  • Fixed permissions so every player has the ability to try and steal.
  • Created Changelog.
  • Made healing more understandable (if you dont have enough Devs to heal 25%, you will only get 1 option)
  • Replace percentage to be healed with actual health points to be healed.
  • Set store options to unlimited.
  • Clan logos now appear in clan user listing, and on clan user control panel.
  • 2007-01-04
  • Added Battlestats for Player vs. Player history. On the left navigation in Arena Headquarters.
  • Fixed Healing costs when healing health AND magic.
  • 2007-01-05
  • Healing was calculating max MA incorrectly.
  • Fixed challenging someone who hasnt created a character. We now PM them and encourage them to join.
  • When target cant afford battle wager, money was still being deducted.
  • Fixed miscellaneous mispellings.
  • Made several changes to bank, including making money in pocket and in the bank show on all screens.
  • Fixed index issue in default fight names which made the prefix empty on rare occasions.
  • 2007-01-08
  • Added 'Challenge This User To Battle' to postbit, so one click goes to the new battle screen and fills in username.
  • On the 'Extended RPG Stats', show battle number if user is in battle.
  • Dropped levels required for monster battles. More monsters now available.
  • 2007-01-09
  • Added new abilities to monsters, for monster battles.
  • Added shoutbox integration.
  • 2007-01-10
  • Fixed some names that werent making it into the shoutbox correctly.
  • Fixed how we were determining who is active in arena (for stealing, etc).
  • Fixed spells. How they work and damage.
  • Added USER battle finalies to the shoutbox.
  • Made a new HEADQUARTERS HOME page, and re-organized the left-nav menu.
  • Increased possible payout when finding Devs.
  • 2007-01-11
  • Reduced spell/skill damage and increased hit probability.
  • Dropped down all base modifiers to more respectible levels.
  • Monsters learned some new tricks (again).
  • Players can now land critical hits on monsters.
  • Captcha added to monster battles.
  • Reset all WHOLE arena to blank slate.
  • 2007-01-12
  • Fixed issue with stats not recording.
  • Fixed issue with captcha sometimes caching.
  • Removed 7's from CAPTCHA for readability.
  • 2007-01-15
  • Changed CAPTCHA to all numbers, to make entry easier.
  • 2007-01-16
  • Made weapon default selection. If no weapon, fists default.
  • No more negative retreats.
  • 2007-01-17
  • Removed potions from default selection.
  • Added the word OPTIONAL to battle name in monster arena.
  • Monsters are now loose at the lip.
  • Added "Jump to latest action" link, which targets down to the last round of battle and shows options.
  • Dying monsters now have a chance of a final attack.
  • 2007-01-29
  • Massaged damage done by skills/spells
  • When health gets low, it will no longer show in YELLOW, which was hard to see
  • Sped up LIMIT accumulation
  • Massaged LIMIT attack damage
  • Removed "Show Opponent I am mad" prompt, as it didnt do anything anyways, Limit usage is automatic.
  • 2007-01-30
  • Fixed misspelling when stealing Devs
  • Fixed "Donate money to clan member" link in Clan CP
  • 2007-02-05
  • After numerous compaints, removed all level requirements for monsters. Level 1 chars can now die with flair.
  • Re-worked limit breaks and damage thereof. They happen a little more infreqent and for not as much damage.
  • 2007-02-07
  • Fixed wrongly named image files for Malboro and Ruby Mantis.
  • 2007-02-19
  • Made monster specials (stealing gold, critical hits, drain xp) almost impossible to occur.
  • If xp drain does ever occur, dropped maximum damage down to miniscule amount.
  • 2007-08-13
  • Change order of battle to show most recent round in a battle on top of the list.