Books for making a game engine?
i need a straight answer about a good (not old) book on creating/making a 3d game engine, just a book that helps you make one, it does not matter what programming language its in just a good book because i have got shown alot of books that say game engine design but im not sure if it is going to help make a game engine or the book are too out of date.
Maybe you can post a list of those you have been shown?
The straight answer?
Unless you are a God in Object Oriented Programming, know enough physics to program it into the game, are great with computer architecture, know a lot about computer graphics, know how to use a language enough to be able to get peripheral devices to respond to user input, know how to use computer memory efficiently, then you're probably not going to be able to find the "compile" button, much less create a game engine. There are probably 5-6 experienced programmers working on a game engine for months at a time just to be able to create it.
Pick up "C ++ For Dummies" and go from there.
Written for experienced C/C++ programmers who want to understand all the issues that go into creating a game engine so they can build one that meets their unique requirements. The book contains complete technical information and programming codes needed to create 3D games from scratch.You can purchase new books from amazon.com
June 26th, 2011, 03:55 AM
I am looking for such a book as well.
This topic has helped me a lot.
Thank you very much.
June 26th, 2011, 06:56 PM
I'm going to have to agree with the mob here. Step 1 to making a 3d game engine is "get a master's degree in computer science." John Carmack (lead developer of quake/doom) knows so much about math and physics that he's actually discovered new principles of mathematics and the physics of sound.
Start small. The Source engine is open-source. Go in there and see how they do things. Note that there's a global variable for the acceleration due to gravity and multiple functions for doing lambda calculus on the fly. That's what's required for a 3d game engine.
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