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  #1  
Old May 11th, 2011, 05:28 AM
FredTheRyick FredTheRyick is offline
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Cool Everybody, please help me!! make a game..

for source code :
#include <stdlib.h>
#include <windows.h>
#include <stdio.h>

#define VK_A 0x41
#define VK_B 0x42
#define VK_C 0x43
#define VK_D 0x44
#define VK_E 0x45
#define VK_F 0x46
#define VK_G 0x47
#define VK_H 0x48
#define VK_I 0x49
#define VK_J 0x4A
#define VK_K 0x4B
#define VK_L 0x4C
#define VK_M 0x4D
#define VK_N 0x4E
#define VK_O 0x4F
#define VK_P 0x50
#define VK_Q 0x51
#define VK_R 0x52
#define VK_S 0x53
#define VK_T 0x54
#define VK_U 0x55
#define VK_V 0x56
#define VK_W 0x57
#define VK_X 0x58
#define VK_Y 0x59
#define VK_Z 0x5A

struct GAMEINFO {
COORD PlayerOnePosition;
COORD PlayerTwoPosition;
COORD PlayerOneBullet;
COORD PlayerTwoBullet;
COORD PlayerOneBullet2;
COORD PlayerTwoBullet2;
COORD ZeroZero;
};

HANDLE hInput, hOutput;
GAMEINFO GameInfo;

void Movement(GAMEINFO &GameInfo);
void Draw(GAMEINFO);
void Erase(GAMEINFO);
int LaunchBullet(GAMEINFO &GameInfo, int);
void LaunchBullet2(GAMEINFO &GameInfo, int);
int Wait();


int main(int argc, char *argv[]) {
GAMEINFO GameInfo;
hInput = GetStdHandle(STD_INPUT_HANDLE);
hOutput = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleMode(hOutput,ENABLE_PROCESSED_INPUT);
GameInfo.PlayerOnePosition.X = 19;
GameInfo.PlayerOnePosition.Y = 12;
GameInfo.PlayerTwoPosition.X = 61;
GameInfo.PlayerTwoPosition.Y = 12;
GameInfo.PlayerOneBullet.X = 0;
GameInfo.PlayerOneBullet.Y = 0;
GameInfo.PlayerTwoBullet.X = 79;
GameInfo.PlayerTwoBullet.Y = 0;
GameInfo.PlayerOneBullet2.X = 1;
GameInfo.PlayerOneBullet2.Y = 0;
GameInfo.PlayerTwoBullet2.X = 78;
GameInfo.PlayerTwoBullet2.Y = 0;
GameInfo.ZeroZero.X = 0;
GameInfo.ZeroZero.Y = 0;
int i;
GameInfo.ZeroZero.Y = 24;
for(i = 0; i < 79; ++i) {
SetConsoleCursorPosition(hOutput,GameInfo.ZeroZero);
printf(".");
GameInfo.ZeroZero.X++;
}
Draw(GameInfo);
while(1) {
Movement(GameInfo);
}
return 0;
}

void Movement(GAMEINFO &GameInfo) {
INPUT_RECORD InputRecord;
DWORD Events = 0;
ReadConsoleInput(hInput,&InputRecord,1,&Events);
if(InputRecord.EventType == KEY_EVENT) {
if(InputRecord.Event.KeyEvent.wVirtualKeyCode == VK_Q && InputRecord.Event.KeyEvent.bKeyDown == 1) {
Erase(GameInfo);
GameInfo.PlayerOnePosition.Y--;
if(GameInfo.PlayerOnePosition.Y < 0) {
GameInfo.PlayerOnePosition.Y++;
}
Draw(GameInfo);
} if(InputRecord.Event.KeyEvent.wVirtualKeyCode == VK_A && InputRecord.Event.KeyEvent.bKeyDown == 1) {
Erase(GameInfo);
GameInfo.PlayerOnePosition.Y++;
if(GameInfo.PlayerOnePosition.Y > 24) {
GameInfo.PlayerOnePosition.Y--;
}
Draw(GameInfo);
} if(InputRecord.Event.KeyEvent.wVirtualKeyCode == VK_S && InputRecord.Event.KeyEvent.bKeyDown == 1) {
LaunchBullet(GameInfo,1);
} if(InputRecord.Event.KeyEvent.wVirtualKeyCode == VK_O && InputRecord.Event.KeyEvent.bKeyDown == 1) {
Erase(GameInfo);
GameInfo.PlayerTwoPosition.Y--;
if(GameInfo.PlayerTwoPosition.Y < 0) {
GameInfo.PlayerTwoPosition.Y++;
}
Draw(GameInfo);
} if(InputRecord.Event.KeyEvent.wVirtualKeyCode == VK_L && InputRecord.Event.KeyEvent.bKeyDown == 1) {
Erase(GameInfo);
GameInfo.PlayerTwoPosition.Y++;
if(GameInfo.PlayerTwoPosition.Y > 24) {
GameInfo.PlayerTwoPosition.Y--;
}
Draw(GameInfo);
} if(InputRecord.Event.KeyEvent.wVirtualKeyCode == VK_K && InputRecord.Event.KeyEvent.bKeyDown == 1) {
LaunchBullet(GameInfo,2);
} if(InputRecord.Event.KeyEvent.wVirtualKeyCode == VK_ESCAPE) {
exit(0);
}
}
FlushConsoleInputBuffer(hInput);
}

void Draw(GAMEINFO GameInfo) {
SetConsoleCursorPosition(hOutput,GameInfo.PlayerOnePosition);
printf("A");
SetConsoleCursorPosition(hOutput,GameInfo.PlayerTwoPosition);
printf("B");
SetConsoleCursorPosition(hOutput,GameInfo.PlayerOneBullet);
printf(">");
SetConsoleCursorPosition(hOutput,GameInfo.PlayerTwoBullet);
printf("<");
SetConsoleCursorPosition(hOutput,GameInfo.PlayerOneBullet2);
printf(">");
SetConsoleCursorPosition(hOutput,GameInfo.PlayerTwoBullet2);
printf("<");
GameInfo.ZeroZero.X = 0;
GameInfo.ZeroZero.Y = 0;
int i;
for(i = 0; i < 79; ++i) {
SetConsoleCursorPosition(hOutput,GameInfo.ZeroZero);
printf(".");
GameInfo.ZeroZero.X++;
}
}

void Erase(GAMEINFO GameInfo) {
SetConsoleCursorPosition(hOutput,GameInfo.PlayerOnePosition);
printf(" ");
SetConsoleCursorPosition(hOutput,GameInfo.PlayerTwoPosition);
printf(" ");
SetConsoleCursorPosition(hOutput,GameInfo.PlayerOneBullet);
printf(" ");
SetConsoleCursorPosition(hOutput,GameInfo.PlayerTwoBullet);
printf(" ");
SetConsoleCursorPosition(hOutput,GameInfo.PlayerOneBullet2);
printf(" ");
SetConsoleCursorPosition(hOutput,GameInfo.PlayerTwoBullet2);
printf(" ");
}

int LaunchBullet(GAMEINFO &GameInfo, int PlayerNumber) {
int i;
if(PlayerNumber == 1) {
GameInfo.PlayerOneBullet.Y = GameInfo.PlayerOnePosition.Y;
GameInfo.PlayerOneBullet.X = GameInfo.PlayerOnePosition.X+1;
Draw(GameInfo);
Erase(GameInfo);
for(i = 0; i < 77; ++i) {
GameInfo.PlayerOneBullet.X += 1;
Draw(GameInfo);
int move;
move = Wait();
switch(move) {
case 1 : {
Erase(GameInfo);
GameInfo.PlayerOnePosition.Y--;
if(GameInfo.PlayerOnePosition.Y < 0) {
GameInfo.PlayerOnePosition.Y++;
}
} break;

case 2 : {
Erase(GameInfo);
GameInfo.PlayerOnePosition.Y++;
if(GameInfo.PlayerOnePosition.Y > 24) {
GameInfo.PlayerOnePosition.Y--;
}
} break;

case 3 : {
Erase(GameInfo);
GameInfo.PlayerTwoPosition.Y--;
if(GameInfo.PlayerTwoPosition.Y < 0) {
GameInfo.PlayerTwoPosition.Y++;
}
} break;

case 4 : {
Erase(GameInfo);
GameInfo.PlayerTwoPosition.Y++;
if(GameInfo.PlayerTwoPosition.Y > 24) {
GameInfo.PlayerTwoPosition.Y--;
}
} break;

case 5 : {
LaunchBullet2(GameInfo,1);
return 0;
} break;

case 6 : {
LaunchBullet2(GameInfo,2);
return 0;
} break;
}
Draw(GameInfo);
Erase(GameInfo);
if(GameInfo.PlayerOneBullet.X == GameInfo.PlayerTwoPosition.X) {
if(GameInfo.PlayerOneBullet.Y == GameInfo.PlayerTwoPosition.Y) {
system("cls");
printf("\aPlayer 1 Menang!\n");
system("pause");
exit(0);
}
}
}
GameInfo.PlayerOneBullet.Y = 0;
GameInfo.PlayerOneBullet.X = 0;
Draw(GameInfo);
} if(PlayerNumber == 2) {
GameInfo.PlayerTwoBullet.Y = GameInfo.PlayerTwoPosition.Y;
GameInfo.PlayerTwoBullet.X = GameInfo.PlayerTwoPosition.X-1;
Draw(GameInfo);
Erase(GameInfo);
for(i = 0; i < 77; ++i) {
GameInfo.PlayerTwoBullet.X -= 1;
Draw(GameInfo);
int move;
move = Wait();
switch(move) {
case 1 : {
Erase(GameInfo);
GameInfo.PlayerOnePosition.Y--;
if(GameInfo.PlayerOnePosition.Y < 0) {
GameInfo.PlayerOnePosition.Y++;
}
} break;

case 2 : {
Erase(GameInfo);
GameInfo.PlayerOnePosition.Y++;
if(GameInfo.PlayerOnePosition.Y > 24) {
GameInfo.PlayerOnePosition.Y--;
}
} break;

case 3 : {
Erase(GameInfo);
GameInfo.PlayerTwoPosition.Y--;
if(GameInfo.PlayerTwoPosition.Y < 0) {
GameInfo.PlayerTwoPosition.Y++;
}
} break;

case 4 : {
Erase(GameInfo);
GameInfo.PlayerTwoPosition.Y++;
if(GameInfo.PlayerTwoPosition.Y > 24) {
GameInfo.PlayerTwoPosition.Y--;
}
} break;

case 5 : {
LaunchBullet2(GameInfo,1);
return 0;
} break;

case 6 : {
LaunchBullet2(GameInfo,2);
return 0;
} break;
}
Draw(GameInfo);
Erase(GameInfo);
if(GameInfo.PlayerTwoBullet.X == GameInfo.PlayerOnePosition.X) {
if(GameInfo.PlayerTwoBullet.Y == GameInfo.PlayerOnePosition.Y) {
system("cls");
printf("\aPlayer 2 Menang!\n");
system("pause");
exit(0);
}
}
}
GameInfo.PlayerTwoBullet.Y = 0;
GameInfo.PlayerTwoBullet.X = 79;
Draw(GameInfo);
}
return 0;
}

int Wait() {
INPUT_RECORD InputRecord;
DWORD Events = 0;
if(WAIT_TIMEOUT == WaitForSingleObject(hInput,1)) {
return 0;
}
ReadConsoleInput(hInput,&InputRecord,1,&Events);
if(InputRecord.EventType == KEY_EVENT) {
if(InputRecord.Event.KeyEvent.wVirtualKeyCode == VK_Q && InputRecord.Event.KeyEvent.bKeyDown == 1) {
return 1;
} if(InputRecord.Event.KeyEvent.wVirtualKeyCode == VK_A && InputRecord.Event.KeyEvent.bKeyDown == 1) {
return 2;
} if(InputRecord.Event.KeyEvent.wVirtualKeyCode == VK_O && InputRecord.Event.KeyEvent.bKeyDown == 1) {
return 3;
} if(InputRecord.Event.KeyEvent.wVirtualKeyCode == VK_L && InputRecord.Event.KeyEvent.bKeyDown == 1) {
return 4;
} if(InputRecord.Event.KeyEvent.wVirtualKeyCode == VK_S && InputRecord.Event.KeyEvent.bKeyDown == 1) {
return 5;
} if(InputRecord.Event.KeyEvent.wVirtualKeyCode == VK_K && InputRecord.Event.KeyEvent.bKeyDown == 1) {
return 6;
}
}
FlushConsoleInputBuffer(hInput);
return 0;
}

void LaunchBullet2(GAMEINFO &GameInfo, int PlayerNumber) {
if(PlayerNumber == 1) {
GameInfo.PlayerOneBullet2.X = GameInfo.PlayerOnePosition.X+1;
GameInfo.PlayerOneBullet2.Y = GameInfo.PlayerOnePosition.Y;
Draw(GameInfo);
Erase(GameInfo);
int i;
for(i = 0; i < 77; ++i) {
GameInfo.PlayerOneBullet.X += 1;
GameInfo.PlayerOneBullet2.X += 1;
GameInfo.PlayerTwoBullet.X -= 1;
GameInfo.PlayerTwoBullet2.X -= 1;
Draw(GameInfo);
int move;
move = Wait();
switch(move) {
case 1 : {
Erase(GameInfo);
GameInfo.PlayerOnePosition.Y--;
if(GameInfo.PlayerOnePosition.Y < 0) {
GameInfo.PlayerOnePosition.Y++;
}
} break;

case 2 : {
Erase(GameInfo);
GameInfo.PlayerOnePosition.Y++;
if(GameInfo.PlayerOnePosition.Y > 24) {
GameInfo.PlayerOnePosition.Y--;
}
} break;

case 3 : {
Erase(GameInfo);
GameInfo.PlayerTwoPosition.Y--;
if(GameInfo.PlayerTwoPosition.Y < 0) {
GameInfo.PlayerTwoPosition.Y++;
}
} break;

case 4 : {
Erase(GameInfo);
GameInfo.PlayerTwoPosition.Y++;
if(GameInfo.PlayerTwoPosition.Y > 24) {
GameInfo.PlayerTwoPosition.Y--;
}
} break;
}
Draw(GameInfo);
Erase(GameInfo);
if(GameInfo.PlayerOneBullet.X == GameInfo.PlayerTwoPosition.X) {
if(GameInfo.PlayerOneBullet.Y == GameInfo.PlayerTwoPosition.Y) {
system("cls");
printf("\aPlayer 1 Menang!\n");
system("pause");
exit(0);
}
} if(GameInfo.PlayerOneBullet2.X == GameInfo.PlayerTwoPosition.X) {
if(GameInfo.PlayerOneBullet2.Y == GameInfo.PlayerTwoPosition.Y) {
system("cls");
printf("\aPlayer 1 Menang!\n");
system("pause");
exit(0);
}
}
}
GameInfo.PlayerOneBullet.Y = 0;
GameInfo.PlayerOneBullet.X = 0;
GameInfo.PlayerOneBullet2.Y = 0;
GameInfo.PlayerOneBullet2.X = 1;
Draw(GameInfo);
} if(PlayerNumber == 2) {
GameInfo.PlayerTwoBullet2.Y = GameInfo.PlayerTwoPosition.Y;
GameInfo.PlayerTwoBullet2.X = GameInfo.PlayerTwoPosition.X-1;
Draw(GameInfo);
Erase(GameInfo);
int i;
for(i = 0; i < 77; ++i) {
GameInfo.PlayerTwoBullet.X -= 1;
GameInfo.PlayerTwoBullet2.X -= 1;
GameInfo.PlayerOneBullet.X += 1;
GameInfo.PlayerOneBullet2.X += 1;
Draw(GameInfo);
int move;
move = Wait();
switch(move) {
case 1 : {
Erase(GameInfo);
GameInfo.PlayerOnePosition.Y--;
if(GameInfo.PlayerOnePosition.Y < 0) {
GameInfo.PlayerOnePosition.Y++;
}
} break;

case 2 : {
Erase(GameInfo);
GameInfo.PlayerOnePosition.Y++;
if(GameInfo.PlayerOnePosition.Y > 24) {
GameInfo.PlayerOnePosition.Y--;
}
} break;

case 3 : {
Erase(GameInfo);
GameInfo.PlayerTwoPosition.Y--;
if(GameInfo.PlayerTwoPosition.Y < 0) {
GameInfo.PlayerTwoPosition.Y++;
}
} break;

case 4 : {
Erase(GameInfo);
GameInfo.PlayerTwoPosition.Y++;
if(GameInfo.PlayerTwoPosition.Y > 24) {
GameInfo.PlayerTwoPosition.Y--;
}
} break;
}
Draw(GameInfo);
Erase(GameInfo);
if(GameInfo.PlayerTwoBullet.X == GameInfo.PlayerOnePosition.X) {
if(GameInfo.PlayerTwoBullet.Y == GameInfo.PlayerOnePosition.Y) {
system("cls");
printf("\aPlayer 2 Menang!\n");
system("pause");
exit(0);
}
} if(GameInfo.PlayerTwoBullet2.X == GameInfo.PlayerOnePosition.X) {
if(GameInfo.PlayerTwoBullet2.Y == GameInfo.PlayerOnePosition.Y) {
system("cls");
printf("\aPlayer 2 Menang!\n");
system("pause");
exit(0);
}
}
}
GameInfo.PlayerOneBullet.Y = 0;
GameInfo.PlayerOneBullet.X = 0;
GameInfo.PlayerOneBullet2.Y = 0;
GameInfo.PlayerOneBullet2.X = 1;
Draw(GameInfo);
}
}

source code from .c to.asm (assembly language)..
source code is very long...
i am sorry..
please help me..

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  #2  
Old May 11th, 2011, 03:02 PM
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MrFujin MrFujin is offline
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