
August 8th, 2012, 04:15 AM
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Registered User
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Join Date: Aug 2012
Posts: 1
Time spent in forums: 41 m 10 sec
Reputation Power: 0
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Move from MinGW to Visual Studio for Opengl?
I have created a very basic Roguelike game in c++ using MinGW. I intent to start using OpenGL (without SDL if possible) to develop the game more. Should I move to Visual Studio 2010 Express? I have been trying to follow tutorials and have increasingly found that I am missing headers and have had to add libraries.
Thanks in advance for any replies.
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