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OpenGL, pseudo code
Discuss OpenGL, pseudo code in the C Programming forum on Dev Shed. OpenGL, pseudo code C programming forum discussing all C derivatives, including C#, C++, Object-C, and even plain old vanilla C. These languages are low level languages, and used on projects such as device drivers, compilers, and even whole computer operating systems.
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November 2nd, 2002, 09:05 PM
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Contributing User
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OpenGL, pseudo code
Hi, I have 2 quick questions.
1. Does anyone know where I can learn the fundamentals of OpenGL? (books, websites ect.)
2. I was wondering, in some tutorials, they say I am going to be usng some pseudo code. What does this mean?
Thanks a lot!
0pt!x-
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November 3rd, 2002, 01:26 PM
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Hello,
>> 1. Does anyone know where I can learn the fundamentals of OpenGL? (books, websites ect.)
I would recommend getting the OpenGL "Red Book": Amazon.com
>> 2. I was wondering, in some tutorials, they say I am going to be usng some pseudo code. What does this mean?
Pseudo code is a way of expressing an algorithm in a code independent form. In other words, you don't initially write your algorithm in C, C++, java, etc...
For more information, look here.
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November 3rd, 2002, 03:47 PM
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cool thanks bud 
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November 3rd, 2002, 08:07 PM
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Banned ;)
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Join Date: Nov 2001
Location: Woodland Hills, Los Angeles County, California, USA
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One of the better OpenGL tutorials that I've come across is Nehe's OpenGL tutorial:
http://nehe.gamedev.net/
Mind you, these pages show you how to get things done and have some very good step-by-step practical tutorials, but they don't bother to explain some of the underlying mathematical principles behind the computations (i.e. all the vector math and the matrix multiplication business). It might be a good idea to get a decent trig book, if you're really interested in the math behind the functions. Hope this helps!
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November 4th, 2002, 08:48 PM
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coo thanks! 
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