
December 29th, 2012, 11:59 AM
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Registered User
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Join Date: Dec 2012
Posts: 5
Time spent in forums: 51 m 8 sec
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Strong Graphics Library for making my own Voxel Library
Ignore the below. I've made a decision.
I'm going to use a tutorial to begin making my own Voxel Game. I will be using C++'s OpenGL
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I know there exist Voxel Libraries.
I am not a strong C++ coder, I am getting there.
I want to program a Voxel Library so that I can exercise mathematical skills.
I know there exist OpenGL as a basic graphics library. To my understanding, OpenGL does not come equipped with a 3D components. This is exactly what I'm looking for.
I am considering OpenGL, I just want to make sure I have all my bases covered.
1 Curious question:
1.) Core graphics libraries (libraries that pain pixels on the screen/a window) aren't entirely coded in C++ are they?
Last edited by ModestLibrarian : December 29th, 2012 at 06:42 PM.
Reason: I've made a decision.
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