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#1
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Hi,
i need to compile and execute a simple graphics program in C++ what free compiler and free graphics library do u suggest? I want both windows and linux support ....if such a compiler and graphics lib exists...else just windows support |
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#2
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anything gcc based such as KDevelope for linux will do the trick, but as for a windows compiler that does the job i think you're going to have to shell out some money.
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#3
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free compiler and graphics library?
For your free compiler get Dev-C++. It's based on the excellent MingW (gcc) based compiler and has a very user-friendly interface. Get it at:
URL For your free graphics library I'd get SDL (Simple DirectMedia Layer) which not only handles graphics (2D and 3d via OpenGL) but has sound support as well: URL If you're using Windows as your development platform, this combination will do a very good job of creating a project you can easily port to Linux. They're both closs-platform technology or are based around it. You'd have a much harder time porting anything written in commercial compilers that use unusual/non-standard-compliant formats (such as those in use by Borland or MS). Last edited by dyscotopia : December 20th, 2002 at 05:55 PM. |
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#4
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Your question inspires some more questions about your needs.
First, do you also need to develop this software, or are you just compiling someone else's code? If you're compiling code that someone else wrote, you'll probably need to match their environment reasonably well, unless you're willing to re-create their build process. The libraries will be your biggest trick. If you're also writing this software, the aforementioned dev-c++ package should do the trick, or mingw (http://www.mingw.org), which is the base for dev-c++
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