December 3rd, 2004, 12:40 PM
Stopping a looping animation in a Microsoft Agent
Would someone kindly tell me how to properly stop a looping animation in a Microsoft Agent in Delphi (so that I can go on to another animation).
The documentation states "If you play a looping animation, you must use Stop to clear it before other animations in the character's queue will play."
Every variation of "Stop" that I have tried so far seems to be unacceptable.
Thank you very much
I am using Delphi 4 at the moment
with Agent.Characters.Item['Peedy'] do
case i of //different animations are on a timer and i is just the increment of the timer going off
Play('Idle3_3'); // Listens to music on headphones, a looping animation
// What command do I use to stop the looping animation?