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  #1  
Old February 23rd, 2007, 12:27 PM
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Armor Effectiveness: Analysis

I ran an experiment to see how much armor really helps. I decided to fight a monster with just my fists, so I would take a lot of hits, and write down the results of the first 30 times I took damage.

I did this when I moved up to level 28, because I was gonna upgrade my armor anyway (need level 28 to buy chainmail). I started with leather armor, sold it and tried again with no armor, and then one more time with the chainmail.

To get the best results, I wanted to use the highest level monster from which I could take 90 hits in one day, so I went with Aziboah.

Here are the results (in order of weakest armor to strongest):

1) No Armor (0 protection, 0 devs)
Code:
Avg Damage Attack Type #Hits
---------- ----------- -----
41         Punching    2
52.5769    Normal      26
53         Special     2

Total
-----
1555

2) Leather Armor (17 protection, 170 devs)
Code:
Avg Damage Attack Type #Hits
---------- ----------- -----
42.7272    Punching    11
50.8571    Normal      14
59.4       Special     5

Total
-----
1479

3) Chainmail (28 protection, 600 devs)
Code:
Avg Damage Attack Type #Hits
---------- ----------- -----
48         Punching    5
52.9545    Normal      22
53.6666    Special     3

Total
-----
1566

Special attacks refer to things like "momentarily blinded", "BOOT TO THE HEAD", "jumped off the top rope", etc.

As you can see, I took more damage while wearing the $600 chainmail than while wearing no armor at all. The leather armor did a little better, but I think that was mostly due to more punching attacks during that sample.

In summary- Armor does absolutely nothing, and here's the statistical proof. In fact, if you look at the punching attack the damage taken even goes up a little.

I should also note that it was while wearing chainmail that I was "ripped to shreds". Since that doesn't have an actual damage value I had to discount that from the stats, but I wanted to mention it because I had just spent roughly 1000 devs healing

I have the hit-by-hit journal in an excel spreadsheet. I was thinking about doing something similar for weapons when I reached level 30 (maybe also track misses), but this experiment cost over 3000devs to run, so we'll have to see what my account balance is like (it's was at 0 when I started this entry).
Comments on this post
b3n agrees: good job
ryon420 agrees: Good job +8 points because b3n forgot to give you some
Axweildr agrees: Too much time on your hands buddy , but thanks for doing something constructive
Guelphdad agrees: Thanks for that. I won't rob you for a week! Oh wait no one can steal from F'lar. Damned apostrophe.
<j>
Annie79 agrees: Some rep
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Last edited by f'lar : February 23rd, 2007 at 12:34 PM.

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Old February 23rd, 2007, 01:08 PM
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Old February 23rd, 2007, 01:19 PM
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:)
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Old February 23rd, 2007, 03:12 PM
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I had a suspicion that armour was only any good in player versus player combats and those stats tend to support thise feelings.
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Old February 26th, 2007, 03:32 AM
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Old February 26th, 2007, 05:08 AM
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