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  #31  
Old January 4th, 2007, 07:28 PM
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Quote:
Originally Posted by Ehlanna
Hmmm, your attack is 150% of my magical attack and your damage is about 150% of mine - yet magic seems to be far more hit and miss (if you'll pardon the pun) and expends MA whilst mundane combat expends nothing ... yay to be a Mage!
Depends whos weilding the magic baby (displeaser looks for the nearest cliff to throw himself off after weilding such a corny line )
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  #32  
Old January 4th, 2007, 07:29 PM
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Quote:
Originally Posted by displeaser
Depends whos weilding the magic baby (displeaser looks for the nearest cliff to throw himself off after weilding such a corny line )
any idea why punches use MA as well?

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  #33  
Old January 4th, 2007, 07:33 PM
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Quote:
Originally Posted by displeaser
any idea why punches use MA as well?

That'd be the spell/skill Punch, not the 'weapon' of last resort? I imagine as it is an 'extra', that is why it would consume MA.
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  #34  
Old January 4th, 2007, 07:43 PM
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Quote:
Originally Posted by Ehlanna
That'd be the spell/skill Punch, not the 'weapon' of last resort? I imagine as it is an 'extra', that is why it would consume MA.
I had bought a punch but sold it as i never actually hit with it, it would be nice if you could pick a default "weapon" instead of defaulting to fists every round

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  #35  
Old January 4th, 2007, 07:45 PM
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dont forget to hide your shinies before going to bed, viper will be up early

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  #36  
Old January 5th, 2007, 08:08 AM
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Quote:
Originally Posted by displeaser
you could always try the flashing again, that must be worth 2 rounds of confusion, you hearing this Rich???


Flashing? (looks around)

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  #37  
Old January 5th, 2007, 08:12 AM
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Keep in mind people, that when using your skills and spells, the broader the gap in levels, the more problems you are going to have connecting.

There's a percentage chance to hit your victim, which goes DOWN with each level difference. So if you are fighting people/monsters of a much lower level, your spells/skills arent going to hit very often.

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  #38  
Old January 5th, 2007, 08:14 AM
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Quote:
Originally Posted by Rich
Flashing? (looks around)
Very effective technique when used by the right people, if used by the wrong person in the wrong fight will increase the other persons limit by 15

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  #39  
Old January 10th, 2007, 11:52 AM
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Quote:
Quote:Spreading her arms in a fit of rage, Ehlanna casts Fire on Vivi, but fails to do any damage. Casting Fire used 30 MA.

Quote:Vivi used it's normal attack. Vivi did 41 damage to Ehlanna.


Grump, grump, grump me thought, and then ... did I hit a sweet spot, a fabulously random numbe, or has soemone tweaked the magic/combat code ...

Quote:
Quote:Spreading her arms in a fit of rage, Ehlanna casts Fire on Vivi and deals 2282 points of damage. Casting Fire used 30 MA. Vivi has died!!

Quote:The Monster Battle is over. Ehlanna won, and was rewarded 325 EXP points. A quick search of the corpse turns up a small bag containing 13 Devs!

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  #40  
Old January 10th, 2007, 12:05 PM
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Still ony 13 devs for how much magic and hp? But then, I guess that maybe the whole point of the rpg is to get people to participate more, so if we need to post somewhere to get devs to heal up so be it.
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  #41  
Old January 10th, 2007, 12:11 PM
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Quote:
Originally Posted by f'lar
Still ony 13 devs for how much magic and hp? But then, I guess that maybe the whole point of the rpg is to get people to participate more, so if we need to post somewhere to get devs to heal up so be it.


More a comment upon how much, potential, damage I tossed out ...

Quote:
deals 2282 poi[COLOR=Lime]nts of damage

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  #42  
Old January 10th, 2007, 12:17 PM
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I saw that- pretty nice.

I do 600+ per hit with my short sword right now (and that's to an abizoah- I can do almost 700 to an alphonso) with an 85%+ hit rate (I miss so they can hit back about 1 time in 7). I'm looking forward to getting that number to 850 so I can take a coeurl in one hit (for 200xp ), but 2282 would be just awesome!

Last edited by f'lar : January 10th, 2007 at 12:45 PM.

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