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#76
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Is it in my imagination or it is useless to buy equipment?
I mean, I don't see an attack increase when buying a new weapon or a defend increase when buying armor. What changes after an equipment upgrade? ![]() |
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#77
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Very good question. I still do more damage with a fist than with a short sword, so go figure! The ONLY time I have seen it make a difference is with Player vs Player battles - armour seems to work then: using Fists against some armours causes the attacker to take damage.
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According to Sod's Law, buttered toast lands butter side down, when dropped. Per nature, cats always land on their feet. So, what happens when you strap buttered toast to the back of a cat and throw it out a window?. |
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#78
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Weapons make a huge difference at least to fighters, I did 10 fights against a munmar (5 with fists and 5 with a short sword):
Code:
Fist Shortsword 35,39 241 45 231 44 269 40 258 36,40 250 got around 50 shinies for this, approx the same distribution, though for the 10 fights the munmar dodged my shortsword more, but i suspect more luck then anything else. I didnt look at the armour aspect, just fists vs weapons.
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Vi Veri Veniversum Vivus Vici. |
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#79
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Before I got full Leather Armour, punching attacks caused about 30 damage to me. And now... they still cause about 30 damage to me.
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. Save The Developers! :: How To Ask Questions The Smart Way :: Cheat Sheets :: PHP :: MySQL :: Flash :: 13 Moon Facebook App. My Delicious"All matter is merely energy condensed to a slow vibration. We are all one consciousness experiencing itself - subjectively. There is no such thing as death, life is only a dream. We are the imaginations of ourselves." - Bill Hicks "Truth is hidden in the subtle nature of the heart of everything, although it is invisible. One cannot see it from inside and neither from the surface. One can only live and experience it." - Heart Sutra |
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#80
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#81
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I dont' think there is that much randomness - at least not with character stats. You can see if you change character types, update stats, and then then change back and update stats.
Last edited by b3n : January 30th, 2007 at 08:50 AM. Reason: typo |
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#82
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Quote:
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#83
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Yeah I understood
![]() But I think stats should have a degree of randomness as well - otherwise similar characters are identical. One character's level 10 Ninja will be the same as any other persons level 10 Ninja (with regards to stats). |
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#84
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Very true, partly what makes roleplaying games so much fun is that no 2 characters are ever the same (except maybe in the Paranoia RPG ) That shouldnt be to hard to implement as well from a development perspective. It would be nice if there was a "hardcore" version, when your character dies then you start again, though the system would need a lot more refinement before that would be feasible. |
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#85
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Yep... To be honest I find it very surprising that the stats generation process doesn't utilise any randomness at all. I don't think I've ever played another game that didn't add some randomness to character creation.
To me, this highlights the difficulty that the author was having balancing the game. |
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#86
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