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#1
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Healing
Would there be any chance of adding a slightly more graduated healing options at the healing centre? All (for me, currently $647) or nothing is a little extreme!
__________________
According to Sod's Law, buttered toast lands butter side down, when dropped. Per nature, cats always land on their feet. So, what happens when you strap buttered toast to the back of a cat and throw it out a window?. |
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#2
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You should have options for 25, 50, 75%... admins have made some changes to healing recently, though, so maybe it's not quite right.
---John Holmes... |
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#3
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Quote:
Woot - offers 0%, 25% and 78% (which for me would be full), so yes - looking good! |
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#4
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Though ... selecting the 25% option does not seem to to work, asks me to select something to heal!
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#5
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We fixed a bug which based the calculation on how much money you had (which was silly), but we havent looked at the way it derives it's levels. This has been added to our list to look at. |
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#6
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BTW, you don't appear to heal when in a fight, both myself and CJ are on the same health as we were 5-6 hours ago. Sorry if this was mentioned elsewhere.
__________________
Vi Veri Veniversum Vivus Vici. |
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#7
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Ok, first of all, you are correct. The gradual healing does not work while in combat. Secondly, a note on healing. There are normally a few options for healing. BUT, if you cant even afford to heal 25% of your damage, you will only get the "Give the doctor some cash and see how much it heals you" option. Thats how that is designed... |
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#8
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Seeing as how much MA Mage (and Fighter) types expend in Battle, is there any chance of going back to where restoring MA was cheaper than HP?
The number of times I have burned through at least 150MA in fighting a Coeurl and having it lump 100+HP out of me, and getting nothing (apart from the 200xp) for it! |
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