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Stay one step ahead of the competition. Evaluate and give feedback
on some of the hottest web development tools on the market today.
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#31
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Quote:
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Vi Veri Veniversum Vivus Vici. |
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#32
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Just gone through a Behemoth, a Vivi, a Guard Bot and a Bomb - nice xp tallies - burnt through 400HP (roughly) and 300+MA and got ... 2 Devs!
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According to Sod's Law, buttered toast lands butter side down, when dropped. Per nature, cats always land on their feet. So, what happens when you strap buttered toast to the back of a cat and throw it out a window?. |
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#33
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Snuggling? Involves cheese-wire, nut-crackers and boots filled with boiling custard, right? ![]() Last edited by Ehlanna : January 9th, 2007 at 02:45 PM. |
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#34
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I just killed the same 4 bots - lost 1160 health and 300 MA; earned 1075 exp and 20 Devs! ![]()
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Support requests via PM will be ignored! |
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#35
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I ran the series: Cost me 254 HP, 0 MA, I gained 24 Dev and 1115 XP.
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Primary Forums: .Net Development, MS-SQL, C Programming VB.Net: It's not your father's Visual Basic. [Moving to ASP.Net] | [.Net Dos and Don't for VB6 Programmers] |
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#36
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I think the usernames in the Top 10 should be links that display the relevant users' stats.
There could also be links there to challenge someone - and knock 'em down a few pegs.
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. How To Ask Questions The Smart Way :: Cheat Sheets :: Flash :: PHP :: MySQL :: 13 Moon Facebook App. :: Compare Game Prices ben.w on del.icio.us"All matter is merely energy condensed to a slow vibration. We are all one consciousness experiencing itself - subjectively. There is no such thing as death, life is only a dream. We are the imaginations of ourselves." - Bill Hicks "Truth is hidden in the subtle nature of the heart of everything, although it is invisible. One cannot see it from inside and neither from the surface. One can only live and experience it." - Heart Sutra |
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#37
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#38
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I agree with making the usernames link to the user's stats and I suggest to expand the list (not as the default option, but have a link like "Top 100" for example under the top 10 list).
It would also be good to sort users and with other criteria than only the number of wins. Criteria like levels (XPoints), or number of battles played... ![]() |
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#39
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i would like to have some higher level monsters opened up, i'm at level 21 and i can kill every monster it will let me attack in just one hit, my karate kick does about 1700+ damage, none of the monsters have that much health either, i think monsters that are too hard to fight should always be available, not necessarily all of them, but enough that there is always a monster you can attack that is a challenge, as it is now i just have to make sure my MA and HP are full, and just try and kick, i'll trip about 4-5 times and then hit him and i win
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#40
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This game is poorly balanced.
Like edman007 was saying in the postcount++ thread - there's no point fighting higher level monsters - there needs to be a clear relationship between risk/reward. E.g. chance of finding Devs = base chance(1%) + character modifiers + monster modifiers + scene modifier amount of Devs found = base amount(1) + character level modifier + monster modifiers + scene modifier Here's an example of a character modifier; a character with a Battle Type of Thief has +10% chance of finding devs after a battle. Similaraly, maybe some monsters are "hoarders", making it more likely that Devs are found after defeating them. EDIT: I think scense could play a significant part. Different characters/monsters could have different advantages/disadvantages depending on the scene. Although, if it worked this way, the scene selection should be random each battle. Last edited by b3n : January 12th, 2007 at 05:46 AM. |
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#41
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not just that, it needs the special attacks to do less damage and work more often, something like kicking is not a thing that should fail 80% of the time, and no attack should ever be able to take out the highest level monster available to you with just one hit i think most of the constants involved should be completely reversed, special attacks should work out to get a success rate of at least 70% (its about 20-30% now), and their power should be maybe 1/8 of what it is now, so a level 20 does maybe 250-4 |