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  #1  
Old January 5th, 2007, 08:51 AM
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New suggestion thread

The old thread was getting long, awkward, and off topic, so I took the liberty of starting a new one. Anyway...

Anyway- why do our characters always go first fighting monsters? When I've played this type of game before all combat is assumed to be simultaneous- so even though I may go first in a round and kill the opponent, because he did have a turn that round he still gets to take it. As you level up the number of attacks per melee that you get increase, and so eventually you could outnumber your foes and get to hit them when the can't hit back (that was always fun ). Doing this here would mean even weak monsters would still be able to deal small amounts of damage to your character. We could offset this but adjusting the way monsters drop money. Right now my character only finds money about 1 battle in 20 (5% or so). If that were changed to about 30% then we would be able to keep up with healing in spite of taking more damage. Tougher monsters could carry larger purses.
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  #2  
Old January 5th, 2007, 08:54 AM
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from what I see the monsters still get their turn, even if you kill them.

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Old January 5th, 2007, 09:05 AM
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If I kill a monster in one hit he never gets to try to hit me back. It just says he tried to dodge, but that's not part of the turn.

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  #4  
Old January 5th, 2007, 10:10 AM
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Quote:
Originally Posted by Guelphdad
from what I see the monsters still get their turn, even if you kill them.
If you kill him that's it for the monster, it could be that the challenger doesn't always attack first.

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Old January 5th, 2007, 10:30 AM
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Here is a larger scale suggestion.

What about an option where we can create a character but we can't change it after that WITHOUT reseting the experience, items, Devs etc... to zero.

This would not be required for all users, let people change themselves around, but anyone with a fixed character would have benefits. For example a Troll would heal quicker (ever 15 minutes or so).

Each class and/or races would have there own special features, but these would ONLY be available to fixed characters.

This might be a large hack so I'm not thinking it will be implemented right away or anything. But wanted to pass on some ideas that maybe could be added.
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  #6  
Old January 5th, 2007, 10:37 AM
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Most, if not all, of the beasties I have slapped into oblivion thus far have been 'physical' types - meaning, as a Mage, I can only really take on Monsters a few levels below my own. Plus, I do not get an idea of how good magical defence is! Any chance for a smattering of more 'magical' beasties for us poor li'l Mages to play with?
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  #7  
Old January 5th, 2007, 11:12 AM
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You know Ehlanna, you can play a mage if you want and just switch to a troll for monster fights to level up faster. I did that and all of sudden I can take out a training bot with one hit.

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  #8  
Old January 5th, 2007, 11:33 AM
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Damnit. I got a Training Bot to 1hp but then retreated not realising it would end the battle. Doh.

Anyway, here's my suggestion.

When battling, can you make it so the page jumps down to the last performed action (maybe with named anchors)? Having to scroll so much is annoying.

Or maybe show only the last/current actions as quotes and then show the action history as a div with scrollbars (actions listed with most recent first).

EDIT: It would also be good to use icons/images/colours to represent the different outcome events.
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  #9  
Old January 5th, 2007, 11:55 AM
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Quote:
Originally Posted by f'lar
You know Ehlanna, you can play a mage if you want and just switch to a troll for monster fights to level up faster. I did that and all of sudden I can take out a training bot with one hit.

Yeah, but then I would not be a Mage.

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Old January 5th, 2007, 12:46 PM
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But you can switch back to your now more powerful mage without penalty (and with full MA) for a pvp battle.

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  #11  
Old January 5th, 2007, 02:06 PM
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Quote:
Originally Posted by f'lar
But you can switch back to your now more powerful mage without penalty (and with full MA) for a pvp battle.
It's more fun to play the same character then to jump between them as it suits. I agree with Vipers suggestion earlier, hopefully its implemented, but I don't know how easy/hard it would be to implement
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Old January 5th, 2007, 02:22 PM
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Suggestion

Would it be possible to set a default weapon, currently it defaults to fists and I normally use my sword, it would be nice if that could be set as my default weapon (and help stop me getting RSI )

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Old January 5th, 2007, 05:56 PM
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Quote:
Originally Posted by displeaser
Would it be possible to set a default weapon, currently it defaults to fists and I normally use my sword, it would be nice if that could be set as my default weapon (and help stop me getting RSI )

I get a default of Fire spell in Battles, when I have >= 30 MA, and then Fists when I have MA < 30 - it'd be nice to have that change from Spell/Skill -> Weapon -> Fist

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Old January 5th, 2007, 06:41 PM
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Quote:
Originally Posted by Ehlanna
Most, if not all, of the beasties I have slapped into oblivion thus far have been 'physical' types - meaning, as a Mage, I can only really take on Monsters a few levels below my own. Plus, I do not get an idea of how good magical defence is! Any chance for a smattering of more 'magical' beasties for us poor li'l Mages to play with?


I don't know exactly what needs to be done, but I dragged myself up to lvl 25, bought the Burn Spell, decide to try it out on some mobs, and guess what? Out of 3 uses (120 MA per use), none of the hit a mob, so I had to kill them with my sceptre, that's definitely not right! What's the point of being a Mage if none of your spells ever it anything which you can't just 1 hit kill with your weapon?

I realise that its very early on, but why do all magic users have exactly the same skills? Seriously; I didn't create my Necromancer to throw fire at people or heal myself or anything like that; I create my Necromancer to raise hordes of demons and undead, and other nasties to attack my enemies.....

Also, can you make Race independent from Alignment? Once magic skills actually start hitting I'd want to be an elf, but the only way to be an elf is to set your alignment to good, and I'd rather have my alignment set to evil......
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Old January 6th, 2007, 12:33 AM
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Quote:
Originally Posted by Ehlanna
I get a default of Fire spell in Battles, when I have >= 30 MA, and then Fists when I have MA < 30 - it'd be nice to have that change from Spell/Skill -> Weapon -> Fist
no such luck for barbarians defaults to the fist which is pretty useless

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