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  #1  
Old January 5th, 2007, 08:51 AM
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New suggestion thread

The old thread was getting long, awkward, and off topic, so I took the liberty of starting a new one. Anyway...

Anyway- why do our characters always go first fighting monsters? When I've played this type of game before all combat is assumed to be simultaneous- so even though I may go first in a round and kill the opponent, because he did have a turn that round he still gets to take it. As you level up the number of attacks per melee that you get increase, and so eventually you could outnumber your foes and get to hit them when the can't hit back (that was always fun ). Doing this here would mean even weak monsters would still be able to deal small amounts of damage to your character. We could offset this but adjusting the way monsters drop money. Right now my character only finds money about 1 battle in 20 (5% or so). If that were changed to about 30% then we would be able to keep up with healing in spite of taking more damage. Tougher monsters could carry larger purses.
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  #2  
Old January 5th, 2007, 08:54 AM
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from what I see the monsters still get their turn, even if you kill them.

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Old January 5th, 2007, 09:05 AM
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If I kill a monster in one hit he never gets to try to hit me back. It just says he tried to dodge, but that's not part of the turn.

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  #4  
Old January 5th, 2007, 10:10 AM
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Quote:
Originally Posted by Guelphdad
from what I see the monsters still get their turn, even if you kill them.
If you kill him that's it for the monster, it could be that the challenger doesn't always attack first.

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Old January 5th, 2007, 10:30 AM
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Here is a larger scale suggestion.

What about an option where we can create a character but we can't change it after that WITHOUT reseting the experience, items, Devs etc... to zero.

This would not be required for all users, let people change themselves around, but anyone with a fixed character would have benefits. For example a Troll would heal quicker (ever 15 minutes or so).

Each class and/or races would have there own special features, but these would ONLY be available to fixed characters.

This might be a large hack so I'm not thinking it will be implemented right away or anything. But wanted to pass on some ideas that maybe could be added.
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displeaser agrees!

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  #6  
Old January 5th, 2007, 10:37 AM
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Most, if not all, of the beasties I have slapped into oblivion thus far have been 'physical' types - meaning, as a Mage, I can only really take on Monsters a few levels below my own. Plus, I do not get an idea of how good magical defence is! Any chance for a smattering of more 'magical' beasties for us poor li'l Mages to play with?
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Old January 5th, 2007, 11:12 AM
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You know Ehlanna, you can play a mage if you want and just switch to a troll for monster fights to level up faster. I did that and all of sudden I can take out a training bot with one hit.

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  #8  
Old January 5th, 2007, 11:33 AM
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Damnit. I got a Training Bot to 1hp but then retreated not realising it would end the battle. Doh.

Anyway, here's my suggestion.

When battling, can you make it so the page jumps down to the last performed action (maybe with named anchors)? Having to scroll so much is annoying.

Or maybe show only the last/current actions as quotes and then show the action history as a div with scrollbars (actions listed with most recent first).

EDIT: It would also be good to use icons/images/colours to represent the different outcome events.
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  #9  
Old January 5th, 2007, 11:55 AM
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Quote:
Originally Posted by f'lar
You know Ehlanna, you can play a mage if you want and just switch to a troll for monster fights to level up faster. I did that and all of sudden I can take out a training bot with one hit.

Yeah, but then I would not be a Mage.

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Old January 5th, 2007, 12:46 PM
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But you can switch back to your now more powerful mage without penalty (and with full MA) for a pvp battle.

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  #11  
Old January 5th, 2007, 02:06 PM
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Quote:
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But you can switch back to your now more powerful mage without penalty (and with full MA) for a pvp battle.
It's more fun to play the same character then to jump between them as it suits. I agree with Vipers suggestion earlier, hopefully its implemented, but I don't know how easy/hard it would be to implement
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Old January 5th, 2007, 02:22 PM
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