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  #46  
Old June 12th, 2007, 12:32 PM
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Variation of palace, but I'm looking for something simpler. And something that I can post on forums without getting it censored. Thanks though.
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  #47  
Old June 12th, 2007, 12:44 PM
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Hearts and Spades are fairly simple, rule wise (of course, there are rule variations that can complicate things a little). Both use the entire deck.

Pitch (setback) is somewhat more difficult to play well, but the basic rules are fairly simple. It uses 6 cards per hand, which is usually less than the entire deck. I plan to write a pitch game, which is why I am following your thread.

The rules (and some variations) for these games can be found in any Hoyle-type book or site.

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  #48  
Old June 12th, 2007, 01:17 PM
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Blackjack
Pinochle(pernounced Pee-knuckle)
Speed(gotta be fast, great for testing)
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  #49  
Old June 12th, 2007, 02:16 PM
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I'm thinking blackjack and hearts will be my testing games.

Wei, I love setback.

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  #50  
Old June 12th, 2007, 02:28 PM
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I can make one using your library if it would help any.

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  #51  
Old June 12th, 2007, 03:47 PM
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Truthfully, Gimp, I never heard of pitch until I moved to damyankeeland. Now I'm hooked. My "adopted" family plays cutthroat for money when we have gettogethers, and about 6 of us play in tournaments (partnership play). I've taken third in the last two, which covered my entry fee and plenty of scotch to enhance my play . Got kicked from second to third in the last one when the opponents made a desperation 4-bid on J,x and made it!

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  #52  
Old June 12th, 2007, 06:12 PM
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Niice.

Do you play 5-bids? I've heard it called 4-smudge, basically the same thing - bid it, you have to make every single trick, then you get 5 points. I saw someone bid a 5 with ace, king, queen, jack, ten, eight and lose it! (Someone else was also all-trump but they had the nine). Only time I made it was a desperation bid with king, queen, ten.

Tag: This is far more than a library. Card game libraries exist, so I'm not interested in making another one (except worse). This is project is the real deal: server with everything except gameplay, client with everything. Client might need to be edited slightly for more 'interesting' games, but it should work with almost no changes. My ultimate goal is to be able to make a few games without even touching the client - same client can connect to different game servers.
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sizablegrin agrees: Play smudges online, but not in cutthroat or tournaments.

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  #53  
Old June 12th, 2007, 06:24 PM
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Rummy
Gin Rummy

Those are fairly easy to play and should be easy to code. Rummy is pretty simple although wikipedia complicates its description a little bit. You can find your own rules and definition if you want to make it. Gin rummy is basically the same thing except you can play all of the cards in the discard pile and lay down your sets and runs. but you'll use the whole deck.

I'd just stick to blackjack. That was the first program I ever made so I know anyone can do it.
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  #54  
Old June 12th, 2007, 06:24 PM
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Google defines a 'library' as: "(computing) a collection of standard programs and subroutines that are stored and available for immediate use"
Which is what you have.
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Originally Posted by gimp
My ultimate goal is to be able to make a few games without even touching the client - same client can connect to different game servers.

It is your project, and I have had my fair share of these, so I will now argue, but I just don't see the point. If you are going that far, you might as well attach a GUI and call it a Card-Game-Engine for Java. At any rate, keep up the good work.

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  #55  
Old June 12th, 2007, 06:38 PM
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Have you, uh, read my posts? I said it would have a GUI.

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  #56  
Old June 12th, 2007, 08:42 PM
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Sorry, I must have missed it >.<

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  #57  
Old June 12th, 2007, 09:09 PM