February 9th, 2013, 12:11 AM
Triangles Slopes and Basic Trig.
I have been trying to wrap my head around this. I am working on a game and now am stuck. It has been too long since trig to remember how to do this, or even check my work. So, boiled down I have an angle, and need the rise/run with the rise (y) being 1. So 1/x.
On some scratch paper I came up with
25* = 1/x
25*x = 1
x* = 1/25 then multiplied by 180, came up with 7.2 as either hypotenuse, or the bottom.
Then I tried out instead of starting with 25*, used 25*/180* and did the math ending up with 2.2.
I don't know if the answers are right or what they correspond to, everything on google confused me because I cant figure out what the results refer to.
Note: * is used as degrees.
Thanks, anyone have insight?
February 9th, 2013, 01:00 AM
Is the angle opposite the vertical side (y-axis)? tan(25°) will be y/x...
February 9th, 2013, 01:09 AM
with rise/run, you are looking at opposite_side / adjacent_side which would use trig's TANGENT function.
TAN(angle_in_degrees)=Rise/Run or Run=Rise/TAN(angle), which would give you Run=1/TAN(25) or Run=1/.4663 or Run=2.1445
As a double check , there is this site I found HERE
EDIT: Requinix, you beat me to it.
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Last edited by DonR; February 9th, 2013 at 01:14 AM.