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  1. C# Addict.
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    My 2D Physics engine.


    Iíve been working on a 2D physics engine for a while but recently I completely rewrote it. And Iím eager to get feedback. Itís completely written in C# and uses OpenGl for rendering the demo. It runs under both .Net 2.0 and Mono (tested under win32 mono build). So in theory it should be able to run under Linux.


    Itís the newest package and release under Physics2D in source forge.
    Itís called Physics2D.Net.

    Hereís the link

    Comments on this post

    • gimp agrees
    • BraBo agrees : Nice one. Very cool software. Now you just need a project to use it ;)
    • C++ FaNaTiC agrees : very intresting...
    • Ramihg agrees : very cool
    There are none so blind as those who will not see. ó Jonathan Swift

    My 2D Physics Engine.
    My Remake of UQM.
    Both are written in C#.
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  3. Psycho Canadian
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    The demo is pretty cool, I'll look into it more later.
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    I have released new version but I have moved to google code.
    Here is the new site:
    http://physics2d.googlepages.com/

    Comments on this post

    • bunker17 agrees : good work on your library going to look at it better during the semester
    There are none so blind as those who will not see. ó Jonathan Swift

    My 2D Physics Engine.
    My Remake of UQM.
    Both are written in C#.
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  7. C# Addict.
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    I made a very cool demo video of my physics engine and posted it on youtube:

    http://www.youtube.com/watch?v=Oecv7Cg9lCc
    There are none so blind as those who will not see. ó Jonathan Swift

    My 2D Physics Engine.
    My Remake of UQM.
    Both are written in C#.
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    that is one of the coolest things i have seen in a while
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    Hmm... this looks like a pretty neat project. Although I would never use it because I dont use .NET but it does look like an interesting concept. Good work.
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    I uploaded another video of a new demo that is meant to show off 2 new features I added. A much better Broad Phase I am calling Selective Sweep, and a new bitmap converter that can convert multiple images inside the same image file into multiple polygons.

    The location of those static polygons were loaded from an image file.

    Here it is:
    Ball Machine
    There are none so blind as those who will not see. ó Jonathan Swift

    My 2D Physics Engine.
    My Remake of UQM.
    Both are written in C#.

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