February 19th, 2007, 02:45 AM
My 2D Physics engine.
Iíve been working on a 2D physics engine for a while but recently I completely rewrote it. And Iím eager to get feedback. Itís completely written in C# and uses OpenGl for rendering the demo. It runs under both .Net 2.0 and Mono (tested under win32 mono build). So in theory it should be able to run under Linux.
Itís the newest package and release under Physics2D in source forge.
Itís called Physics2D.Net.
Hereís the link
Comments on this post
February 19th, 2007, 03:13 AM
The demo is pretty cool, I'll look into it more later.
February 24th, 2007, 11:07 PM
July 10th, 2007, 07:40 AM
that is one of the coolest things i have seen in a while
July 24th, 2007, 06:06 PM
Hmm... this looks like a pretty neat project. Although I would never use it because I dont use .NET but it does look like an interesting concept. Good work.
November 15th, 2007, 03:01 AM
I uploaded another video of a new demo that is meant to show off 2 new features I added. A much better Broad Phase I am calling Selective Sweep, and a new bitmap converter that can convert multiple images inside the same image file into multiple polygons.
The location of those static polygons were loaded from an image file.
Here it is: