#16
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    Updates:



    - A new ship is available: the vulture, the mesh is not final and there will be a change on speed, range and damages.



    - Soon, it will be able to "jump" to distant location, using an amount of energy.



    - Download the game to check the new version which JUST has been deployed on: http://yildiz.bitbucket.org



    *Your feedback is always welcomed
  2. #17
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    Updates:

    Working on a powerful AI system; goal driven. This will give a better behavior to the units.
  4. #18
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    Updates:

    -The latest version is deployed with pretty much improvements.

    -Check it on : http://yildiz.bitbucket.org
  6. #19
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    Updates:


    - An important part of the software has been rewritten:

    *the destruction of units, the code is now way better and less error prone, it was necessary to hunt some bugs really hard to identify.


    - Now the focus is on new features and visual improvements; 3 major bugs are left(unit not destroyed when HP = 0, unit not responding to a move order in some case when attacking and the loss of mouse/keyboard when using the unit list window). They shouldnt be too hard to fix, but the exact cause still needs to be identified through more testing.

    - Launcher side: The news will now be displayed in the same language as the one chosen for the game(English and French are currently available)




    Safoura.
    Yildiz-Online Community Manager.
  8. #20
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    Updates:

    -The newest version is now deployed. It is mainly focused on internal changes and some minor visual improvements.

    -Check it on: Yildiz project, and for those who didn't try it yet, they can always download it from the same website.



    Regards,


    Safoura.
    Yildiz-Online Community Manager.
  10. #21
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    Updates:

    -Bugs fixed:


    -When a ship changed its destination, the speed was reset to 0.

    -When 2 sessions were existing for the same player, only the first one was recieving info, now only one session is possible at a time.

    -In the city management window, icons were not correctly placed in the case of high resolution screen.

    -A new texture when the mouse is over a unit

    Improvements:

    -Second planet added for the second group of space bases.

    Technical:

    -Game client code cleaning.
    -Updated Server database connector to last version.


    -The last version is deployed!




    Safoura.
    Yildiz-Online Community Manager.
  12. #22
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    The newest release!

    Try Yildiz-Online new version by creating an account then downloading the game from the website: Yildiz project


    Bugs fixed:

    -Wrong texture in unit list window.
    -Exception server side fixed.
    -Velocity was not sent with a move action when initialising game.
    -Move request ignored when a unit was attacking.
    -Wrong staff value for mining guild level 3.

    Optimisations:

    -Poly count for several objects reduced(firefly is now 3800 instead of 14000!)
    -Physic engine compiled with optimisations on.

    Improvements:

    -Asteroids are now in correct position for 1st planet.
    -Improved camera zoom.





    Safoura.
    Yildiz-Online Community Manager.
  14. #23
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    Updates:

    Bug fix:

    -The mouse selection lost precision when being far away from the universe center.


    New features:

    -Added the vulture skill: FTL jump: it cost 150 energy points(vulture have 200 max) and allow you to teleport everywhere on the map in an instant!

    -Display game FPS.



    The new version is deployed and here is the GamePlay video as promised!




    http://www.youtube.com/watch?v=v99a8NstScs









    Safoura.
    Yildiz-Online Community Manager
  16. #24
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    Updates:


    Bug fixes:


    -mouse and keyboard input were ignored in some cases after using unit list with tactic map open.

    -Move lines were buggy, removed.

    -Selection was lost after using selection rectangle with empty result.

    -Camera positioning was not always set correctly in tactic map.

    -Fixed a regression server side causing a high CPU usage(nearly 90%)





    Safoura.
    Yildiz-Online Community Manager.
  18. #25
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    Update:


    The new ship abilities system is progressing(vulture already had a jumping ability but the former system wasn't allowing to add new features easily).

    The new ship will be an abilities based ship with no direct attacks but will mainly focuse on zone damages with missile launch.






    Safoura.
    Yildiz-Online Community Manager.
  20. #26
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    Updates:


    - Missile system is progressing well, there are only some few visual improvements to be done before the new release.

    - The GUI will be also slightly changed so that to allow the access to management screens without any need to select the base.








    Safoura.
    Yildiz-Online Community Manager.
  22. #27
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    Updates:



    - The newest release should be ready soon. It will contain numerous bug fixes, some visual and GUI improvements, new features for the engine(now the shader is ready)and the New ship !


    - Tasks persistance (server side) is now added. Once started, server will be in the same state as before being closed.







    Safoura.
    Yildiz-Online Community Manager.
  24. #28
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    Updates:


    - The new ship is ready with a better lightening system.

    - Slight UI and performance improvement. Sagittarius speed is fixed as well

    - Coming up: The newest release !








    Safoura.
    Yildiz-Online Community Manager.
  26. #29
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    Updates:


    - Messaging system is nearly complete.

    - Client: needs some minor visual fixes.

    - Server: needs some logic to be able to receive the messages written on the website.

    - Try the newest version on the website: http://yildiz.bitbucket.org











    Safoura.
    Yildiz-Online Community Manager.
  28. #30
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    Updates:

    - 200 new colonies were added to the game
    - Accounts limit is set up to 400






    Safoura.
    Yildiz-Online Community Manager.

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