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    I also am an expert at creating websites so if you need any assistance( as I can see you are very busy) I can help
  2. #17
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    @Anna

    Thank you

    @BWGmedia

    Thanks. I'll contact you whenever the Alpha is ready ^^
  4. #18
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    Updates:

    -The game has been made ready to accept 100 accounts(it is far too many for a first test week but it is currently the maximum number of bases allowed in a solar system).

    -Public alpha will start today at 7pm GMT.

    -For more info check my website: http://yildiz.bitbucket.org

    -You can report bugs or give your suggestions on: http://yildizonline-alpha.xooit.com/index.php
  6. #19
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    Updates:



    - Asteroid capture is complete and added to the game.


    - The new Yildiz's version is released.


    - Alpha test is still available, do not hesitate to give it a try


    - Check the website for more details: http://yildiz.bitbucket.org


  8. #20
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    Updates:

    - New panel to display resources gathering info.

    - Arrow keys to move camera.

    - Coming up: a new ship!



  10. #21
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    Updates:



    - A new ship is available: the vulture, the mesh is not final and there will be a change on speed, range and damages.



    - Soon, it will be able to "jump" to distant location, using an amount of energy.



    - Download the game to check the new version which JUST has been deployed on: http://yildiz.bitbucket.org



    *Your feedback is always welcomed
  12. #22
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    Updates:

    Working on a powerful AI system; goal driven. This will give a better behavior to the units.
  14. #23
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    Updates:

    -The latest version is deployed with pretty much improvements.

    -Check it on : http://yildiz.bitbucket.org
  16. #24
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    Updates:


    - An important part of the software has been rewritten:

    *the destruction of units, the code is now way better and less error prone, it was necessary to hunt some bugs really hard to identify.


    - Now the focus is on new features and visual improvements; 3 major bugs are left(unit not destroyed when HP = 0, unit not responding to a move order in some case when attacking and the loss of mouse/keyboard when using the unit list window). They shouldnt be too hard to fix, but the exact cause still needs to be identified through more testing.

    - Launcher side: The news will now be displayed in the same language as the one chosen for the game(English and French are currently available)




    Safoura.
    Yildiz-Online Community Manager.
  18. #25
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    Updates:

    -The newest version is now deployed. It is mainly focused on internal changes and some minor visual improvements.

    -Check it on: Yildiz project, and for those who didn't try it yet, they can always download it from the same website.



    Regards,


    Safoura.
    Yildiz-Online Community Manager.
  20. #26
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    Updates:

    -Bugs fixed:


    -When a ship changed its destination, the speed was reset to 0.

    -When 2 sessions were existing for the same player, only the first one was recieving info, now only one session is possible at a time.

    -In the city management window, icons were not correctly placed in the case of high resolution screen.

    -A new texture when the mouse is over a unit

    Improvements:

    -Second planet added for the second group of space bases.

    Technical:

    -Game client code cleaning.
    -Updated Server database connector to last version.


    -The last version is deployed!




    Safoura.
    Yildiz-Online Community Manager.
  22. #27
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    The newest release!

    Try Yildiz-Online new version by creating an account then downloading the game from the website: Yildiz project


    Bugs fixed:

    -Wrong texture in unit list window.
    -Exception server side fixed.
    -Velocity was not sent with a move action when initialising game.
    -Move request ignored when a unit was attacking.
    -Wrong staff value for mining guild level 3.

    Optimisations:

    -Poly count for several objects reduced(firefly is now 3800 instead of 14000!)
    -Physic engine compiled with optimisations on.

    Improvements:

    -Asteroids are now in correct position for 1st planet.
    -Improved camera zoom.





    Safoura.
    Yildiz-Online Community Manager.
  24. #28
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    Updates:

    Bug fix:

    -The mouse selection lost precision when being far away from the universe center.


    New features:

    -Added the vulture skill: FTL jump: it cost 150 energy points(vulture have 200 max) and allow you to teleport everywhere on the map in an instant!

    -Display game FPS.



    The new version is deployed and here is the GamePlay video as promised!




    http://www.youtube.com/watch?v=v99a8NstScs









    Safoura.
    Yildiz-Online Community Manager
  26. #29
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    Updates:


    Bug fixes:


    -mouse and keyboard input were ignored in some cases after using unit list with tactic map open.

    -Move lines were buggy, removed.

    -Selection was lost after using selection rectangle with empty result.

    -Camera positioning was not always set correctly in tactic map.

    -Fixed a regression server side causing a high CPU usage(nearly 90%)





    Safoura.
    Yildiz-Online Community Manager.
  28. #30
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    Update:


    The new ship abilities system is progressing(vulture already had a jumping ability but the former system wasn't allowing to add new features easily).

    The new ship will be an abilities based ship with no direct attacks but will mainly focuse on zone damages with missile launch.






    Safoura.
    Yildiz-Online Community Manager.

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