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  #1  
Old January 24th, 2008, 09:21 AM
Jeremiorama Jeremiorama is offline
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Artificial intelligence methods

Hi there,

I have this class where I have to choose a game to experiment different artificial intelligence methods on it and compare them. However, I don't know which game to choose from. I can design the whole game or juste modify open-source game.

I thought of boardgames and pursuit games (Cube?). What do you think would be fun and not-too-much-of-work (cause I have other classes) and easy-to-apply-different-artificial-intelligence-methods?

Thanks a lot,

Jeremie

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Old January 24th, 2008, 03:53 PM
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calpol2004 calpol2004 is offline
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You could talk about algorithms.

For example a lot of games use the A* Algorithm which is used to find the quickest route to a certain entity, maybe you could use it on a game like Pacman?

And although not a very "complex" algorith, did you know if you constantly follow the left side of ANY maze you will eventually find your way out? I Wish i didn't know myself, Ruins the fun ...

Last edited by calpol2004 : January 24th, 2008 at 03:58 PM.

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Old January 24th, 2008, 05:15 PM
Jeremiorama Jeremiorama is offline
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Hey calpol,

As for the algorithms, we'll learn a bunch of them so that's not the problem. I'll find some interesting to apply.

What I'm looking for is game ideas. Pacman sounds cool or something like a maze with monsters, etc. Have any more ideas?

Thanks,

Jeremie

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Old March 4th, 2008, 04:32 AM
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Why not something with Ants ?

They could be easy to implement and funny to watch ?
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tagmanadvance agrees: Ant farm remake =D

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Old April 13th, 2008, 01:09 PM
phishtree phishtree is offline
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or maybe some sort of alien life simulator :]

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Old April 14th, 2008, 07:44 PM
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AI is simply weighed decision making. Which action takes priority based on certain criterion? I would demonstrate this with as much fluff as possible. On a project like this its all about the fluff, which happens to be the funnest part. I think an Ant Farm would be a great way to do this, even without a GUI. You could generate a bunch of variables (earth density, food production, colony size, rainfall, ect) and watch your ant make (prioritized) decisions based on these independent variables.
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Old April 18th, 2008, 06:47 AM
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Connect 4 would be relatively simple to implement, has limited choices for every turn and is still a bit more interesting than tictactoe...
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Old April 27th, 2008, 10:37 AM
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An efficient Sudoku producer, one which has element of randomness yet still has possible answers to it

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