|
|
|||||||||
|
|||||||||
| |||||||||
|
|
|
| |||||||||
![]() |
|
|
«
Previous Thread
|
Next Thread
»
|
Thread Tools | Search this Thread | Rate Thread | Display Modes |
|
|
|
Stop making mediocre tutorials.The best tutorials are video! Camtasia Studio makes it easy to create engaging, buzz-building screen videos at any size, in any popular format. Download the free trial!
|
|
#1
|
|||
|
|||
|
Artificial intelligence methods
Hi there,
I have this class where I have to choose a game to experiment different artificial intelligence methods on it and compare them. However, I don't know which game to choose from. I can design the whole game or juste modify open-source game. I thought of boardgames and pursuit games (Cube?). What do you think would be fun and not-too-much-of-work (cause I have other classes) and easy-to-apply-different-artificial-intelligence-methods? Thanks a lot, Jeremie |
|
#2
|
||||
|
||||
|
You could talk about algorithms.
For example a lot of games use the A* Algorithm which is used to find the quickest route to a certain entity, maybe you could use it on a game like Pacman? And although not a very "complex" algorith, did you know if you constantly follow the left side of ANY maze you will eventually find your way out? I Wish i didn't know myself, Ruins the fun ...Last edited by calpol2004 : January 24th, 2008 at 03:58 PM. |
|
#3
|
|||
|
|||
|
Hey calpol,
As for the algorithms, we'll learn a bunch of them so that's not the problem. I'll find some interesting to apply. What I'm looking for is game ideas. Pacman sounds cool or something like a maze with monsters, etc. Have any more ideas? Thanks, Jeremie |
|
#4
|
|||
|
|||
|
Why not something with Ants ?
They could be easy to implement and funny to watch ? |
|
#5
|
|||
|
|||
|
or maybe some sort of alien life simulator :]
|
|
#6
|
||||
|
||||
|
AI is simply weighed decision making. Which action takes priority based on certain criterion? I would demonstrate this with as much fluff as possible. On a project like this its all about the fluff, which happens to be the funnest part. I think an Ant Farm would be a great way to do this, even without a GUI. You could generate a bunch of variables (earth density, food production, colony size, rainfall, ect) and watch your ant make (prioritized) decisions based on these independent variables.
__________________
"Java makes impossible things possible, but makes easy things difficult." - Somebody
|
|
#7
|
||||
|
||||
|
Connect 4 would be relatively simple to implement, has limited choices for every turn and is still a bit more interesting than tictactoe...
__________________
- Hugh of Borg The first thing young borg are taught: Keep away from Microsoft software! |
|
#8
|
|||
|
|||
|
An efficient Sudoku producer, one which has element of randomness yet still has possible answers to it
![]() |
![]() |
| Viewing: Dev Shed Forums > Programming Languages > Game Development > Artificial intelligence methods |
| Thread Tools | Search this Thread |
| Display Modes | Rate This Thread |
|
|
|
|
|