
January 4th, 2013, 03:57 PM
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Registered User
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Join Date: Dec 2004
Posts: 6
Time spent in forums: 1 h 4 m 13 sec
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Say in your game the players need to research technologies to advance, before they can build certain units for example. Before they can make riflemen units they have to have researched guns, but before they research guns they need to have researched gunpowder, but before they research gunpowder they need to have researched both alchemy and chemistry, and so on.
Looking at it from the other way, once a player has researched "the wheel" as a technology, they then have the choice of whether to research milling, or carts, or chariots.
I'm looking for something that will let me input all the technologies available in the game, and connect them so that in order to research technology C, the player must first have researched A and B. And so on.
Hope that makes it clearer.
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