August 6th, 2006, 01:55 PM
Developement cost and time for a game similiar to RuneScape classic?
I am wondering how long it would take to develop a game similiar to RuneScape classic, and how much it would cost me if I hired programmers to do the project?
Would a budget of 100K be enough? If some experienced java programmers that are familiar with runescape classic could give me their opinions, I would appreciate it.
August 9th, 2006, 10:43 PM
Truth be told, you could build a online multiplayer game in flash (wouldnt be 3d) for relitively cheap. You could do director for 3d, but I wouldnt suggest it.
August 10th, 2006, 01:34 AM
I would have to disagree a bit with Prime. The servers and bandwith alone needed to run a game like runescape would be fairly costly. The time spent to plan, design and develope a game like that would also cost quite a bit (if you had professional game developers tahts probably easy $50-$75 bucks a hour). Then you need tech support, advertising, the whole shebang. In theory you might be able to do it for 100G It really depends what you are looking for as an end result. if it's just for you and your buddies to mess around with online you could do it for much cheaper. If you planto rival runescape... plan on spending some big $$$
Comments on this post
September 7th, 2006, 06:29 PM
i have learned over the years that if you look hard and long enough you can find what you need for free. i like your idea and im hoping to tone my game devolpment skills up to a lvl in wich i can make a game like rsc except with more creativity and a darker background
September 7th, 2006, 07:27 PM
Sure, I guess in 80 years of searching, I'll be able to get that PowerMac G5 for free.
Originally Posted by Boe soldier
September 7th, 2006, 08:28 PM
Probably five years.
Henry David Thoreau does software development... and by living off the land he means recycling manufactured building materials ... :-\
“Today you are You, that is truer than true. There is no one alive who is Youer than You.” - Dr. Seuss
September 22nd, 2006, 05:30 PM
it all depends on your sources in the world the only thing thatmay take some time is getting enough bandwith to host it. but that won't cost that much so all i suggest is getting a part time job at mcdonalds
September 22nd, 2006, 05:39 PM
Wow 100k, i never realized these games can go up to that much! wow...
sry off topic, but amazed me.
September 25th, 2006, 02:59 AM
Thats relativly cheap these days, some games run into the millions, the most expensive one I've heard of had development costs of 40 million (halo 2), this wasnt an online game though it can be played online. Linky
Originally Posted by swattkidd
Vi Veri Veniversum Vivus Vici.
September 25th, 2006, 02:51 PM
here is a post that pretty much explains the costs of some of the bigger mmorpgs out there pretty well
Originally Posted by swattkidd
check it out
September 26th, 2006, 04:20 AM
When I was working in the games industry a decade ago, the cost of a commercial single player game was several million (pounds or dollars) - it typically took a team of a dozen or so programmers and artists working full time for one to two years to develop. Salaries have increased substantially since then, as has the power of computers, so the trend is for games to get bigger and more complex. I have heard of large games with 50+ developers and costs in the tens of millions (someone has already mentioned Halo). However the rise of third-party middleware (3D engines, physics engines, AI engines) can help keep the cost down since developers can concentrate on the game logic rather than building infrastructure.
However for a MMORG than is only half the story. You also need to add the cost of running the servers and maintaining the game world. This can run into thousands (or tens of thousands) per month.
There are games that buck this trend - open source games written by a group of enthusiasts, using open source tools. However it is rare for these to come close to the standard and compexity of commercial games.
September 28th, 2006, 12:35 PM
Originally Posted by nattylife
October 10th, 2006, 08:32 AM
Runescape is developed in Java, and they have over a million lines of code of their 'own' language called RuneScript.
Originally Posted by Prime
October 16th, 2006, 06:56 AM
Its not so much the development of the game that will cost you, its getting people to play it!
December 11th, 2006, 09:42 PM
I have the source code for both runescape classic and runescape 2 (3d)