December 22nd, 2008, 03:14 PM
yeah, yeah - i said about it and want to add: problems with developing depend on result what you wait. 3d game, with huge amount objects + textures + AI, needs high - level programming. assembly lang will do project very hard and same developing can't be less difficult than via c++.
Originally Posted by tickled_pink
December 22nd, 2008, 05:24 PM
When I was doing assembly language the hardware was relatively simple. You would NEVER use assembly language on today's PCs unless the job absolutely required it, you're writing a command-line tool that needs a bit of extra speed ... or you're a masochist!
Originally Posted by Alg0Z-z
I was talking about the ease of learning a particular language. Assembly language on some older systems (and probably some of the newer ones like the ARM-based Nintendo DS) is easier IMO than C++. But I would never try 8x86 Assembly on a PC personally. I'll stick to high-level languages on the over-complicated behemoth I'm typing this on.