August 23rd, 2013, 07:34 PM
I'm still busy with my research and I'm learning a lot from you guys.
I understand my previous post was a bit too vague, so here is the better version of the question.
Could you please share information about the overall cost of making a typical AA game such as FIFA 13 or Prototype.
And the cost for making any single A game.
August 24th, 2013, 05:41 AM
If you did some searching yourself, you would have found this:
Try search for "cost of creating a video game", it should give you at least some information to start with.
Originally Posted by http://vgsales.wikia.com/wiki/Video_game_costs
August 24th, 2013, 05:57 AM
August 26th, 2013, 10:46 AM
Don't worry i'm going to give you an answer but this reminded me of a link in someone's signature I followed earlier... I liked it...
That said i'll use another clichι, "How long is a piece of string?"
To fathom the answer to your question you'll have to break it down.
First, who's doing the work?
- You, do you have all the skills required?
- Hire, who do you need with what skills?
Another first question, are you going to use a game engine or program it all from scratch? Then at the same time consider what platforms are to be targeted?
Personally not knowing the real difference between A, AA and AAA game specifications, you'd have to ask what features your engine requires, including sound, graphics, AI and physics.
Next you need models, character models, textures, UI graphics, logo's, sounds and the such! Would you be buying these off the shelf or hiring inhouse staff (do you these assets to be original or probably already used in another game)...?
Now to one of the most important things to making a successful game, marketing... How big is your budget, say to air a 30 second advert on primetime TV in say US, UK and Japan (probably more), numerous times for a sustained period of time...
Now, go figure... from my experience you'll be able to produce a movie before you're ready to produce a game!
Personally I have spent many years learning all those skills in my spare time and am now able to produce small games for smartphones with a few weekends to spare... I went this way because I have no advertising budget to speak of, but, one day, one day... well, probably another decade...!
August 26th, 2013, 12:39 PM
To refine MrFujin's post, consider
50 per hour * 8 hours per day * 5 days per week * 50 weeks per year = 100,000
No, game programmers do NOT earn 100K per year. This is the cost to your employer, who (in addition to your salary), has to pay out for things like office space, heat, light, social costs, taxes, equipment, tools, licences (and so on), not to mention that if the company is larger than say 5 people, then some staff will either be part or full time on all the support activities needed for a company (and thus not actually writing any code).
So 1M gets you 10 people for a year, 10M gets 100 people for a year.
August 28th, 2013, 11:47 PM
That`s looks sound. Does this sum differ much from country to country? Can somebody cut this sum using distibuted office and using programmers from India or Filippines?
Originally Posted by salem
August 29th, 2013, 02:26 AM
100,000 in one year for each worker looks like a reasonable calculation.
You might be able to find something cheaper, just make sure the quality is not lowered too much as well.
But outsourcing will increase the cost in time for management/planning. This will especially be true if you are in a different continent/time zone, which are greater than 8 hour. You didn't specified where you live.