August 17th, 2006, 03:46 PM
Game Development Resource Archive
Well I posted before as to how the best way to go about learning to become a game developer. (Code) Didn’t get many responses so I thought I would start this thread and that it might help others as well.
(I'm aware of the sticky thread...but wanted to start one geared towards reviews.)
I did my best to search the forum for any similar threads (Quick Search) so I do apologize if this is a repeat. (If it is please link me to the other thread.)
But anyhow… If you know of any good books, interactive software, or websites that have to do with game development. Please post your thoughts about them and a link to the source. Also any utilties free/relatively inexpensive you might have come across and found to be rather useful.
August 17th, 2006, 04:06 PM
August 30th, 2006, 04:17 AM
Well, I don't have a good resource, but I have some advice.
What I am doing now is developing an arkanoid game.
This seems quite simple at first, but it requires alot more than you think. I am already at 800 lines of code, and you can move the paddle with your mouse, and print text from letter from a bitmap. I am working on this with a friend, and I tell you that it's extremely helpful.
If you're planning on doing hings with DirectX or OpenGL, I definately recommend that you start off with www.libsdl.com It's a great free library that is very easy to use, and provides alot of the basic stuff you need to begin, and plus, it gives you a sneak preview of how DirectX and OpenGL are going to work.
An arkanoid will help you develop skills in:
-Basic game problem solving
-Mathematical operations needed to perform certain tasks
-The basics of a graphical engine
-Event handling(mouse, keyboard, etc...)
-Basic game logic
-Object Oriented Programming
I really hope that what I wrote above helped a bit. You should really try it.