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  #16  
Old March 29th, 2007, 11:32 AM
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Kiryn Kiryn is offline
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check out DirectX 9 tutorials
The guy will be adding DX10 soon. From what I have read.
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  #17  
Old July 14th, 2007, 12:08 AM
kimoon kimoon is offline
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Realfeel - Free MMORPG Creation Program

To introduce myself, I go by the name Kimoon or Ganon. I've been around the MMORPG Engines for a while, such as Playerworlds and X-Realms. Well today I'm happy to be releasing a new software that my partner and I have been working on. I'm not trying to overpower other engines, I just want to get some people who are interested in game development to check this program out. Here's some screenshots of the engine itself:

img207.imageshack.us/img207/235/ss1tv6.png
img166.imageshack.us/img166/4959/ss2hd1.png
img166.imageshack.us/img166/7120/ss3wn6.png
img207.imageshack.us/img207/4341/ss4fe0.png
img207.imageshack.us/img207/5198/ss1ct0.png

Keep in mind, this engine will be updated frequently and worked on a lot so things you see here will change over time.

If you like what you see, you can click the following link to download the client/server:

dualsolace.com

Note: Mods feel free to move this if it's in the wrong section, I'm new to OnRPG.

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  #18  
Old February 17th, 2008, 01:09 PM
fangore fangore is offline
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Any program that makes it possible to create a 3d world without programming knowledge.

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  #19  
Old February 27th, 2008, 10:21 PM
paulscode paulscode is offline
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Lightbulb Creating 3Ds models

I spent a weekend figuring this one out, so I thought it might be useful to someone trying to do the same thing. There are a lot of game libraries out there which use .3ds model files. Unfortunately, if you are using AutoDesk, it saves to .max files, or .gmax if you are using GMax. So how do you get your models into a 3ds file you can use? Well, the first thing you need is a "Quake MD3 exporter" for the program you are using. There are .md3 exporters for either AutoDesk and GMax. I use GMax myself, and you can get the exporter at:
http://www.davidhsmith.net/Essential_Tools.htm
You want the one called "Quake-3 MD3 exporter beta v1.0 - gmax". Unzip the file, and stick the contents in the gmax "plugins" folder. To use it, from the File menu in GMax, you chose "Export", then choose file type "Quake MD3".
Unfortunately, this seems to only copy over the mesh for your model. To add in materials, textures, uv mapping, etc., I am using a program called LithUnwrap, which is free to use, and loads .MD3 files. You can get it from:
http://www.sharecg.com/v/5169/softw...per-for-Windows
When you are finished with your model in LithUnwrap, it lets you save as .3ds! I hope you find this information useful!

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Old May 7th, 2008, 07:13 PM
SuperMan91 SuperMan91 is offline
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Ne thing on C++ that teaches u how to create games that u dont HAVE to purchase?.... -.- That GT stuff u have to buy in order to learn.

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