Game Development
 
Forums: » Register « |  User CP |  Games |  Calendar |  Members |  FAQs |  Sitemap |  Support | 
User Name:
Password:
Remember me
Go Back   Dev Shed ForumsProgramming LanguagesGame Development

Reply
Add This Thread To:
  Del.icio.us   Digg   Google   Spurl   Blink   Furl   Simpy   Y! MyWeb 
Thread Tools Search this Thread Rate Thread Display Modes
 
Unread Dev Shed Forums Sponsor:
Stop making mediocre tutorials.The best tutorials are video! Camtasia Studio makes it easy to create engaging, buzz-building screen videos at any size, in any popular format. Download the free trial!
  #1  
Old December 1st, 2007, 10:21 AM
victorti83plus victorti83plus is offline
Registered User
Dev Shed Newbie (0 - 499 posts)
 
Join Date: Jul 2003
Posts: 24 victorti83plus User rank is Just a Lowly Private (1 - 20 Reputation Level) 
Time spent in forums: 7 h 55 m 13 sec
Reputation Power: 0
Game programmer VS Non-game programmer

Hello,

I would like to know if "game programming" is harder than "non-game programming? I heard that for game programming, we have to deal with graphic + physic programming. On the other hand, if we work as a programmer in a financial company, I don't think we need to know directX/OpenGL or physic programming right??


If a person is not enjoying game programming, do you think he can enjoy/succeed in non-game programming?

If you have work on both game and non-game development before. Please share your opinion on this.

Thank you.

Reply With Quote
  #2  
Old December 1st, 2007, 02:52 PM
Viper_SB's Avatar
Viper_SB Viper_SB is offline
Psycho Canadian
Dev Shed Demi-God (4500 - 4999 posts)
 
Join Date: Jan 2001
Location: Canada
Posts: 4,739 Viper_SB User rank is Major (30000 - 40000 Reputation Level)Viper_SB User rank is Major (30000 - 40000 Reputation Level)Viper_SB User rank is Major (30000 - 40000 Reputation Level)Viper_SB User rank is Major (30000 - 40000 Reputation Level)Viper_SB User rank is Major (30000 - 40000 Reputation Level)Viper_SB User rank is Major (30000 - 40000 Reputation Level)Viper_SB User rank is Major (30000 - 40000 Reputation Level)Viper_SB User rank is Major (30000 - 40000 Reputation Level)Viper_SB User rank is Major (30000 - 40000 Reputation Level)Viper_SB User rank is Major (30000 - 40000 Reputation Level) 
Time spent in forums: 4 Weeks 6 h 25 m 16 sec
Reputation Power: 384
Non game programming is the largest market (in programming) so yes a lot of people do enjoy it.

Not all game programming will involve graphics, some of it could be say the stats of a game, or the AI etc...

Reply With Quote
  #3  
Old March 22nd, 2008, 04:52 PM
tinyabs tinyabs is offline
Contributing User
Dev Shed Newbie (0 - 499 posts)
 
Join Date: Dec 2004
Posts: 93 tinyabs User rank is Private First Class (20 - 50 Reputation Level)tinyabs User rank is Private First Class (20 - 50 Reputation Level) 
Time spent in forums: 13 h 24 m 34 sec
Reputation Power: 4
i think both are as hard

it really down to individuals' abilities, education and interests

Reply With Quote
  #4  
Old April 14th, 2008, 12:30 AM
kshandja kshandja is offline
Registered User
Dev Shed Newbie (0 - 499 posts)
 
Join Date: Mar 2008
Posts: 3 kshandja User rank is Corporal (100 - 500 Reputation Level)kshandja User rank is Corporal (100 - 500 Reputation Level)kshandja User rank is Corporal (100 - 500 Reputation Level)kshandja User rank is Corporal (100 - 500 Reputation Level) 
Time spent in forums: 1 h 6 m 45 sec
Reputation Power: 0
MySpace
On my opinion the basic difference is that the game programmer must think more about the user interface and about what user see
and want to do and can do and is allow to do , then the non game programmer that usually have some input form and then calculate its data .

Reply With Quote
  #5  
Old April 14th, 2008, 06:52 PM
tagmanadvance's Avatar
tagmanadvance tagmanadvance is offline
Kage Bunshin
Dev Shed Novice (500 - 999 posts)
 
Join Date: Aug 2005
Location: The Seven Seas Of Rhye
Posts: 718 tagmanadvance User rank is First Lieutenant (10000 - 20000 Reputation Level)tagmanadvance User rank is First Lieutenant (10000 - 20000 Reputation Level)tagmanadvance User rank is First Lieutenant (10000 - 20000 Reputation Level)tagmanadvance User rank is First Lieutenant (10000 - 20000 Reputation Level)tagmanadvance User rank is First Lieutenant (10000 - 20000 Reputation Level)tagmanadvance User rank is First Lieutenant (10000 - 20000 Reputation Level)tagmanadvance User rank is First Lieutenant (10000 - 20000 Reputation Level)tagmanadvance User rank is First Lieutenant (10000 - 20000 Reputation Level) 
Time spent in forums: 1 Week 4 Days 10 h 55 m 23 sec
Reputation Power: 184
Send a message via AIM to tagmanadvance Send a message via Yahoo to tagmanadvance Send a message via XFire to tagmanadvance
I find that game programming allows for more creativity. I quite often get to work on something completely new to me. I have only worked on my own (small) 2D games, but each one has been incredibly fun to design and play.

Regular software design tends to be a bit more tedious IMHO. Design a gui, design a back-end for the gui, run some db queries and you have an app. Certain functions of the application can be fun to work on, but its more like pixel pushing than anything else.
__________________
"Java makes impossible things possible, but makes easy things difficult." - Somebody

Reply With Quote
  #6  
Old April 18th, 2008, 06:42 AM
Hugh of Borg's Avatar
Hugh of Borg Hugh of Borg is offline
Contributing User
Dev Shed Novice (500 - 999 posts)
 
Join Date: Jun 2004
Location: Switzerland
Posts: 542 Hugh of Borg User rank is Second Lieutenant (5000 - 10000 Reputation Level)Hugh of Borg User rank is Second Lieutenant (5000 - 10000 Reputation Level)Hugh of Borg User rank is Second Lieutenant (5000 - 10000 Reputation Level)Hugh of Borg User rank is Second Lieutenant (5000 - 10000 Reputation Level)Hugh of Borg User rank is Second Lieutenant (5000 - 10000 Reputation Level)Hugh of Borg User rank is Second Lieutenant (5000 - 10000 Reputation Level)Hugh of Borg User rank is Second Lieutenant (5000 - 10000 Reputation Level) 
Time spent in forums: 6 Days 10 h 58 m 24 sec
Reputation Power: 66
The question on what is harder is dependent on so many things that it is impossible to give a simple answer to that. What are you going to compare? A content management system with Tic-Tac-Toe or an alarm clock widget with something like World of Warcraft? Quake 4 with the software that's going to analyze the data from the Large Hadron Collider?

In both areas there's plenty of opportunities and plenty of challenges...
__________________
- Hugh of Borg

The first thing young borg are taught: Keep away from Microsoft software!

Reply With Quote
  #7  
Old April 18th, 2008, 07:08 AM
MrFujin's Avatar
MrFujin MrFujin is offline
Lord of the Dance
Dev Shed Beginner (1000 - 1499 posts)
 
Join Date: Oct 2003
Posts: 1,158 MrFujin User rank is Captain (20000 - 30000 Reputation Level)MrFujin User rank is Captain (20000 - 30000 Reputation Level)MrFujin User rank is Captain (20000 - 30000 Reputation Level)MrFujin User rank is Captain (20000 - 30000 Reputation Level)MrFujin User rank is Captain (20000 - 30000 Reputation Level)MrFujin User rank is Captain (20000 - 30000 Reputation Level)MrFujin User rank is Captain (20000 - 30000 Reputation Level)MrFujin User rank is Captain (20000 - 30000 Reputation Level)MrFujin User rank is Captain (20000 - 30000 Reputation Level) 
Time spent in forums: 1 Month 3 Days 15 h 35 m 28 sec
Reputation Power: 216
Quote:
Originally Posted by Hugh of Borg
something like World of Warcraft?


and when talking about the "greater" kind of games, how many programmers does even touch the "development" of graphic ?
Guess that wouldn't be many.

Reply With Quote
  #8  
Old April 20th, 2008, 12:39 PM
infinity++ infinity++ is offline
Registered User
Dev Shed Newbie (0 - 499 posts)
 
Join Date: Apr 2008
Posts: 7 infinity++ User rank is Private First Class (20 - 50 Reputation Level)infinity++ User rank is Private First Class (20 - 50 Reputation Level) 
Time spent in forums: 49 m 12 sec
Reputation Power: 0
Quote:
Originally Posted by victorti83plus
Hello,

I would like to know if "game programming" is harder than "non-game programming? I heard that for game programming, we have to deal with graphic + physic programming. On the other hand, if we work as a programmer in a financial company, I don't think we need to know directX/OpenGL or physic programming right??


If a person is not enjoying game programming, do you think he can enjoy/succeed in non-game programming?

If you have work on both game and non-game development before. Please share your opinion on this.

Thank you.


Well...if you are doing ground breaking research in Pattern Matching within Computer vision/speech recognition then you wouldnt be doing game programming but i can guarentee that former is 10000 harder.

Plus with game programming its a matter of gaining acquaintance with the API...once you've done that, the algorithms you use henceforth are pretty similar.

In conclusion: both are easy and both are hard, it depends on how much time you are willing to dedicate it

Reply With Quote
Reply

Viewing: Dev Shed ForumsProgramming LanguagesGame Development > Game programmer VS Non-game programmer


Thread Tools  Search this Thread 
Search this Thread:

Advanced Search
Display Modes  Rate This Thread 
Rate This Thread:


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
View Your Warnings | New Posts | Latest News | Latest Threads | Shoutbox
Forum Jump

 Free IT White Papers!
 
Accelerating Trading Partner Performance
One in five. That's how many partner transactions have at least one error. That is an amazing statistic, particularly given the extraordinary leaps in innovation across the global supply chain during the past two decades. Download this white paper to learn more.

 
Competing on Analytics
This Tech Analysis is designed to help identify characteristics shared by analytics competitors, and includes information about 32 organizations that have made a commitment to quantitative, fact-based analysis.

 
Cost Effective Scaling with Virtualization and Coyote Point Systems
An overview of the industry trend toward virtualization, how server consolidation has increased the importance of application uptime and the steps being taken to integrate load balancing technology with virtualized servers.

 
Five Checkpoints to Implementing IP Telephony
Implementation planning for IP PBX software and IP telephony has become vital as businesses replace discontinued legacy PBX phone systems. This informative whitepaper outlines five "checkpoints" for any implementation plan that will help make IP communications a successful proposition.

 
Hosted Email Security: Staying Ahead of New Threats
In the last two years, email has become a fierce battleground between the nefarious forces of spam and malware, and the heroes of messaging protection. The spam volumes increased alarmingly every month, bringing clever new forms of phishing and virus propagation attacks.

 

Forums: » Register « |  User CP |  Games |  Calendar |  Members |  FAQs |  Sitemap |  Support | 
  
 





© 2003-2008 by Developer Shed. All rights reserved. DS Cluster 3 hosted by Hostway