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    Originally Posted by pumpkin head
    i wish i could try it
    witch one?
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    Originally Posted by xlordt
    wait till I release My game.. It will be something like shooting ducks or some sort.
    Waiting for it! Release soon
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    Originally Posted by KillerRabbit
    Waiting for it! Release soon
    Sure In 2 days, If I can find the image that Im looking for
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    Originally Posted by KillerRabbit
    But one thing, when I hit continously Return it kinda zooms in then the ships are megabig why this happens or is it supposed to happen?
    The zooming logic was designed for one on one, but since I made it possible to have more then 2 ships on the screen it doesnít have a smooth transition when a ship dies or is added. If you donít want any jerky screen movements you can just do one on one for now. I plan to fix this when I have more time. It will probably be done at the same time I add 3D models to replace the ships 2D polygon representations.
    There are none so blind as those who will not see. ó Jonathan Swift

    My 2D Physics Engine.
    My Remake of UQM.
    Both are written in C#.
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    This thread appeared to disappear.

    I am wondering why.
    Last edited by BioSlayer; October 22nd, 2006 at 02:10 PM.
    There are none so blind as those who will not see. ó Jonathan Swift

    My 2D Physics Engine.
    My Remake of UQM.
    Both are written in C#.
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    Originally Posted by BioSlayer
    This thread appeared to disappear.

    I am wondering why.
    It either cycled over page 2 depending on the number of threads you have set to view or (like happened to me the other day ), you were not viewing threads without a response after a certain period of time.

    Methinks the second option.
    Displeaser
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    Well Iíve released another version this one has an attempt to solve the zooming problems.

    http://sourceforge.net/projects/sc2-remake/
    There are none so blind as those who will not see. ó Jonathan Swift

    My 2D Physics Engine.
    My Remake of UQM.
    Both are written in C#.
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    Ah, the wonders of open source. Mind you, to the guy whos developing this game: you don't mix end-users with developers, just letting you know, buddy.

    Crashes?, All you should think of: Improper programming. No framework version nor dependencies check is performed in this case.

    If you want to promote your project, care to write a resume of its features, what the milestones were, about its current state and such. Just throwing away an URL and saying "heres what I've been working on" Wont budge.

    Nothing personal, Just my point of view after years of working on this.

    Comments on this post

    • BioSlayer disagrees : for not posting a reply to my reply
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    Originally Posted by jorgejones
    Crashes?, All you should think of: Improper programming. No framework version nor dependencies check is performed in this case.
    Care to elaborate?

    I donít mind your constructive criticism I would just like the criticism to be a little less vague.

    All you should need for this program is .Net 2.0. If you know how to make a .Net 2.0 program say that when .Net 2.0 is not present I would like to know.
    There are none so blind as those who will not see. ó Jonathan Swift

    My 2D Physics Engine.
    My Remake of UQM.
    Both are written in C#.
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    Having problems installing... Windows XP Pro os..
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    Originally Posted by gc40
    Having problems installing... Windows XP Pro os..
    can you give a little more detail?

    From your statement I am lead to believe you cannot figure out how to install Windows XP itself. I that case you should seek aid in the appropriate forums.
    There are none so blind as those who will not see. ó Jonathan Swift

    My 2D Physics Engine.
    My Remake of UQM.
    Both are written in C#.
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