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Stop making mediocre tutorials.The best tutorials are video! Camtasia Studio makes it easy to create engaging, buzz-building screen videos at any size, in any popular format. Download the free trial!
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#16
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If your online game is being played through the browser, if you want real-time graphics you'll definitely need either Flash or Java. Browser based games that don't need real time graphics have more options like PHP, Javascript/AJAX, Python, ruby, etc. If you don't need your online game to be browser based, just your game needs to be multi-player, any language with graphics capabilities will do. C, C++, Java, Python, C#, VB.NET, etc. Could you tell us what flavor of online game you mean? |
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#17
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Heh, My skills? I mostly have skills in graphics really. My dads a super computer geek, so he'll probably be handy. I don't want any game like.. let's say, online tetris. A multiplayer game where you can get millions of registered people - I do have Java, and everything else i might need. A site where you can chat and stuff, and also customize rooms, get points and buy things [Points from the game] |
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#18
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Well i'd say for anyone who doesn't have a ton of knowledge of a variety of programming languages to not attempt making a MMO game with "millions of registered users". Teams of hundreds of programmers, design artists, etc, in professional game studios (i.e. squaresoft) can only make something like that.
If you want to make a game, I would suggest starting small with a simple browser based fantasy game or something... using MySQL as a database and PHP to program. Flash is expensive and you need knowledge of PHP to program in it anyway. |
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#19
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If you want to make those little addicting games that you see all over the net that people play for hours on end, but then once they close the browser and are done forever- thats usually Macromedia Flash.... sometimes Java. If you want to make World of Wacraft- start now... you might be ready by the time you're 25-30 to even think of helping in production of that. If you want to do those web based games thats all text (slavehack, cybernations, etc) and turn based, learn PHP/SQL or some other scripting language. If you want to make real time text based games (like MUDS), then learn C/C++ and make an RPG. We all have done it. Theyre very complex when you play them, but rather simple to make. If you want to make it so that RPG you made has graphics, learn Object Orientated Programming so that when you make that RPG, you can easily put some graphics to it. But if you want to get in the industry- best place to start: learn C/C++/C#/Java... any of them. Preferably C/C++ (essentially the same language)... and if you're having trouble learning OOP, learn Java- it really brings it down to earth. Bloodshed Dev C++ is a rather clean/simple/straightforward compiler/editor in one. Its free, too. Anyway, stick to the beginner forum, and beginner programming forums, and learn to program first. Don't jump right into a specific field of programming. I've been programming for 11 years, and I'm still "dumb" in this industry. It takes LOTS of time to master your work and become good at it. LOTS of headaches, all nighters, loss of friends, etc. You need to be very dedicated to learn programming and be good at it. You need to eat/sleep/dream code all the way till your in your early 20s if you want to land a job anywhere with Microsoft, EA, or other big software guys. Don't let this discourage you. I haven't been too insane with coding, but i do alot of it for hobby. I started in BASIC, then went to C. My first "game" in basic was a guessing game. My first "game" in C was, also. After bout a year in C, I started on a very basic RPG. A few years later, I went onto a much more advanced version of that text based....then went onto make it more "advanced". I haven't touched it in a while, but I just started cleaning it up lately and I plan on applying a GUI to it finally. have fun! |
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#20
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I disagree the most ownage text editor ever i think is textpad. it has intergrated ascii list thing, and the find replace tools are much faster. when on a document 5000+ lines notepad begins to become slow whereas textpad is nearly instant. regards |
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#21
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notepad and textpad both suck major donkey kong balls VI is the best. period.
__________________
Bugs that go away by themselves come back by themselves "Its called the American dream, cause you have to be asleep to believe it ...." --George Carlin "Yeah, well, sometimes nothin' can be a real cool hand." "когда рак на горе свистнет" |
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#22
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Graphical Online, or Online Graphical?
Do you want an online client based game, or a flash game like you see all over the Internet? If you dont know anything about programming, your somewhat out of luck. And if you wana be cheap, Flash costs alot of money. Why not just try to make a game first that runs on your computer? May I suggest if your a complete novice buy Click Here As it teaches you the basics of python (pythons free), and how to make a basic graphical game. Python is the easiest to learn, and this book dosent require any previous knowledge. (Ive skimmed over it at the local book store).
And cmon Guys, VI is what real programmers use ;P Last edited by btownsen4 : December 30th, 2006 at 08:33 AM. |
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#23
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Realm Crafterr isn't free, but it's easy and awesome.
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#24
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If you are 5 year and want to make a MMO game
![]() Start now! In 10 years the game will be done.. So that means that year 2017 when you are 15 years old your game will be out, better to start early as possible ![]() Anyways good luck.. Coding, Programing, Designing however hard it might be is always fun and creative and it helps the world not just to a better education but also/mostly a better/faster developing future! ![]() |
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#25
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hey
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#26
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hey everyone!! well, i love online games and i wanted to kinda make 1. can soem one please help me out, oh yeah, i read your comment jaydehpoo. im 12, and i need help 2, im with you.
c ya!!please post a comment any one |
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#27
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First, look at the other threads in this Game Development forum. There's three pages worth of threads. Quite often, people asked about starting in game programming, or choosing a programming language, or some similar question. And we responded with lengthy answers. So instead of asking us to repeat our answers, start by reading what we wrote previously.
Once you have done that, you should have an idea of how to go about getting into game programming. If you're still lost, post a new thread indicating what more information you need. One more thing, do definitely read the sticky on game development resources. There's a number of links there worth looking at. Moderator: There's no reason for this thread to be open anymore, as OP is long gone. Feel free to lock thread. |
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#28
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__________________
--Ax without exception, there is no rule ... The great thing about Object Oriented code is that it can make small, simple problems look like large, complex ones ![]() 09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0 Some people, when confronted with a problem, think "I know, I'll use regular expressions." Now they have two problems. -- Jamie Zawinski |
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#29
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whenever i go to the book store i usually see books like "game programming for teens" or something (infact i think that was the title). it's probably a |