
February 1st, 2012, 04:17 PM
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Registered User
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Join Date: Oct 2011
Posts: 12
Time spent in forums: 1 h 59 m 29 sec
Reputation Power: 0
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Large Scale Server
I've written a multi-threaded server for a small game i'm working on.. Problem is, after about 30 clients, it starts to drop clients, and eventually they're all frozen. I just would like to know some theories for creating large scale servers. I'm using TCP, I know it's slow, but it shouldn't cause my server to come to a halt should it? I want to design a game with 300+ clients. If anyone has any knowledge or any tips just let me know. I'd be glad to hear them!
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