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    Legacy of the Zodiac II - 2D MMORPG In Development


    Table of Contents


    Forward [FRWD]

    Background Info / Story [BIS]

    Factions [FS]

    Guild System [GS]

    Graphics [GS]

    Screenshots [SS]

    Client Icon [CI]


    Forward [FRWD]

    Hello everyone, I figured I should introduce you all to my game that is currently In-Development. The name of it is Legacy of the Zodiac II.

    Just so you all know, the game is NOT playable and will not be playable until it is finished; then I will have closed Beta and send the client out to a certain amount of people for them to test it. I will leave the Closed Beta Server up for a month to allow them to test and play as much as possible, then it will go and the accounts will be wiped and I will fix anything that was unbalanced, fix any errors etc and than put it up for Open Beta. If everything goes as planned, accounts will not be wiped after Open Beta.

    First off you can visit the website for the game at http://www.legacyofthezodiac.net

    There you can access the forums and access a wealth of other information about Legacy of the Zodiac II.

    You might want to read the Development Chronicle I first or watch it here.

    The first thing you should read is the story of Legacy of the Zodiac II. Before Legacy of the Zodiac II there was Legacy of the Zodiac and Legacy of the Zodiac II, the first two chapters are based on those games, the last four advance the story to Legacy of the Zodiac II and explain what it is about. So without further waiting, here is the story!

    Background Info / Story [BIS]

    This section has the background info on how the Zodiac came to be in the first place, and all the trouble it caused. By reading these you will gain an understanding of the "Legacy of the Zodiac". The story is broken down into sections based on the time period of that section and such.

    I made a video of this with narration by me, so you can just listen to the story if you don't feel like reading it. The link to the video can be found below.

    Narrated Background Info/Story

    Legacy of the Zodiac (Chapter I - Before EX)

    Part I

    Centuries ago… the world wasn’t as it is today… Some lands were the same as they are now. But there were many that were not. Armies waged war against each other for control of lands and for wealth. Armies ravaged through cities and towns destroying all in their path… Women… children… anything… Rivers of blood flowed everywhere… Skulls were bashed against rocks and stones… There was one sword that was said to have the power to destroy an army with a single blow… The sword was called the Zodiac. The sword had the power of the twelve mighty Zodiacs. Aquarius, Aries, Cancer, Capricorn, Gemini, Leo, Libra, Pisces, Sagittarius, Scorpio, Taurus and Virgo. If any man was to brandish the Zodiac, certain doom would be the fate of the earth, and all of its populace…

    Part II

    The Zodiac was a double edged sword. On one hand it has supreme curative capability. It could transform an inhospitable wasteland into a luscious forest. Whereas on the other hand the Zodiac could decimate anything in the vicinity. The Zodiac was originally created by the twelve Zodiacs as a weapon that could mend wounds of the earth and raze anything and anyone that would cause detriment to the earth. All of the Zodiacs added a fraction of their powers to the sword. With the realization of the damage the sword could do in the hands of a human, they decided to seal away the Zodiac at the heart of the earth; where no man could grasp it. The only way to get to the heart of the earth was passage through the Zulu Gorge, a passage that let right to the heart of the earth. The zodiacs created several beings; branded as the Sentinels. The Zulu Gorge was situated on the great southern continent; Celestria. Celestria was called home by a clan called the Celestria Guard. They were engaged in countless wars with the clan of the north; the Crimson Knights. Wars prolonged in a never –ending cycle of death. Clans changed over time, old ones passed away, new ones emerged; alliances were founded. In time though, Celestria was at the hands of the northerners… Fearing that the Zodiac would be in danger soon, the Sentinels ventured down to the heart of the earth; through the Zulu Gorge. The Sentinels planned to do away with the Zodiac, so that no human could ever brandish such a sword. They all rained down on the Zodiac; willing to give their lives to rid the earth of the sword. Thus was not their duty, their duty; and soul purpose for creation was to protect the sword. Alas, they awakened the Zodiac, which then proceeded to use all of its vigor to wipe out the Sentinel’s. This in turn wiped out the earth. While the earth was in its final precious moments, the Zodiacs gathered to try and stop what was about to come… The sword overtook them and merged with the Zodiacs…

    Part III

    When it looked like all was lost, and the earth ceased to exist… The Zodiac used its supreme curative prowess; it was too late to restore the earth. Instead, a fresh earth was created. The sword consumed enormous amounts of its power… The sword was at a critical point, where it couldn’t continue creating the earth. The power of all the Zodiacs that the Zodiacs imbued the sword with could no longer be contained, the power burst out of the sword in a rainbow of colors, only to disintegrate… Like a chain reaction, the Zodiacs used this opening to escape from the sword. Together they finished creating the new earth. They decided that the only way they could truly lock away the Zodiac, was by either destroying or sealing away themselves. But now that the power of themselves that they each put into the Zodiac was gone, no one without all of their power could wield the sword. Even so, without the pure energy of the Zodiac within the sword, it was quickly becoming tainted with darkness… The Zodiacs sealed themselves and the Zodiac away in another dimension… Finally ridding the earth of the Zodiac, as well as putting the fate of the earth in the hands of the humans…

    Legacy of the Zodiac EX (Chapter II - Aftermath)

    Part I

    That was three centuries ago… The Zodiac hasn’t been seen or heard of since. No one has seen the Zodiacs either. Humans have changed quite considerably since then. War remains a part of daily life though, as it always will be with humans. Four main continents exist, the Northern Continent which consists of places such as Haven. Haven was remodeled from hieroglyphics that depicted how Haven was before what the humans called “the great destruction.” The hieroglyphics were left by the Zodiacs, in an attempt to guide the humans in the right direction. The Zodiacs left secrets all around the new earth, from damp caves to high mountains. These secrets hinted at what actually happened. They were very well concealed though. Many people had different theories about what happened, and a few have even slain each other over it. The second continent is the great southern continent of Zhu Jin. This is a continent host to many creatures and tribes. The third continent is the western continent, which consists of mainly Ryoko and Kenshi. Ryoko is home to many groups of dragons, as well as dragoons. Kenshi is home to a few monks and wandering rogues. The fourth continent is the eastern continent, which consists of a large city called Shinjoku. It is surrounded by a large wall to fortify its defenses. Many gather there, such as fishermen. But mainly it is home to many great samurais. Each continent consists of an army or “clan” which resides in the continent. They are the main source of war these days. They are not always opposed to each other though, they form alliances and the like.

    Part II


    Lately though, something has been stirring in the south… heavy storms swell and move in from remote places out in the oceans. Strange sightings have been reported on most of the main continents…

    Legacy of the Zodiac (Chapter III - Stormy Weathers)

    The Earth's atmosphere is changing drastically, continents are beginning to sink at rates unthinkable. Tornadoes are destroying forests and leaving them as harsh unkempt wastelands. Storms are almost a daily occurrence, and they occur with such force that dozens die from them everyday, land is lost, lives are lost. Strange beings in hooded cloaks have been sighted around the continents mumbling something about the Zodiacs, mentioning their names... A land mass seems to be forming in the south as well as other places. The strange thing is, some days the land is visible, while some days it is not. Anyone who has tried to go near the land when it is visible didn't come back, for what reason nobody knows. They could have been killed, or gotten stuck on the island or anything else. One thing is for certain, nothing seems right; it seems like reality is being warped. Almost as if the earth is in contact with something else... something...

    Legacy of the Zodiac (Chapter IV - Pieces to the Puzzle)

    Part I

    Conditions are becoming increasingly worse. Also, it has been confirmed, the Earth is in contact with something else. The cloaked wanderers were followed to their place of dwelling; a desolate den fit for only the most unearthly creatures. They were spied on, the information that was gained that day was choking. It seems that they had a book, written by their "God" Nerevar. The book was called the Revelus Colisius. The book told a story of how the all mighty sword, the Zodiac, was sealed away with the twelve Zodiacs in an alternate dimension. That alone was startling news, and that alone was evidence of what actually happened those many years ago. All the natural disasters, everything that had been going wrong was being done by Nerevar and his foul followers. What was happening was that Nerevar's followers were slowly laying a spell that would connect and intertwine the world with the dimension the Zodiacs were in. This would effectively not only bring the Zodiac within Nerevar's grasp, but also bring the twelve Zodiacs within his grasp and wipe out most of the life on earth, once the world and the dimension were finally combined.

    Part II

    The two dimensions combined would also change the earth very much, since the other dimension is actually another world. For the two worlds to combine, parts of each world must be destroyed and replaced by parts of the other world. Kind of like when two sets of puzzles are mixed and you try and put them together - all the pieces can't be used. The "pieces" are parts of each world, and each world is a separate puzzle. All together Nerevar's plan was a recipe for disaster. It was too late to stop it though, the damage done to the earth was already too great; and the gathering they witnessed was the gathering before the final part of the plan was put into action. That night, the final part of the plan would begin...

    Legacy of the Zodiac (Chapter V - The Puzzle Completed)

    Part I

    The "puzzle" was almost complete, Nerevar and his unearthly followers had all gathered at the giant southern land mass; which was now completely there; completely in existence. They had erected a pedestal made of the finest ores available, where we all assumed the Zodiac would appear. Tens of thousands of Nerevar's followers were all crowded around that single pedestal, in never ending rows. It looked like a never ending sea of black hooded cloaks. Nerevar stood nearest to the pedestal, leading his followers in a also seemingly never ending chant. They spoke in a tongue none of us could understand or even begin to understand. They chanted for what seemed like days, it kept going on and on in an endless cycle. Eventually a great wind began to blow, the great oceans surrounding the landmass began to clash; giant waves assaulted the shores and mountains of the landmass. Lightning razed the ground and blew holes in the side of great mountains. A great fog settled in around the landmass, it seemed every element, every form of nature was assaulting the earth. Everyone was anxious to find out what would happen next.

    Part II

    Then, all of a sudden an immense lightning bolt shot down from the clouds and struck the pedestal Nerevar had erected. The great ocean of hooded beings roared and shouted, but Nerevar shouted even louder and silenced them. It became hard to breath, the air pressure greatly increased; forcing our arms and legs closer to our bodies. From where we were, we could faintly see some kind of sword appearing, than disappearing and appearing again on top of the pedestal. Another bolt of lighting struck the pedestal and finally the sword was there; completely. It hovered over the pedestal. It was the great Zodiac, we could not believe our mortal eyes... The sword did not move at all, then all of a sudden it rose higher into the air. The wind started to blow with great fury towards the Zodiac. Along the wind, faint images of the Zodiacs flew. After a while all of the twelve Zodiacs hovered around the great sword. The winds subsided and Nerevar stepped forward. He held out his hand and with some sort of magic drew the Zodiacs towards the sword. The Zodiacs let out wails and screams of pain and anger, they held out their hands and began releasing as much of their energy as they could possibly release; but they could not release it all. Nerevar had sealed the Zodiacs inside the great sword. The Zodiacs did not exist anymore, there was only one "Zodiac" remaining now, the sword. The sword now had all of the Zodiacs powers inside of it, it was complete again. Now Nerevar could wield the sword and rain destruction upon mankind. But something happened, something Nerevar did not expect...

    Part III

    Nerevar grasped the Zodiac by its hilt, when he did so the hilt of the Zodiac became as hot as the core of the earth. Even Nerevar couldn't hold onto the sword and he dropped it, the heat was so great that it burned off his hand and his arm caught on fire. The right side of his body began to burn away into ash. The Zodiac still had a mind of it's own though, in a final act of self control the Zodiac cut Nerevar in half. Nerevar's scream was so loud and so great that it was heard around the whole earth, from Kenshi all the way to Shinjoku; his scream was heard. Nerevar's body disintegrated and was blown away by the wind. All of a sudden the ground began to shake violently, fissures appeared all over the ground. Giant waves crashed against the great mass of land. Then immense waves from all sides rose up, over the land and began to fall towards the land. The waves crashed down on the island, covering it completely with water; drowning anyone that was on it. The puzzle, Nerevar's puzzle was finally complete. Both worlds had been combined, and the Zodiac was back and in it's most powerful form; it had the power of all twelve Zodiacs and now could be brandished by any who found it.

    Legacy of the Zodiac II (Chapter VI - New World, New Struggles)

    Part I

    The world was now a new world, part old world, part new world. The new world was from the dimension the Zodiacs had sealed themselves and the Zodiac in. Even the parts of the old world that remained had been changed and rearranged, little looked the same as it had. Anything from the old world was changed by the weather and the sole process of the other dimension being fused with it.

    Part II

    Now that the Zodiac is on earth, Factions began to appear. The different Factions had different ideas on what they would do when they got the Zodiac. When the island that the Zodiac was on was hit with the great waves, the Zodiac had been lost. No one knows where it rests now, but many are determined to find it. There is a faction called the Zodiacs, they are the descendants of the twelve Zodiacs, they even have some of the power of the Zodiacs. These people were born and created from the power the Zodiacs released before they were sealed into the Zodiac. The other survivors were either part of the Valarians or the Gardavians. The Valarians planned to use the Zodiac for destruction, while the Gardavians wanted to do good with the sword. The Zodiacs believed the sword must be sealed away and never again touched or used by any humans. There were even some beings that were created and came to be because of the remains of Nerevar that were blown away after he was killed by the Zodiac. Therefore, those beings have the same ideals and values as well as ambitions that Nerevar himself once had.

    Part III

    With the rise of the factions and the return of the Zodiac, a time of great war begins. What will happen next? That is for you to decide...

    So, now I bet you want to know about the Factions? I'll feed your yearning for Information; just look below and you will wonder no more!

    You can either read the information from this post, or view the page on the Wiki , which can be found here.

    PLEASE NOTE: This is the complete and most likely final list of all the classes and factions of Legacy of the Zodiac II.

    Factions [FS]

    In Legacy of the Zodiac II there are three total factions. They are what separates the classes of Legacy of the Zodiac II. The factions are based around their views of what should be done with the Zodiac now that it has been unsealed from it's place of rest. The following is a breakdown of the three factions.


    Zodiac

    The Zodiac faction are humans that have descended from the actual Zodiacs; therefore they refer to themselves as Zodiacs most of the time. They have a large portion of the powerful magic the Zodiacs possessed flowing through their body. Since they are descendants of the Zodiacs, they share the same viewpoints towards the Zodiac. As the Zodiacs believed, they believe no one should be allowed to wield or use the Zodiac, not even themselves. Which is why the Zodiac was sealed away at the core of the earth in the first place. Now that the Zodiac has been released, the Zodiacs are ready to do whatever it takes to seal the Zodiac away once again.

    The following is a list of the classes in the Zodiac faction.

    Arch

    The Arch is a ranged melee warrior. It uses lightweight dual swords that can be swung quickly. Rather than just cutting their opponents open, they use the magical power flowing through their bodies that they obtained from being the descendants of Scorpio to create focused blade slash waves. Their slash waves have a range of approximately 3-4 tiles away. They are also able to focus all of their power into a homing blade slash commonly called an air slash.

    Acolyte

    The Acolyte is the main spell caster of the Zodiac faction. They are able to cast devastating spells that take advantage of the magic they posses; bestowed upon them by many of the Zodiacs. They use Staves and Fans to release there magical powers in the form of deadly spells. They also have the ability to help their allies by temporarily bestowing some of the Zodiac power they posses onto their allies, as well as amplifying their own powers.

    Artisan


    The Artisan is a balanced melee warrior. Artisans are skilled in both attack and defense, but not as highly skilled in each as the Varhans are with strength and the Gardians are with defense. The Artisans used medium weight swords which aren't too slow yet aren't too fast. The Artisans have been gifted by the Zodiacs with two special abilities. They are able to tap into some of the offensive power of Aries, which boosts their own for a short period of time. Artisans may also tap into the defensive powers of Capricorn, boosting their own for a short period of time. Through these two abilities, the Artisans can supplement their offensive or defensive capabilities depending on the situation they are in. The Artisans may also attack with devastating blade slashes that reach up to two squares away. When fighting an Artisan you must be especially careful since they could tap into the power of Aries or Capricorn at any moment, catching you off guard.


    Valarian

    The Valarian faction is comprised of humans that all share the same ends. They all want to conquer and destroy with the Zodiac, they are hungry for power and often targeted by the Zodiacs. Not only do they go against the Zodiacs in that they want to use the Zodiac, but they want to use it for personal gain and destruction. The Zodiacs definately do not want the Zodiac to fall into the hands of the Valarians.

    The following is a list of the classes in the Valarian faction.

    Varhan


    The Varhan is a closed ranged; in your face warrior. The Varhan is a warrior based on bone crushing strength. They use a variety of weapons consisting of swift light weight swords, slow but deadly heavy swords as well as medium weight axes. Varhans have made many names for themselves because of their prowess in battle. One of which is berserker. That name mainly comes from the state they enter from using their greatest ability; bloodrage. Bloodrage sends them into a enraged frenzy boosting their attack power and attack speed but at a price; halfing their health upon entering the bloodrage state. Because of the damage to their body, they must recover before performing it again.

    Gardian


    The Gardians are a closed ranged warrior like the Varhan, but there is one main difference between the two warrior classes. That difference is that the Varhans focus on strength to kill their opponents quickly, while the Gardians focus on defense so they can endure and take on many opponents at once! Just like the Varhans though, the Gardians use a variety of weapons, swift light weight swords, slow but deadly heavy swords as well as medium weight axes. Gardians are often called tanks, because they can withstand tons of damage. This is mainly due to their greatest ability. That ability is none other than tension. Tension tightens the muscles and hardens the skin of the Gardians. Increasing their defense by leaps and bounds. This sort of thing comes with damage to the body of course, half their health is drained upon the use of tension. This is because each use of tension damages their blood vessels as well as their muscles.

    Heretic

    The Heretics are a dark breed of sorcerers, they are pure spell casters and masters of death and confusion. They channel their energy through their great staves. The Heretics are the most hateful towards the Zodiacs of all the Valarians, they strongly believe the original Zodiacs didn't even exist, and that the Zodiacs are just liars and deceivers that want the Zodiac for themselves. The Heretics are able to tap into the power of Nerevar the God of death and destruction to increase their magical powers immensely. The Heretics are able to cast spells that send their opponents into a horrible confusion causing them to lose site of their target (the Heretic) and switch targets to another being. Heretics are also masters of poison, and most every spell the Heretics know drain mana from their target. Overall the Heretic is one being you do not want to encounter.


    Gardavian

    The Gardavian faction is comprised of people that both share the same views of the Zodiac. They don't see it as a tool not fit to be used by any human. Nor do they see the Zodiac is a tool for destruction and war. The Gardavians see the Zodiac as a tool that can be used for the good of man kind, not for the destruction of man kind. Even so, the Zodiacs still don't approve of the use of the Zodiac by any humans. The Zodiacs don't feel as much hostility towards the Gardavians as they do towards Valarians, yet the Zodiacs still will not allow the Gardavians to use the Zodiac for their own ends. Even if their ends are good.

    The following is a list of the classes in the Gardavian faction.

    Peltast

    The Peltast are a hybrid breed of warriors. Hybrid meaning they do not focus on strength or defense, they focus on both. Unlike how the Varhan focus on strength and the Gardian focus on defense. They do not believe in those ways, they believe that balance between the two is the best and only way to become a truly great warrior. The Peltast also opt for a different pool of weapons than the Varhan and Gardian. The pool consists of spears and lances. One of the Peltast's strong point is to be able to deliver strong thrusts with their spears and lances. If they are lucky they will pierce right through the opponent's armor, completely negating the protection they receive from it. This causes a great amount of damage! The Peltast posses a unique ability which allows them to increase their chance of piercing their opponent's armor. The Peltast focus around using their ability to pierce through their opponent's armor to take the opposition down.

    Hawkeye

    The Hawkeyes are a ranged weaponry class. Their weapon of choice is the bow and arrow. They use their extremely precise eye sight to send arrows flying at their foes from afar. They can send arrows flying up to seven squares away! They posses a few abilities that allow them to send homing arrows at close ranges, very close that is, as well as flaming arrows to burn their opponents. As the Peltasts do, the Hawkeyes focus on strength and defense; not just one of them.

    Priest

    The Priest's are a spell caster class, but they are not as strong as the Acolytes. That is because they have abilities that the Acolytes do not. The Priest's have a wide range of healing spells to mend the wounds of their injured allies, as well as casting protective spells to lower the damage allies take. Priest's are also very skilled in health magic, they can increase the rate at which one heals their own wounds, and increase their total health by much more than the Acolytes can. All around the Priest's focus on everything the Acolytes do not focus on. The Priest's focus on reducing damage, healing the damage done and such. While the Acolytes focus on dealing the damage.

    Guild System [GS]

    I made this little guide to show people what the ranks will be and such in the LoZ II Guild System. I know you all know about the Invite System so just ignore that, but most of the people from my game's community are used to X-Realms where there is no actual "Invite"; you just clicked Invite and it put them in the guild; which was lame =p.



    Graphics [GS]

    I spent a week completely designing the tile sheet, and it was worth it. The tilesheet for my last game was 32k Pixels in length, the new one for Legacy of the Zodiac II is 92k Pixels in length! I'm also using all RMXP (RPGMakerXP) style tiles for this game; which are my favorite tiles. I also spent a day adding tons of new items sprites and organizing them by type. For example, weapons come first on the sheet, then armors, helmets, shields etc. I also recently spent about a week adding hundreds of new item sprites to accommodate for a certain feature of the game.

    Screenshots [SS]

    Below I will show you a few maps I have made so far. I just started working on the actual game yesterday (Saturday October 27th). Before that I was working on the creation of the website, the forums and the GFX as well as Factions and Classes and the story and stuff of the like. Mainly Pre-Development things.

    This is a small sample of the Haven Harbor and one of the maps leading to the first town (Haven).



    This is the inside of the boat you saw at the bottom left hand corner of the top half of the Haven Harbor. When you die and respawn in the game you will respawn on the crossed wooden planks on the bottom half of the map.



    To view further screenshots visit the Screenshots page on the Wiki located here.

    Client Icon [CI]

    This is most likely what the Icon for the Legacy of the Zodiac II Client will look like. I spent a few hours designing it in various sizes for the final icon, hope you like it.



    Some people have told me that you can't really see the LoZ on the Icon; anyone else think so as well?


    Other than the Information I have provided above and any you find on the Wiki; there is nothing else to show you all at the time.

    Once I get farther into the In-Game development I will update you all with more information.


    If you wish to contact me just add me on MSN Messenger, my MSN is scythecgc@gmail.com

    Thanks for listening,

    -Scythe

    Comments on this post

    • gimp agrees : Awesome
    • Valleyman agrees : Very informative and regularly updated, thanks for posting!
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    NARRATED VIDEO VERSION

    Hello and welcome to the Development Chronicle IV for Legacy of the Zodiac II. As I said last week these chronicles will be very small. This week's will hold true to that and be VERY small. This week I have been working on the Forest of Haven and I just finally finished it yesterday. I also placed the building where Priest's will get their low level spells and staves etc in the Forest near the Town of Haven. So I will now show you a few screenshots of that...

    Here are the maps where the exterior of the church is.



    These are the interior maps of the church; properly called the "Nine Orders Church" as in the Nine Orders of Angels.



    That was done as I mapped the Forest so after that I obviously went on to continue the Forest and as I said the Forest is 102 maps. Now I had to back across the top of the Haven area to work on the coast there (you'll understand why later).

    So here is one screenshot from the coast across the top, I decided to turn the Rain on just so you could see what the rain would look like on it.



    Well that's all I've got to show today; I must get back to work so I can finish up the coast and move onto the implementation of NPC's, quests and items in the Haven Area!

    Thanks for listening,

    -Scythe
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  5. Psycho Canadian
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    Originally Posted by ScytheCGC
    Some people have told me that you can't really see the LoZ on the Icon; anyone else think so as well?
    Good job

    The icon looks to me as LO3 , the Z is blurred.

    Comments on this post

    • gimp agrees : Same
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    Originally Posted by Viper_SB
    Good job

    The icon looks to me as LO3 , the Z is blurred.
    Yeah, I'm going to remake the icon using a different font; the Z on that font doesn't look like a Z very much.

    -Scythe
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  9. Kage Bunshin
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    Is this game being developed from scratch, or are you using some kind of MMORPG maker?
    "Java makes impossible things possible, but makes easy things difficult." - Somebody
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    Originally Posted by tagmanadvance
    Is this game being developed from scratch, or are you using some kind of MMORPG maker?
    I am using the Xtreme Worlds engine.

    -Scythe
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  13. Kage Bunshin
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    Sweet, I started mine almost from scratch (using a 2d sprite engine) as a means to become more experienced with network communication and efficient server/client architecture design. I'll look at your website more later and see if I can contribute =)

    I have a bunch of resources bookmarked for sprites, tiles, and midis if you are interested. They sure made my life much easier.

    Comments on this post

    • gimp agrees : Yes, it becomes a fun project... using an engine helps a lot though, when you do every little thing by hand it becomes very messy.
    "Java makes impossible things possible, but makes easy things difficult." - Somebody
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    Originally Posted by tagmanadvance
    Sweet, I started mine almost from scratch (using a 2d sprite engine) as a means to become more experienced with network communication and efficient server/client architecture design. I'll look at your website more later and see if I can contribute =)

    I have a bunch of resources bookmarked for sprites, tiles, and midis if you are interested. They sure made my life much easier.
    That would be great, I have a forum for Graphics Submissions on the forums for LoZ II.

    -Scythe
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  17. Kage Bunshin
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    I don't think these fit into any specific category, so I'll just post them here.

    Sprites, sprites and more sprites!
    Char Generator

    Also, have you found a server yet?
    "Java makes impossible things possible, but makes easy things difficult." - Somebody
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    Originally Posted by tagmanadvance
    I don't think these fit into any specific category, so I'll just post them here.

    Sprites, sprites and more sprites!
    Char Generator

    Also, have you found a server yet?
    The creator of the engine I am using will be hosting the game on one of his servers.

    On a side note...

    NARRATED VIDEO VERSION

    Hello and welcome to the Development Chronicle V for Legacy of the Zodiac II. I wasn't able to work this whole week because of Christmas, and it took about two days to get all my files and programs and settings set-up on my new laptop I got for Christmas; but now it is all set and ready to go. But me and Yuki still started on new areas. Yuki began to work on the "Den of Thieves" and I began to work on the first ruins known as the "Nyru Ruins". Below I will show a few screenshots of those areas.

    Remember that these screenshots have no NPC's in them since I am not doing NPC's yet.

    Here are some screenshots of the area Yuki is working on, the "Den of Thieves".



    The Den of Thieves will have a few missions in it that you get from The Iron Mercenary.

    Here are some screenshots of the area I am working on, the "Nyru Ruins".



    This room must have been some sort of sacrifice room; where people were thrown over the ledge down into the deep chasm.



    This screenshot simply shows two of the maps going along the left side of the ruins. As you can see there is a upper level and a lower ground level.

    One more thing I would like to show you is a very good example of how useful and powerful the Directional Block attribute is on Xtreme Worlds; refer to the following video to see the example.

    http://www.legacyofthezodiac.net/vid...ockLedges.html

    That is all for this week, see everyone next week!

    Thanks for listening,

    -Scythe
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    You've got quite the 2d mmorpg going. If you guys continued to work on this game and created your own code your could possible put runescape out of business ^^

    Excellent work though, I am currently developing my own game in 3d format using the Torque Game Engine with some help from some of my friends who are very experienced in Microsoft's C++ Developer.

    If you need any help just let me know, always nice to help out fellow creators
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    NARRATED VIDEO VERSION

    Hello and welcome to the Development Chronicle VI for Legacy of the Zodiac II. This week I continued to work on the Nyru Ruins and Yuki on the Den of Thieves. I have about 10 more maps left to do on the Nyru Ruins and Yuki has about 5 or so I believe left on the Den of Thieves. Once that is all done, I can begin adding NPC's and quests etc to the Haven Area before moving on to the next part of the continent Inngard.

    Yuki finished up the main part of the Den of Thieves, but you're going to have to wait and see the last part .

    As for me, I finished up the edges of the Nyru Ruins and began to go back through the center of the edges with the actual meat of the Ruins; here are a few screenshots of that.





    The holes that you see in both the screenshots are chasms that go down so deep you can't even see the bottom; or very far down for that matter.

    As I said earlier I only have about 10 more maps to do in the Nyru Ruins and Yuki has about 5 maps left in the Den of Thieves; which should both be done today. Than I can begin adding NPC's, Items and quests and all of that jazz to what we have done so far. Than we will begin mapping the next part of the Continent of Inngard!

    That is all for this week, see everyone next week!

    Thanks for listening,

    -Scythe
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    NARRATED VIDEO VERSION

    Hello and welcome to the Development Chronicle VII for Legacy of the Zodiac II. This week I finally finished up the Nyru Ruins so I will first show one final screenshot of the Nyru Ruins.



    After that I was going to begin working on the NPC's etc for the Haven Area but than DD decided he wanted to begin working on the "Zodiac" GUI for LoZ II. So he began working on the In-Game GUI and I did the Logon GUI. The Logon one is mostly done unless I decided to change it some; the In-Game GUI is almost done says DD; so I can't show you any of that one.

    Here's the main Logon GUI...



    Here is the Login GUI for when you are entering your account and password...



    As you can see the basic design stays the same; basically you start out with the first image when you open the client and depending on what you click (Login, Change Password etc) the forms for whatever you choose will appear on the bottom left area of the GUI that is blank; pretty neat huh?

    Before I made that style Logon GUI I had made one with the default shape; but than Brad told me I could move stuff around however I wanted I went back and redid it.

    After the Logon GUI was finished I went back to the Haven Harbor and began to make some of the first NPC's; so basically right now I am going to be working on NPC's, quests, and the like for the whole Haven Area.

    That is all for this week, see everyone next week!

    Thanks for listening,

    -Scythe
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    NARRATED VIDEO VERSION

    Hello and welcome to the Development Chronicle VIII for Legacy of the Zodiac II. This week I mainly worked on NPCs for the Haven Area but I had to do a few other things as well.

    When I began the week I was starting off with the first NPC; so I made that and than when I was testing the damage it did I realized that there was a mistake with the Helmets (on my part). In X-Realms for Helmets when you put 15 speed it meant it reduced the damage by 7; since it divided it by 2 I believe. But anyhow; for Helmets I basically forgot that what you put for the Defense on the Helmet is what the Helmets Defense is; so I had put 15 Defense, which was far too much defense; same would go for every helm; so after I finally figured out what I did wrong (consulting DD as well) I just had to go back and divide the Defense on every Helmet by 2 and round down if there was a decimal. This was also the time to change around the stupid 30 speed crap; which I will explain below.

    Basically rather than having to get 30 speed to get 3 points per level; you just get 3 points right off the bat and that's what you get forever. It's basically stupid to make someone have to get 30 speed; since everyone just gets 30 speed first anyways to get the 3 points per level and it doesn't really effect you much. So I just figured it's stupid and made you get 3 points all the time. But since you don't need to get 30 speed first there's no reason to start with 15 speed so I lowered that to 5, 6 or 8 depending on your faction; since Speed is only mainly used for Helmets now.

    So now that Speed and Helmets were all fixed and worked out I went back to making the NPCs. First I made the NPC's for the Outskirts of Haven, than the Sewers of Haven, Forest of Haven, Den of Thieves and all I have to do now is make the NPCs for the Nyru Ruins as well as some other NPC's for the Forest of Haven. I also made some other NPC's but I don't want to tell all about the NPC's and that kind of stuff; I'd rather you waited to see this kind of stuff.

    Once I am done with the NPC's I will start adding in the equipment and quests. Once that is all set and done I can move on to the next part of Inngard. I HOPE, HOPE; did I mention HOPE? To be done with all the NPC's and Quests etc by the end of this weekend; which is a three day weekend. But I'm not sure if that will happen or not.

    As far as the In-Game GUI goes; DD has been studying for Mid-Terms all this week so he hasn't had a chance to do anymore work on it (luckily my school doesn't have Mid-Terms ;D).

    I don't have anything to show such as screenshots since this week I wasn't mapping; just working on NPCs and that kind of stuff.

    That is all for this week, see everyone next week!

    Thanks for listening,

    -Scythe
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    NARRATED VIDEO VERSION

    Hello and welcome to the Development Chronicle IX for Legacy of the Zodiac II. This week I worked more on NPC's and added in a few little areas and some starter quests. Yuki also finished the Den of Thieves and began doing something else for me.

    Well first off I had to fix up the NPC's stats and stuff as needed to balance them and such, took about three tries to get them right. While I was doing that Yuki finished up the Den of Thieves finally; since he had three days off this week (Monday, Tuesday and Wednesday). Then I went back and mapped out the first hideouts for each faction. They are small three map hideouts that are hidden pretty well right in the Town of Haven. Inside them will be the next few weapons, armors and the next helmet (next as in after the first shops in Haven) as well as some of the first skills and buffs.

    After that I had Yuki make a test character to just go and you know; kill the monsters, level up, buy new equipment and such and find out if the money you get is enough to support buying what you need to buy (character will be deleted before Closed Beta).

    So he found out that the money wasn't sufficient enough for most things. The potions and equipment costed way too much for the amount of gold you get. This is mainly because when I made and priced all that stuff I didn't even have the first NPC made so all that stuff was hard to judge, so I took a day or two to fix and balance the prices and go back and fix each shop. Now the reason I say this is because the Item Price can be set right to the item in the Item Editor; and can be directly used in the Shops (also effects the selling price of the item if the shop buys that type of item). Now, thanks to Yuki I noticed a bug on Xtreme Worlds. Let's say the Item Price in the Item Editor is 300 Gold for a Small Health Potion, I put it in the shop as well. Than I decide to lower the price to 30 Gold, so I go edit the Item Price in the Item Editor to 30 Gold. Now I go back to the shop and when I check how much it costs it says Small Health Potion costs 30 Gold blabla etc etc. But when I actually bought it, it docked 300 gold from me instead of 30. So I checked the shop and I found that it still said 300 in the Shop; so basically I still have to set the item on the shop again after I adjust its price in the Item Editor; what a bummer :3.

    So the shops took me like 20 minutes to redo entirely until I noticed that by double clicking on a Item Entry in the shop it would put that Item with it's new price right there and all I had to do with hit Ok or whatever; than the shops took me like 30 seconds -.-. Funny thing is I realized after I had done all of the very large shops T.T!

    So now that all of that fixing was done I started to create some starting quests; which are given by the Haven Groundskeeper. He has you do stuff such as kill wolf's and such that are bothering him while he is working. He also gives you a few Health and Mana potions and some gold and EXP for completing each quest.

    I noticed that the quests could only give one reward, so I had DD set up a script so I could give multiple rewards and such.

    So what I have to do now is add a few more beginner quests; and quests to to The Iron Mercenary (which will have some quests for weapons and armors as well as Gold and EXP). As well as getting all of the +, ++ and +x weapons in. I also have to add a few more NPC's to some areas to make it interesting.

    That is all for this week, see everyone next week!

    Thanks for listening,

    -Scythe
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