
February 5th, 2007, 03:50 AM
|
 |
Kage Bunshin
|
|
Join Date: Aug 2005
Location: The Seven Seas Of Rhye
|
|
|
Making the jump from 2d to 3d
Having done a few smaller games, all 2d and somewhat simple, I am wondering, what is required to make the jump from 2d to 3d? I know there are 3d game engines that simplify the whole process, but I am talking starting from scratch. I am assuming some pretty high end math is involved for the actually rendering (with perspective, the horizon line, angles, ect) involved. Also, WHEN the jump is made, how much more power and production time is needed? You have to setup models and textures, is it even worth considering? Thanks =D
__________________
"Java makes impossible things possible, but makes easy things difficult." - Somebody
|