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Generate data entry and reporting .NET Web apps in minutes, straight from your database. Read our FREE whitepaper “Build Web 2.0 Applications Without Hand-Coding” Download now! |
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#1
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My 2D Physics engine.
I’ve been working on a 2D physics engine for a while but recently I completely rewrote it. And I’m eager to get feedback. It’s completely written in C# and uses OpenGl for rendering the demo. It runs under both .Net 2.0 and Mono (tested under win32 mono build). So in theory it should be able to run under Linux.
It’s the newest package and release under Physics2D in source forge. It’s called Physics2D.Net. Here’s the link
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There are none so blind as those who will not see. — Jonathan Swift My 2D Physics Engine. My Remake of UQM. Both are written in C#. |
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#2
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The demo is pretty cool, I'll look into it more later.
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Miscellaneous Software Viper_SB Developershed E-Support Anyone else play chess? Challenge me |
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#3
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I have released new version but I have moved to google code.
Here is the new site: http://physics2d.googlepages.com/ |
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#4
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I made a very cool demo video of my physics engine and posted it on youtube:
http://www.youtube.com/watch?v=Oecv7Cg9lCc |
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#5
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that is one of the coolest things i have seen in a while
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#6
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Hmm... this looks like a pretty neat project. Although I would never use it because I dont use .NET but it does look like an interesting concept. Good work.
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#7
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I uploaded another video of a new demo that is meant to show off 2 new features I added. A much better Broad Phase I am calling Selective Sweep, and a new bitmap converter that can convert multiple images inside the same image file into multiple polygons.
The location of those static polygons were loaded from an image file. Here it is: Ball Machine |
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