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  #1  
Old February 19th, 2007, 01:45 AM
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BioSlayer BioSlayer is offline
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My 2D Physics engine.

I’ve been working on a 2D physics engine for a while but recently I completely rewrote it. And I’m eager to get feedback. It’s completely written in C# and uses OpenGl for rendering the demo. It runs under both .Net 2.0 and Mono (tested under win32 mono build). So in theory it should be able to run under Linux.


It’s the newest package and release under Physics2D in source forge.
It’s called Physics2D.Net.

Here’s the link
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gimp agrees!
BraBo agrees: Nice one. Very cool software. Now you just need a project to use it
C++ FaNaTiC agrees: very intresting...
Ramihg agrees: very cool
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My 2D Physics Engine.
My Remake of UQM.
Both are written in C#.

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Old February 19th, 2007, 02:13 AM
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The demo is pretty cool, I'll look into it more later.
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Old February 24th, 2007, 10:07 PM
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I have released new version but I have moved to google code.
Here is the new site:
http://physics2d.googlepages.com/
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bunker17 agrees: good work on your library going to look at it better during the semester

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Old July 1st, 2007, 06:20 PM
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I made a very cool demo video of my physics engine and posted it on youtube:

http://www.youtube.com/watch?v=Oecv7Cg9lCc

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Old July 10th, 2007, 06:40 AM
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that is one of the coolest things i have seen in a while

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Old July 24th, 2007, 05:06 PM
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Hmm... this looks like a pretty neat project. Although I would never use it because I dont use .NET but it does look like an interesting concept. Good work.

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Old November 15th, 2007, 02:01 AM
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I uploaded another video of a new demo that is meant to show off 2 new features I added. A much better Broad Phase I am calling Selective Sweep, and a new bitmap converter that can convert multiple images inside the same image file into multiple polygons.

The location of those static polygons were loaded from an image file.

Here it is:
Ball Machine

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