
April 22nd, 2008, 02:14 PM
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K-Mart-ian Legend
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Join Date: Oct 2004
Location: United States
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Yea I know all about 3DFX and its great wonders it had created... like SLI...
Eh I know how horrid a game using this sounds... but its the engine used by Electronic Arts in their EA Sports titles...
Its horrible enough as it is, since it doesn't support anything besides lightmap, barely supports alpha channels, can't find ANY way to implement reflection maps, uses a proprietary modelling system which appears to have support for skeletons but can't find where the skeletal data is (probably doesnt use it). The models themselves use 1 shape with morphs to handle animation.... Its a really outdated engine the more I figure it out. And they wonder why their games don't sell very well on the PC...
Basically I'm trying to get a new texture layer to appear on part of the model that doesn't already have a second texture layer assigned to it. If I can find the texture map data I can determine how to place the new layer based on the old layer information. Its just not in ANY of the files I can work with, and all I have left are these GLD files.
I'll check with the API idea...
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