
September 5th, 2012, 04:32 PM
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Join Date: Sep 2012
Location: Las Vegas, NV
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Quote: | Originally Posted by M3Gamer every game engine is designed or can be used by beginners, you always start as beginner doesnt mean you have to start with a beginner program, why not use something like unity3D? instead of a 2d software that has JUST been created as opposed to a software which has been running for a long time and has enough tutorials for anyone to contribute to. |
Hey there M3Gamer, 3 Step Studio is built on Torque 2D, which was first released a while before Unity Technologies started their company.  But it is a very valid point. BTW, full disclaimer, I work at GarageGames, so I might be a little biased. But I also specialize in using a lot of game development technologies to keep a strong grasp on the direction that our competition is moving and how they are getting there. There's some really, really awesome stuff out there. And we're working on some really great stuff at GG as well.
Unity's a great engine. I know quite a few of the guys over there. But it is not necessarily a beginner's engine. It feels comfortable for artists who are used to Max and Maya's workflow and getting content into the engine, but you can hit the ceiling quickly if you are unwilling to learn programming. DevShed's a programmer-centric community, so most people here wouldn't hit that ceiling very fast. But if you look at the rush of frustrated people after Unity Free was announced, you'll see that there was a learning gap. It is a great Intermediate to Advanced engine. And their documentation is getting much better in terms of getting developers up to speed more quickly.
We're looking at the very beginner with 3 Step Studio. We are working to refine the tool and the interface to help new developers get started. And we realize that they will hit the ceiling quickly as they begin learning the basics of game mechanics and balance. We want to help get them past that hump so that they could then move to Torque or Unity or UDK with at least a basic idea of the work that comes with developing a game.
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