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    Unhappy thanks


    thanks guys!! okay, i looked at my public library and saw NOTHING of how to make online games!! i feel horrible, one of my dreams as a pre-teen is to make kewl online games. ive tried for one year and what do i get?..no stupid book and a bunch of things about going to COLLEGE to do it

    i feel horrible
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    thanks guys!! okay, i looked at my public library and saw NOTHING of how to make online games!! i feel horrible, one of my dreams as a pre-teen is to make kewl online games. ive tried for one year and what do i get?..no stupid book and a bunch of things about going to COLLEGE to do it

    i feel horrible
    tell horrible to tell us how [he||she||it] felt, there's a possibilty for attrition here, there's a lot of love in this room
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  4. #33
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    Originally Posted by onlinegamelover
    i feel horrible
    Do what Ax does when he feels horrible: drink a pint, or two, or...*looks at Ax* about 20.

    "okay, i looked at my public library and saw NOTHING of how to make online games!"
    That's not surprising. Try a bookstore.

    "i feel horrible, one of my dreams as a pre-teen is to make kewl online games."
    As is, say, the a good portion of game maker wanna-bes. At least you aren't disillusioned yet, which I guess is good.

    "ive tried for one year and what do i get?'
    Ermm...you tried programming for a whole year? Or just looking for a starting point?

    "and a bunch of things about going to COLLEGE to do it"
    No one said you had to go to college to learn programming. I learned programming on my own and got jobs without a college degree.

    Just follow a good path to learning programming. Invest in some decent books. Add in some time for learning, and voila, you're on you're way to becoming a programmer.

    Did you read the other threads in this subforum? Basically, our advice was to read about the various programming languages available, pick one that suits you best, and start learning to program with it. Eventually, you'll need to start applying programming to various topics.

    Examples:
    Browser based games: Server side programming language, HTML/CSS/JS, databases.
    Online games: Networking, databases, client-server architecture.
    Graphics heavy games: Multimedia APIs, OpenGL/Direct3D.
    Cross platform games: Cross platform programming language/Cross platform libraries like SDL.

    And to learn any of the above, you'll need...a programming language. So which ones are you looking at right now?

    Comments on this post

    • medialint agrees
    When you ask a question, be prepared to tell us: what have you tried? If you think you don't need to try anything, we will never be interested in helping you. If you agree with the link, and you refuse to answer that question, you are being a hypocrite.

    Need help with broken code? Your question should be like a good bug report: (1) It has the smallest number of steps to reproduce the problem you see (2) It tells us precisely what you expected to see and (3) It tells us what you saw and how it differed from what you expected. We need all three to help you.
    Want better answers? Tell us what you Googled for and what steps you took to answer your own question.
  6. #34
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    HI I WOULD LIKE TO NOW HOW TO MAKE A GAME THAT'S NOT ADE ON THE WEB AND DOES NOT REQUIRE HTML BUT I HAVE A GENERAL KNOWLEDGE OF COMPUTERS AND FOUND A GAME THAT I WANT TO REMAKE AND WOULD BE GOOD IF YOU COULD REPLY TO(E-Mail address blocked: See forum rules).
    P.S. I'M 12 AND HAVE GOOD FUTURE WITH COMPUTERS
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    Originally Posted by JOSHSOEL
    HI I WOULD LIKE TO NOW HOW TO MAKE A GAME THAT'S NOT ADE ON THE WEB AND DOES NOT REQUIRE HTML BUT I HAVE A GENERAL KNOWLEDGE OF COMPUTERS AND FOUND A GAME THAT I WANT TO REMAKE AND WOULD BE GOOD IF YOU COULD REPLY TO(E-Mail address blocked: See forum rules).
    P.S. I'M 12 AND HAVE GOOD FUTURE WITH COMPUTERS
    Uh let me guess you wanna make something a bit better than Runescape but not much better than WoW because your a realist?
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    Originally Posted by swattkidd
    Uh let me guess you wanna make something a bit better than Runescape but not much better than WoW because your a realist?
    hahahahaha... oh boy.

    true though... start with learning a basic OOP language like java or even PHP and if you still enjoy programming then get a degree in computer science
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    Originally Posted by JOSHSOEL
    HI I WOULD LIKE TO NOW HOW TO MAKE A GAME THAT'S NOT ADE ON THE WEB AND DOES NOT REQUIRE HTML BUT I HAVE A GENERAL KNOWLEDGE OF COMPUTERS AND FOUND A GAME THAT I WANT TO REMAKE AND WOULD BE GOOD IF YOU COULD REPLY TO(E-Mail address blocked: See forum rules).
    P.S. I'M 12 AND HAVE GOOD FUTURE WITH COMPUTERS
    How do you expect to even make a game if your still asking what language should I use and what not.

    Your like all those kids that wanna make a MMORPG and think its a piece of cake. Programming is very difficult. The logic ad whatnot. Don't expect to be able to program video games just off the ***.

    I been programming on and off for over a year or so and I'm still not even able to make games yet.

    DirectX and OpenGL are really a language of their own in their own way. DirectX is confusing so is OpenGL.

    Take time to learn something then go from there.

    You can't expect to just jump in there expecting to build a building. Get the ****ing learning then go get the hammer then learn how to use the hammer then start from there. Its nothing simple.

    If you are committed then learn C++. I use C#. But thats me.

    Originally Posted by swattkidd
    Uh let me guess you wanna make something a bit better than Runescape but not much better than WoW because your a realist?
    I could code a better game than Runescape in my sleep. That game is horrible.

    Comments on this post

    • swattkidd agrees : Must explain why you have a red blob, your posting in your sleep too eh?
    • gimp agrees : I agree with some of your posts so I'm getting you out of red. This once.
    Last edited by Kiryn; April 9th, 2007 at 12:52 PM.
    [img]
    http://r2.fodey.com/1922b06d7e4284cce9657003fdf330220.1.gif
    [/img]






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    Not to be rude but.

    It's impossible for you to make a game without paying anything.
    First of all you need to know programming. After that you need graphic development and aaafter that you need money to get it done.

    I'm actual student on Seneca @ York University, Toronto, Canada. Studying Gaming.
    And REALLY, is not a "OMG Today I'll do the best game EVER and 4 ever and EVER! and get tons of money! ^^ **cheers**"

    To do a game, look first for ppl that knows about programming, graphic design, and sponsors.

    By the way, If you are desperate and want "your" game online.
    You can find online servers like:

    Program needed - Game (Description)
    OTServ - Tibia (2D Game easy to host)
    eAthena - Ragnarok Online (3D/2D Game, 2 ways of hosting it. with .txt files or MySQL and PHP)
    Habbo Retro - Habbo Hotel (2D Game, Heavy but easy to host - basicaly .txt files)


    These are some i.e you could use, be careful with copyrighted content, they can sue you so it's up to you actually.
  16. #39
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    It's impossible for you to make a game without paying anything.
    I made a game once, cost 1.05$ because I got thirsty and had to run down to the store and get something to drink.
    I'm actual student on Seneca @ York University, Toronto, Canada. Studying Gaming.
    I study gaming too, didn't cost me anything. Well it cost 20$ for the game but....
    aaafter that you need money to get it done.
    Care to elaborate on how you came to that conclusion?
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    Hitsu is just being a realist. You can certainly make your own online game for free. The internet is full of resources to help. I made an online RPG (brower based in PHP and MySQL) as I was learning both PHP and MySQL and it took about three years. I got it pretty far and did most of it myself.

    The point is making your own game won't be quick or easy! But you could do it with little to no cost.
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    Guys, you're forgetting the cost of time. Making games (and programming non-trivial software in general) takes time. Time really is money, especially if you work in a deadline-oriented job or in business.

    Learning on your free/learning from a college. Either way, some time needs to be invested in learning, and then in programming. Time that could have been used elsewhere.
    When you ask a question, be prepared to tell us: what have you tried? If you think you don't need to try anything, we will never be interested in helping you. If you agree with the link, and you refuse to answer that question, you are being a hypocrite.

    Need help with broken code? Your question should be like a good bug report: (1) It has the smallest number of steps to reproduce the problem you see (2) It tells us precisely what you expected to see and (3) It tells us what you saw and how it differed from what you expected. We need all three to help you.
    Want better answers? Tell us what you Googled for and what steps you took to answer your own question.
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    Originally Posted by teishu
    I disagree the most ownage text editor ever i think is textpad. it has intergrated ascii list thing, and the find replace tools are much faster. when on a document 5000+ lines notepad begins to become slow whereas textpad is nearly instant.

    regards
    Did anyone actually understand the message I was trying to communicate to the topic starter? Not a single one of the brands mentioned were the "most ownage"; I was merely trying to point out that everything Durrace needs to get started, he already has. Really, all there is to do is start coding and learning. Who cares what damned text-editor he starts out with? It's not like he's going to be creating anything remotely competitive in the next decade, anyhow.

    To be an effective game programmer, one must first be skilled in general programming. Although I'm not necessarily an "effective game programmer", years of observing the field (coupled with some modest programming skills) lead me to make that statement confidently. To learn to program, pick up a book. That's where knowledge comes in, and that truly is one of the most valuable personal resources to a game developer.

    PS: TextMate is the ultimate editor.
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    Ok replying to BlackNine:

    Sure, you can do a "Online Game" with php and mysql thats not big deal i can do it in 2 hr...
    But do you really want to create something crappy like Neo Pets?
    Thats tecnicaly "online" but not on real time...

    To be realistic:

    1st: You need MONEY the most important thing
    2nd: You need PEOPLE with KNOWLEDGE to ask them create it
    3rd: To put it ONLINE you need the 1ST POINT
    4th: Ask your self: Do you really think a 16+ guy could create his own ONLINE GAME without knowledge OR EVEN BUYING GUIDES?
    You are messing around with huge things, when you create something like Silk Road Online, MU Online, OR EVEN Rune Scape that uses basic programming. I'll belive you, until then be real and srry if offended but thats the truth srry

    AND dont say it is cheap or even easy to do games do you think you will get millions of dollars for a online puzzle game? or more like a 3D Strategy MMORPG (Massively Multiplayer Online Role-Playing Game) think about what you try to do and what you will have as a result.

    Thanks Hope this was usefull if not READ IT AGAIN ^^
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    Being more realistic, can anyone aid me in making a game similar to Maplestory, i know even this will still be hard, but if someone can help me i would be very greatful.
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    Originally Posted by Jurge
    Being more realistic, can anyone aid me in making a game similar to Maplestory, i know even this will still be hard, but if someone can help me i would be very greatful.
    Yeah, but you don't warrant any help. It's an unrealistic request, to ask for help without giving any incentive.
    When you ask a question, be prepared to tell us: what have you tried? If you think you don't need to try anything, we will never be interested in helping you. If you agree with the link, and you refuse to answer that question, you are being a hypocrite.

    Need help with broken code? Your question should be like a good bug report: (1) It has the smallest number of steps to reproduce the problem you see (2) It tells us precisely what you expected to see and (3) It tells us what you saw and how it differed from what you expected. We need all three to help you.
    Want better answers? Tell us what you Googled for and what steps you took to answer your own question.

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