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Recruiting members to a Team
Discuss Recruiting members to a Team in the Game Development forum on Dev Shed. Recruiting members to a Team Game Development forum covering non language specific programming - game creation, design, modding, theories and math. A place for developers and gamers of all levels to discuss and debate all things involved in game creation and modding.
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August 31st, 2012, 09:19 AM
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Recruiting members to a Team
Hello,
My name is D’jarni Braithwaite I’m here to recruit team members for Ultimate Eclipse
Studio’s Game team. We are still thinking of a name for team, but if you would
like to know more about us please visit www ultimate-eclipse-studios com
We like to be straight forward, so here is the deal. Once we acquire team members we will
work on a demo which we will use to get funds to finish full version of game,
so this obviously means that all work done in demo is without pay unless we are
able to get an early investor for project. No worries you will be accredited
for your work.
We need:
Programmers 0/4- 1 lead programmer and 3 other programmers. Lead programmer will not only
do games inner works but also help the other programmers improve his/her skills
strengthen the team as we go on. Programming knowledge we are seeking are
c/c++, we will accept Java but we mostly prefer programmers with c/c++
knowledge.
2D/3D artist 0/6- we are looking artist who can produce stunning concept art, logo
designing, environment art etc
3D modellers 0/3- able to work alongside artist and produce some stunning models
Sound engineers 2/2- will handle all sound designing for games from sound effects to
sound tracks. (still looking at applications)
Animators 0/3- will be handling in game animation to trailer animation.
Level designers 0/2- will create game levels.
Maximum members 20 (we will consider to extend depending on situation)
Minimum members 8 (2 programmers, 2 artist, 1 modeller, 1 sound engineer, 1 animator, 1
level designer)
Ok our goal are simple we wish to have a company which excels in game, animation and manga
industry. So as of this year we will work on getting the final 2 teams together
and start working towards our goal. Are you ready to join this team and work
with us to uphold our motto “Making A Dream Reality” then email us and let’s
get down to business.
Team will be working on RPG, RTS, FPS, Third Person Shooter, Turn Base and MMO (mmorpg and
mmofps). We plan on using UDK, Gamebryo, Ogre, Hero Engine, torque 3D, Unity or
S2 Engine. A big list but once we get team together we will narrow down list to
at least 2 engines.
The games ideas/stories we have on table for first development are:
Collision: Clash of worlds- a game inspired from gears of war and mass effect, it’s a alien vs.
human fps about aliens invading earth to retake an ultimate power source which
will power they ultimate battle ship (spaceship). An interesting yet crazy
storyline of a soldier of luck, who now is mankind’s last hope on the battle
flied along with his guardian angel (a long distance sniper). Plan to use UDK
but will consider other engines.
Dark Mages: The legendary Frostbite- an offline version to world of warcraft, the game is
about an evil mage who is about to resurrect an ancient god named Ultar, now
the hero has to journey to the frozen lands of the Far-east to search and find
the Frostbite (sword) which would aid him in defeating Ultar. Engine unsure.
Any other information you’ll like to know or clear up before considering joining us feel
free to ask. Email all portfolio links to:ultimate-eclipsestudios at hotmail.com or use our
website contact form www ultimate-eclipse-studios com Website is still Under construction.
All programmers please give a detailed list of programmers you have experience.
Note: Website is still under construction so it will give problem from time to time.
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September 2nd, 2012, 12:04 PM
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Hello, I'd like to express interest, my experience lies outside of the languages you specified. however I do believe I have useful attributes in problems such as terrain/content generation, simulating battle mechanics to effectively find problems in class balancing across all possible environments, genetic solutions to bruteforce idealised statistics for in-game enemies. I would however approach these and other similar tasks from python or Lisp, with the above examples this wouldn't be a problem as they're external from game engine itself.
I can't view your website but I have a portfolio here www trogramming com/Programs/Index.php?type=Python the newer examples are at the bottom of each page.
I could easily lend myself to level design, and depending on gametype most likely bring in an infinitely scaleable world generator, it would just involve loading your maps as external files, as my C skills are minimal though I have made a 3d terrain heightmap generator. Which is visible here, pastebin com/LvVQc1ud. I could however generate the same thing in 5 Lisp functions.
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September 2nd, 2012, 01:20 PM
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happy
I see i will take a look at you pyton skills.. *overjoyed* i was told to get atleast a good pyton programmer. I am out for today but i will contact you tomorow..
Ah please email us: with that like to you portfolio
email ultimate-eclipsestudios @ hotmail . Com
and our server is down for some maintance,so sorry website not up
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September 2nd, 2012, 03:31 PM
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Join Date: Aug 2012
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I see i will take a look at you pyton skills.. *overjoyed* i was told to get atleast a good pyton programmer. I am out for today but i will contact you tomorow..
Ah please email us: with that like to you portfolio
email ultimate-eclipsestudios @ hotmail . Com
and our server is down for some maintance,so sorry website not up
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October 12th, 2012, 07:00 PM
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Hi. I am interested in possibly joining your team. I have experience with UDK, as a level builder, and am eager to expand my skills across UDK, and or other game engines. I also am an experienced composer, and I would love to write the music for the game.
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October 12th, 2012, 08:42 PM
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add me on skype
Quote: | Originally Posted by miatthas Hi. I am interested in possibly joining your team. I have experience with UDK, as a level builder, and am eager to expand my skills across UDK, and or other game engines. I also am an experienced composer, and I would love to write the music for the game. |
and me on skype and we talk
djarni.braithwaite
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