Game Development
 
Forums: » Register « |  User CP |  Games |  Calendar |  Members |  FAQs |  Sitemap |  Support | 
User Name:
Password:
Remember me
Go Back   Dev Shed ForumsProgramming LanguagesGame Development

Reply
Add This Thread To:
  Del.icio.us   Digg   Google   Spurl   Blink   Furl   Simpy   Y! MyWeb 
Thread Tools Search this Thread Rate Thread Display Modes
 
Unread Dev Shed Forums Sponsor:
Stop making mediocre tutorials.The best tutorials are video! Camtasia Studio makes it easy to create engaging, buzz-building screen videos at any size, in any popular format. Download the free trial!
  #1  
Old May 7th, 2008, 08:47 PM
SuperMan91 SuperMan91 is offline
Registered User
Dev Shed Newbie (0 - 499 posts)
 
Join Date: May 2008
Location: Pennsylvania
Posts: 3 SuperMan91 User rank is Just a Lowly Private (1 - 20 Reputation Level) 
Time spent in forums: 1 h 4 m 58 sec
Reputation Power: 0
Arrow Should I...........

Create my own game engine for my games? Also. If so, What good book out there or site would teach me how to make a engine...(Btw. im talkin about side-scrolling games and maybe a cheap 3d one here and there, not no Halo 4.1 super engine..lol) Ne ideas ne one?

Reply With Quote
  #2  
Old May 12th, 2008, 08:16 PM
tagmanadvance's Avatar
tagmanadvance tagmanadvance is offline
Kage Bunshin
Dev Shed Novice (500 - 999 posts)
 
Join Date: Aug 2005
Location: The Seven Seas Of Rhye
Posts: 718 tagmanadvance User rank is First Lieutenant (10000 - 20000 Reputation Level)tagmanadvance User rank is First Lieutenant (10000 - 20000 Reputation Level)tagmanadvance User rank is First Lieutenant (10000 - 20000 Reputation Level)tagmanadvance User rank is First Lieutenant (10000 - 20000 Reputation Level)tagmanadvance User rank is First Lieutenant (10000 - 20000 Reputation Level)tagmanadvance User rank is First Lieutenant (10000 - 20000 Reputation Level)tagmanadvance User rank is First Lieutenant (10000 - 20000 Reputation Level)tagmanadvance User rank is First Lieutenant (10000 - 20000 Reputation Level) 
Time spent in forums: 1 Week 4 Days 10 h 55 m 23 sec
Reputation Power: 184
Send a message via AIM to tagmanadvance Send a message via Yahoo to tagmanadvance Send a message via XFire to tagmanadvance
My first idea is for you to put a little effort into your spelling. If you can't spell, switch to firefox. Your grammar isn't terrible but it could use some work. That being said, I would not recommend that you create your own game engine. Writing an engine or library takes a great deal of determination. You will spend all of your time working on stuff that you may never use, and will eventually "fizzle out" because you have nothing to show for your efforts. There is also a matter of experience, which you may or may not have. Can you load an image with any particular language, calculate direction, handle collisions, or write a primitive AI? If you answered no to one of these questions I recommend you use a pre-established engine for your game.
__________________
"Java makes impossible things possible, but makes easy things difficult." - Somebody

Reply With Quote
Reply

Viewing: Dev Shed ForumsProgramming LanguagesGame Development > Should I...........


Thread Tools  Search this Thread 
Search this Thread:

Advanced Search
Display Modes  Rate This Thread 
Rate This Thread:


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
View Your Warnings | New Posts | Latest News | Latest Threads | Shoutbox
Forum Jump

 Free IT White Papers!
 
Accelerating Trading Partner Performance
One in five. That's how many partner transactions have at least one error. That is an amazing statistic, particularly given the extraordinary leaps in innovation across the global supply chain during the past two decades. Download this white paper to learn more.

 
Competing on Analytics
This Tech Analysis is designed to help identify characteristics shared by analytics competitors, and includes information about 32 organizations that have made a commitment to quantitative, fact-based analysis.

 
Cost Effective Scaling with Virtualization and Coyote Point Systems
An overview of the industry trend toward virtualization, how server consolidation has increased the importance of application uptime and the steps being taken to integrate load balancing technology with virtualized servers.

 
Five Checkpoints to Implementing IP Telephony
Implementation planning for IP PBX software and IP telephony has become vital as businesses replace discontinued legacy PBX phone systems. This informative whitepaper outlines five "checkpoints" for any implementation plan that will help make IP communications a successful proposition.

 
Hosted Email Security: Staying Ahead of New Threats
In the last two years, email has become a fierce battleground between the nefarious forces of spam and malware, and the heroes of messaging protection. The spam volumes increased alarmingly every month, bringing clever new forms of phishing and virus propagation attacks.

 

Forums: » Register « |  User CP |  Games |  Calendar |  Members |  FAQs |  Sitemap |  Support | 
  
 





© 2003-2008 by Developer Shed. All rights reserved. DS Cluster 3 hosted by Hostway