#1
  1. Banned

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    Use sockets for web multi-player?


    If I want to make a web-based multi-player game, should I use socket connections for all communications?
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  3. Psycho Canadian
    Devshed Demi-God (4500 - 4999 posts)

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    I'd use them, but what else did you have in mind for using?
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  5. Contributing User
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    depends on the language, purpose of the game, intended audience.. if the client can make their own app etc!!

    other options could be web site, web services, remoting (C#) / rmi (java) etc

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