Game Development
 
Forums: » Register « |  User CP |  Games |  Calendar |  Members |  FAQs |  Sitemap |  Support | 
User Name:
Password:
Remember me
Go Back   Dev Shed ForumsProgramming LanguagesGame Development

Reply
Add This Thread To:
  Del.icio.us   Digg   Google   Spurl   Blink   Furl   Simpy   Y! MyWeb 
Thread Tools Search this Thread Rate Thread Display Modes
 
Unread Dev Shed Forums Sponsor:
Stop making mediocre tutorials.The best tutorials are video! Camtasia Studio makes it easy to create engaging, buzz-building screen videos at any size, in any popular format. Download the free trial!
  #1  
Old January 24th, 2008, 07:14 PM
andrei155 andrei155 is offline
Contributing User
Dev Shed Newbie (0 - 499 posts)
 
Join Date: Dec 2007
Location: http://www.bldhosting.net
Posts: 96 andrei155 User rank is Just a Lowly Private (1 - 20 Reputation Level) 
Time spent in forums: 23 h 28 m 24 sec
Reputation Power: 1
Send a message via ICQ to andrei155 Send a message via AIM to andrei155 Send a message via MSN to andrei155 Send a message via Yahoo to andrei155 Send a message via Google Talk to andrei155 Send a message via Skype to andrei155 Send a message via XFire to andrei155
Bebo Facebook MySpace Orkut
Standalone Server Tutorial

I originally wrote, and posted, this on my website, however I've decided to share it. It is meant to help users create their own "Standalone Server", a term referring to a Game Server not bound to any other exterior programs. This could be used to create a counterstrike, counterstrike source, day of defeat, and even team fortress server.

Tutorial Created by BLD Hosting - The Home of Free Hosting, Free Forum, Free Blog, Free Support

I want to start this tutorial by mentioning that a Standalone Server runs about 10 times better then a steam dedicated server, and players experience less lag. With this you could make that 20 man pub you've been wanting, or make yourself a kick-*** clan server. The Standalone server runs without the need of steam. Therefore, if steam crashes then the standalone will continue to run.

Alright so lets proceed with the tutorial.
Step 1: you must download the latest version of the Standalone update tool. In this tutorial you will be given reference as to how to install it for the Windows OS Only. So, click HERE to download the Windows HLDS Update Tool, as provided by Steampowered.com.

Step 2: Now, go into your C directory and make a new folder. Name it HLDS. Once again, the root of that folder should be C:\HLDS

Step 3: Now, double click your hlds update tool, and install it into your new folder.

Step 4: Once installed double click your new HldsUpdateTool file, which would be found in the folder labeled HLDS you created.

Step 5: Click on start and go to Run.

Step 6: In the Run window type cmd and click enter

Step 7: As a cause you should have seen a black window called the "Command Prompt" Open Up. Now in the command prompt type cd C:\HLDS This navigates to the folder where you installed the HldsUpdateTool.

Step 8: Now type HldsUpdateTool.exe -command update -game cstrike -dir . Make sure you include the period (.)

-game cstrike Identifies which game you want to create the server for. In our case it is counter strike 1.6, however this could be changed to: "cstrike", "dmc", "dod", "ricochet", "tfc", "valve", "Counter-Strike Source", or "hl2mp"

As a cause of the last command you should see a few things downloading. Just get a cup of coffee, and watch as your Standalone Server downloads itself.

Once this is done, you can run your Standalone server with the GUI that comes with steam, but it'll still run about 10 times faster and better. Also you can run the Standalone server as a command prompt interface, and it'll take up less RAM, allowing you to hold more players, and reducing latency.
__________________
BLD Hosting - Shared: As low as $2.00! Reseller: As low as $4.00

Web Hosting

Reply With Quote
Reply

Viewing: Dev Shed ForumsProgramming LanguagesGame Development > Standalone Server Tutorial


Thread Tools  Search this Thread 
Search this Thread:

Advanced Search
Display Modes  Rate This Thread 
Rate This Thread:


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
View Your Warnings | New Posts | Latest News | Latest Threads | Shoutbox
Forum Jump

 Free IT White Papers!
 
Accelerating Trading Partner Performance
One in five. That's how many partner transactions have at least one error. That is an amazing statistic, particularly given the extraordinary leaps in innovation across the global supply chain during the past two decades. Download this white paper to learn more.

 
Competing on Analytics
This Tech Analysis is designed to help identify characteristics shared by analytics competitors, and includes information about 32 organizations that have made a commitment to quantitative, fact-based analysis.

 
Cost Effective Scaling with Virtualization and Coyote Point Systems
An overview of the industry trend toward virtualization, how server consolidation has increased the importance of application uptime and the steps being taken to integrate load balancing technology with virtualized servers.

 
Five Checkpoints to Implementing IP Telephony
Implementation planning for IP PBX software and IP telephony has become vital as businesses replace discontinued legacy PBX phone systems. This informative whitepaper outlines five "checkpoints" for any implementation plan that will help make IP communications a successful proposition.

 
Hosted Email Security: Staying Ahead of New Threats
In the last two years, email has become a fierce battleground between the nefarious forces of spam and malware, and the heroes of messaging protection. The spam volumes increased alarmingly every month, bringing clever new forms of phishing and virus propagation attacks.

 

Forums: » Register « |  User CP |  Games |  Calendar |  Members |  FAQs |  Sitemap |  Support | 
  
 





© 2003-2008 by Developer Shed. All rights reserved. DS Cluster 4 hosted by Hostway