Heya,

Im using vizard virtual world builder, I have come across an error

im getting the error code : NameError: name 'obj' is not within this code, any thoughts? -

Iv highlighted the code it refers to, thankyou in advance

Code:
import viz
import vizinfo
viz.go()

#remove movement of screen wi mouse
viz.mouse(viz.OFF)

info = vizinfo.add( '' )
info.translate( .98, .1 )

info.titlebgcolor(1,0,0)
viz.clearcolor(0.5,0.5,1)

#Add object that vizinfo GUI objects will modify




#=============male or female

male = viz.add('vcc_male.cfg')
female = viz.add('vcc_female.cfg')


#==========morphing face========#

male_morphing_face= male.face('morph_head.vzf')
female_morphing_face = female.face('morph_head.vzf')

#============morphing face end============#

male = info.add(viz.RADIO,0,'Male')
female = info.add(viz.RADIO,0,'Female')

vizact.onbuttondown( male, male.color,viz.BLUE)#Keyboard commands that modify the info box
vizact.onbuttondown( female,female.color,viz.WHITE) #Keyboard commands that modify the info box


#===========male or female end

male.setPosition(0,1,3)
male.setPosition(0,1,3)
female.setAxisAngle(0,1,0, 180)
female.setAxisAngle(0,1,0, 180)

#===============set angles directions of models



#============Initialize info box with some instructions#=================
info = vizinfo.add( 'Set the appearence of your employee' )
info.title( 'Employee Spin' ) #Set title text
info.drag( viz.ON ) #Make the title bar draggable

#Add slider in info box
slider = info.add( viz.SLIDER, 'Spin Speed' )
slider.setScale( 2, 2, 2 )
slider.label.color( viz.RED )


#colours===================
#Add radio buttons
red = info.add( viz.RADIO, 0, 'Red' )
white = info.add( viz.RADIO, 0, 'White' )
blue = info.add( viz.RADIO, 0, 'Blue' )

#Set callbacks for changing  color with radio buttons
vizact.onbuttondown( red, male.color, viz.RED )
vizact.onbuttondown( white, male.color, viz.WHITE )
vizact.onbuttondown( blue, male.color, viz.BLUE )

vizact.onbuttondown( red, female.color, viz.RED )
vizact.onbuttondown( white, female.color, viz.WHITE )
vizact.onbuttondown( blue, female.color, viz.BLUE )
#colors end===================

#====================INFO WINDOW OPTIONS#============
def keyboardEvent( key ):
	if key == 'e':
		info.expand() #Maximize info box
	elif key == 's':
		info.shrink() #Minimize info box
	elif key == 'm':
		info.message( viz.input('Your employee\n\'s name:') ) #Change directions message
	elif key == 't':
		info.title( viz.input('Enter title text:') ) #Change title message

viz.callback( viz.KEYBOARD_EVENT, keyboardEvent )

#======================INFO WINDOW OPTIONS
def sliderEvent( pos ):
	#Make wheelbarrow spin according to slider position  
	male.runAction( vizact.spin(0, -1, 0, 500 * pos) )
	female.runAction( vizact.spin(0, -1, 0, 500 * pos) )
	vizact.onslider( slider, sliderEvent )

#=====================actions of characters - MALE========================#
def mykeyboard(key):

    if key == '1':
        male.state(1)
    elif key == '2':
        male.state(2)
    elif key == '3':
        male.state(3)
    elif key == '4':
        male.state(4)
    elif key == '5':
        male.state(5)
    elif key == '6':
        male.state(6)
    elif key == '7':
        male.state(7)
    elif key == '8':
        male.state(8)     
    elif key == '9':
        male.state(9)     
    elif key == '0':
        male.state(10)
    elif key == 'a':
        male.state(11)        
    elif key == 'b':
        male.state(12)        
    elif key == 'c':
        male.state(13)        
    elif key == 'd':
        male.state(14)
    elif key == 'e':
        male.state(15)
        
viz.callback(viz.KEYBOARD_EVENT,mykeyboard)


#=====================actions of characters - FEMALE========================#

def mykeyboard(key):

    if key == '1':
        female.state(1)
    elif key == '2':
        female.state(2)
    elif key == '3':
        female.state(3)
    elif key == '4':
        female.state(4)
    elif key == '5':
        female.state(5)
    elif key == '6':
        female.state(6)
    elif key == '7':
        female.state(7)
    elif key == '8':
        female.state(8)     
    elif key == '9':
        female.state(9)     
    elif key == '0':
        female.state(10)
    elif key == 'a':
        female.state(11)        
    elif key == 'b':
        female.state(12)        
    elif key == 'c':
        female.state(13)        
    elif key == 'd':
        female.state(14)
    elif key == 'e':
        female.state(15)
        
viz.callback(viz.KEYBOARD_EVENT,mykeyboard)



#------------------adding a slider to change the heads


#add slider for smile

smile_slider = viz.add(viz.SLIDER)
smile_slider.translate(0.25,0.1)

#slider 2 for face more to the world

ollie_slider = viz.add(viz.SLIDER)
ollie_slider.translate(0.75,.1)



#------------------end slider


#---------morph head

#add two differnt face images

first_texture = viz.add('stan.jpg')
second_texture = viz.add('ollie.jpg')


#paste both faces to the head

male_morphing_face.texture(first_texture)
male_morphing_face.texture(second_texture, '',1)

female_morphing_face.texture(first_texture)
female_morphing_face.texture(second_texture, '',1)

#frag program to blend textures

blend = viz.add('multiexblend.fp')
male_morphing_face.apply(blend)
blend.param(0,0) #bledning it
#5
female_morphing_face.apply(blend)
blend.param(0,0) #bledning it

#--------------end morph head




#--------slider function

#Define the slider function to handle the information
#from the sliders.
def myslider(obj,pos):
  if obj == smile_slider:
    #Morph the face to its first (0) morph target.
   male_morphing_face.morph(0,pos)
   female_morphing_face.morph(0,pos)
if obj == ollie_slider:
    #Blend the fact texture to the second texture.
    blend.param(0,pos)

    #Morph the face to its second (1) morph target. 
male_morphing_face.morph(1,pos)
female_morphing_face.morph(1,pos)
       
viz.callback(viz.SLIDER_EVENT,myslider)




##INFOBOX

smile_box = vizinfo.add( 'This tutorial demonstrates the use of the vizinfo module.' )
smile_box.translate( .40, .1 )

#Initialize info box with some instructions
smile_box = vizinfo.add( 'Check out the smile' )
smile_box.title( 'Smile' ) #Set title text
smile_box.drag( viz.ON ) #Make the title bar draggable