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#1
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XNA - whats all of your thoughts on it?
I got XNA GSE when it was released bout a week or so ago. Since then, I've found it nothing but fun. Its a very simple API to learn and very straightforward. For people like myself who don't have the patience to use "real" gamedev API's, its a godsend to finally have some fun just messing around with gamedev.
It may be "Big Bad Microsoft" that released it, and it may be no substitute for DirectX/OpenGL... but its definately worth a look and try. what do you all think about XNA? |
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#2
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Personally I think its a great idea that opens up game development to a wider grouping of enthusiasts. It will also give people who wouldn't mess with a "real" game dev kit the confidence to do so. Similar (ish) software was released on the amiga & was a big hit. You wont create halflife 3 with it but it could be very useful for profiling a game idea quickly before putting the money into fully developing it. Displeaser
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Vi Veri Veniversum Vivus Vici. |
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#3
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Is it something like the visual basic of game engines? I haven't checked it out yet, going to have to look into it sometime.
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Miscellaneous Software Viper_SB Developershed E-Support Anyone else play chess? Challenge me |
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#4
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Also- very interesting is its one of the first console SDK's out in ages thats free (well, theres the $100/year fee right now) and requires no different hardware at all, and requires very little if not any changing of your windows version to port it to xb360 |
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#5
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Very, very like AMOS for the olde amiga, must download xna & have a play with it. |
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