Page 1 of 2 12 Last
  • Jump to page:
    #1
  1. No Profile Picture
    Registered User
    Devshed Newbie (0 - 499 posts)

    Join Date
    Aug 2006
    Posts
    1
    Rep Power
    0

    Developement cost and time for a game similiar to RuneScape classic?


    Hello,

    I am wondering how long it would take to develop a game similiar to RuneScape classic, and how much it would cost me if I hired programmers to do the project?

    Would a budget of 100K be enough? If some experienced java programmers that are familiar with runescape classic could give me their opinions, I would appreciate it.

    Thanks!
  2. #2
  3. Daddy War Bucks
    Devshed Newbie (0 - 499 posts)

    Join Date
    May 2004
    Posts
    178
    Rep Power
    11
    I am almost 100% sure that Runescape is developed in Director. Sure it may use Javascript, but based on the game I would say shockwave is what they used for the engine. If I remember correctly the guys who built runscape were just 2 brothers who built it for fun. 100k for a game like runescape, ha no way. The only money that game needs is for servers and maybe staff if they even have any.

    Truth be told, you could build a online multiplayer game in flash (wouldnt be 3d) for relitively cheap. You could do director for 3d, but I wouldnt suggest it.
  4. #3
  5. No Profile Picture
    what do I know about diamonds?
    Devshed Novice (500 - 999 posts)

    Join Date
    Jul 2003
    Location
    ON, Canada
    Posts
    950
    Rep Power
    175
    I would have to disagree a bit with Prime. The servers and bandwith alone needed to run a game like runescape would be fairly costly. The time spent to plan, design and develope a game like that would also cost quite a bit (if you had professional game developers tahts probably easy $50-$75 bucks a hour). Then you need tech support, advertising, the whole shebang. In theory you might be able to do it for 100G It really depends what you are looking for as an end result. if it's just for you and your buddies to mess around with online you could do it for much cheaper. If you planto rival runescape... plan on spending some big $$$

    Comments on this post

    • kicken agrees
    • displeaser agrees

  6. #4
  7. No Profile Picture
    Registered User
    Devshed Newbie (0 - 499 posts)

    Join Date
    Sep 2006
    Posts
    3
    Rep Power
    0
    i have learned over the years that if you look hard and long enough you can find what you need for free. i like your idea and im hoping to tone my game devolpment skills up to a lvl in wich i can make a game like rsc except with more creativity and a darker background
  8. #5
  9. Contributing User
    Devshed Intermediate (1500 - 1999 posts)

    Join Date
    Dec 2004
    Location
    Meriden, Connecticut
    Posts
    1,797
    Rep Power
    154
    Originally Posted by Boe soldier
    i have learned over the years that if you look hard and long enough you can find what you need for free. i like your idea and im hoping to tone my game devolpment skills up to a lvl in wich i can make a game like rsc except with more creativity and a darker background
    Sure, I guess in 80 years of searching, I'll be able to get that PowerMac G5 for free.
  10. #6
  11. Type Cast Exception
    Devshed Supreme Being (6500+ posts)

    Join Date
    Apr 2004
    Location
    OAKLAND CA | Adam's Point (Fairyland)
    Posts
    14,954
    Rep Power
    8617
    Probably five years.

    Henry David Thoreau does software development... and by living off the land he means recycling manufactured building materials ... :-\
    medialint.com

    “Today you are You, that is truer than true. There is no one alive who is Youer than You.” - Dr. Seuss
  12. #7
  13. No Profile Picture
    Registered User
    Devshed Newbie (0 - 499 posts)

    Join Date
    Sep 2006
    Posts
    3
    Rep Power
    0
    it all depends on your sources in the world the only thing thatmay take some time is getting enough bandwith to host it. but that won't cost that much so all i suggest is getting a part time job at mcdonalds
  14. #8
  15. Contributing User
    Devshed Novice (500 - 999 posts)

    Join Date
    Feb 2006
    Location
    True
    Posts
    873
    Rep Power
    106
    Wow 100k, i never realized these games can go up to that much! wow...

    sry off topic, but amazed me.
  16. #9
  17. Periodically energetic Perler
    Devshed Regular (2000 - 2499 posts)

    Join Date
    May 2005
    Location
    Dublin, Ireland
    Posts
    2,265
    Rep Power
    538
    Originally Posted by swattkidd
    Wow 100k, i never realized these games can go up to that much! wow...

    sry off topic, but amazed me.
    Thats relativly cheap these days, some games run into the millions, the most expensive one I've heard of had development costs of 40 million (halo 2), this wasnt an online game though it can be played online. Linky

    Displeaser
    Vi Veri Veniversum Vivus Vici.
  18. #10
  19. No Profile Picture
    Closet coder
    Devshed Beginner (1000 - 1499 posts)

    Join Date
    Feb 2005
    Location
    Plantation, FL <---south florida
    Posts
    1,431
    Rep Power
    153
    Originally Posted by swattkidd
    Wow 100k, i never realized these games can go up to that much! wow...

    sry off topic, but amazed me.
    here is a post that pretty much explains the costs of some of the bigger mmorpgs out there pretty well
    check it out
  20. #11
  21. No Profile Picture
    Contributing User
    Devshed Intermediate (1500 - 1999 posts)

    Join Date
    Feb 2004
    Location
    London, England
    Posts
    1,585
    Rep Power
    1373
    When I was working in the games industry a decade ago, the cost of a commercial single player game was several million (pounds or dollars) - it typically took a team of a dozen or so programmers and artists working full time for one to two years to develop. Salaries have increased substantially since then, as has the power of computers, so the trend is for games to get bigger and more complex. I have heard of large games with 50+ developers and costs in the tens of millions (someone has already mentioned Halo). However the rise of third-party middleware (3D engines, physics engines, AI engines) can help keep the cost down since developers can concentrate on the game logic rather than building infrastructure.

    However for a MMORG than is only half the story. You also need to add the cost of running the servers and maintaining the game world. This can run into thousands (or tens of thousands) per month.

    There are games that buck this trend - open source games written by a group of enthusiasts, using open source tools. However it is rare for these to come close to the standard and compexity of commercial games.

    Dave
  22. #12
  23. No Profile Picture
    Contributing User
    Devshed Newbie (0 - 499 posts)

    Join Date
    Aug 2005
    Posts
    102
    Rep Power
    9
    great link

    Originally Posted by nattylife
    here is a post that pretty much explains the costs of some of the bigger mmorpgs out there pretty well
    check it out
  24. #13
  25. No Profile Picture
    Registered User
    Devshed Newbie (0 - 499 posts)

    Join Date
    Feb 2006
    Location
    Manchester; UK
    Posts
    8
    Rep Power
    0
    Originally Posted by Prime
    I am almost 100% sure that Runescape is developed in Director. Sure it may use Javascript, but based on the game I would say shockwave is what they used for the engine. If I remember correctly the guys who built runscape were just 2 brothers who built it for fun. 100k for a game like runescape, ha no way. The only money that game needs is for servers and maybe staff if they even have any.

    Truth be told, you could build a online multiplayer game in flash (wouldnt be 3d) for relitively cheap. You could do director for 3d, but I wouldnt suggest it.
    Runescape is developed in Java, and they have over a million lines of code of their 'own' language called RuneScript.
  26. #14
  27. No Profile Picture
    Registered User
    Devshed Newbie (0 - 499 posts)

    Join Date
    May 2006
    Posts
    4
    Rep Power
    0
    Its not so much the development of the game that will cost you, its getting people to play it!
  28. #15
  29. No Profile Picture
    Registered User
    Devshed Newbie (0 - 499 posts)

    Join Date
    Dec 2006
    Posts
    1
    Rep Power
    0
    I have the source code for both runescape classic and runescape 2 (3d)
    it is just regular command line javascript.
Page 1 of 2 12 Last
  • Jump to page:

IMN logo majestic logo threadwatch logo seochat tools logo