October 23rd, 2007, 02:56 PM
Starting a new game
I want to develop an open source game that is client-server and turn-based. The network communication will not be too intense. I was wondering if somebody could point me into some resources that might help me get started in a venture like this.
JAVA is my main expertise, but other recommendations would be appreciated as well. Thanks!
October 23rd, 2007, 07:08 PM
Chat Server Project & Tutorial | WiFi-remote-control sailboat (building) | Joke Thread
“Rational thinkers deplore the excesses of democracy; it abuses the individual and elevates the mob. The death of Socrates was its finest fruit.”
Use XXX in a comment to flag something that is bogus but works. Use FIXME to flag something that is bogus and broken. Use TODO to leave yourself reminders. Calling a program finished before all these points are checked off is lazy.
-Partial Credit: Sun
If I ask you to redescribe your problem, it's because when you describe issues in detail, you often get a *click* and you suddenly know the solutions.
October 24th, 2007, 08:24 AM
So you are recommending designing the socket code by hand? I thought there might be an open source engine available that I could use that might hide some of the implementation detail (like socket code), but if not, I shall try by hand.