January 20th, 2009, 04:59 AM
Football simulations such as Pro Evo Soccer and Fifa.
Well this thread is just to feed my curiosity. After being involved with computing and programming for the last few years I have started to look past all the bells and whistles of computer systems and look at them more for how they were put together. I mean at the end of the day, even the most complex of systems boils down to series upon series of ones and zeros!
I was playing Pro Evolution Soccer (or Winning 11) and started to try and understand how an algorithm could be created for AI within the game. Such as good defensive movement, attacking movement, positioning, through ball placement, zonal marking ect. I was basically just wondering if anyone has any light on the subject of how one of these games would be set up or how you could start to comprehend an algorithm for football?
If anyone has any information or insights into this, I would very much like to hear from them.
February 8th, 2009, 11:13 AM
You will need:
- A lot of experience in Java or C++.
- Be able to spend lots and lots of time on your project. (If you want to make FIFA on your own it will cost you like 10 - 20 years, like lots of games)
- Lots of graphical experience.
February 8th, 2009, 11:18 AM
Spend some time on Aigamedev. The information there should tell indicate various approaches that have been used.
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