December 13th, 2016, 09:23 PM
Battle Splash - Tactically soaked in Chaotic Water Shooter
Hello everyone! I've been working on this game for a long time, and now I want to show you guys some progress that I致e done. I知 an avid fan of many great shooters on PC, especially arena classics such as Doom, Quake, and Team Fortress 2, but not quite fond of violence elements like blood and gore. With that in mind, I decided to spend 4 years with my own programming skills to make a little game called Battle Splash.
Battle Splash is a third-person shooter which takes inspirations from water fights, featuring action-packed, fast-paced water fights in peaceful and relaxing environments. In this game, I want to include the elements that defines 90s arena classics (something like Quake with bright colors, water splashes, and no violence) with class-based elements. Players can choose one of 4 cheerful girls with same weapon loadout, while having distinctive stats for creative playstyles. Furthermore, each girl carries an exclusive item that serves their co-operative role. Currently, I知 optimizing the game so that up to 32 players can join in large playgrounds for water fights. I知 also planning to support modding tool that allow everyone to customize their own water fights for their own preferences.
I知 also making a Greenlight page of Battle Splash for Steam submission. If you find this interesting, please visit my greenlight page and vote "yes". That would be a great support for me!
Thank you very much for taking a look of my project. I hope that you guys are interested in my little game, as well as leaving feedbacks to improve it. Have a nice day!
January 22nd, 2017, 09:20 AM
Our voting campaign in Greenlight has ended successfully as the game is officially Greenlit after 16 days, right in the end of year 2016. Therefore, thank you very much for supporting us and we'll do our best to create the finest experience in this water fight game.
Right after being Greenlit, we've started experimenting and making new features in Battle Splash. "Balloon Hop" (a.k.a "Water Balloon Hopping") is the first mechanism to be implemented in this year and it's a really fun one. This mechanic requires precise aiming and timing in order to be successfully executed. A series of perfect "Hops" will keep player leaping very fast.
Along with the "Balloon Hop", we also decided to remake our Medieval Town map based on the community feedback. The buildings are re-modeled and the color tone is being adjusted in order to unify the overall aesthetics.
Comparing to the prototype made one year ago, this is a tremendous progress that we've done during the development
These are still Work-in-Progress, which you'll expect more changes to be made in time.
February 19th, 2017, 12:18 PM
This is how Battle Splash evolved after 3 years of development, 8 Unity versions, 10+ prototype builds, and many hours of bugfixes after upgrading newer Unity versions.
February 28th, 2017, 07:54 AM
I like the art style a bit Final Fantasy. And fun idea! What are the upgrade options for the weapons?
March 13th, 2017, 04:02 AM
Thank you very much! Right now I'm still considering for the weapon upgrades as it depends on the game balance. Moreover, all weapons are available to the players right in the beginning so that everyone can choose their own play styles.
Originally Posted by miss ina