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1200+ fellow developers rate and compare features of the top IDEs, like Visual Studio, Eclipse, RAD, Delphi and others, across 13 categories. Enjoy this FREE Download of the IDE User Satisfaction Study by Evans Data Corporation. Download Now!
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#1
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Programmer Willing To Help?
I have a HUGE request for a exsprenced programmer.
Could someone help me make a tool that is IN HUGE DIER NEED in the communitys of mappers and level designers for Q3 Engin Games, such as, Call of Duty. This tool, it would let a map/level designer cut down the time it takes to setup and pack their maps up into a zip format called .pk3, that right now winzip and other small pk3ing programs are doing a ok job, but require a person to manuly setup each folder for his or her map's files, like a maps custom model files,custom texture files,their map's .map/.bsp files and script files, then once the map's files folders are created, they are then add to a new zip and saved as .pk3 fewwwww. But if thats not enough, people useing, say a single custom model in there map, have to setup not only that model's file's folder's, for winzip to pk3 up, but they have to make 3 additional more model folders that are needed cause each model carrys 2 to 3 other version of its self in the same dir as the orignal model, but in other folders that are named xmodelsurfs,xmodelparts and if a model has animations xanim, not to mention each model has a texture or two that brings it to life and a user has to setup a folder in the pk3 for that too and so on, sooo... What if a user has a map FULL of custom models and textures? would they ever be able to find them? Answer: DUNNO. Time in doing so? NOT WORTH IT. Sooo if you have not clicked me away by now and are still with me, I am about provide a solution to this problem with a new pk3ing tool that has some orignal features, and how it should look, but as you might be able to tell I cant code and dont have the time to learn, Im a 3d artist and I am way too busy providing mappers with CUSTOM MODEL and Prefabs haha so you see my Rock and Hard spot, Ill shut up and get to exsplaning. ----------------------------------------------------------------------- URL This is the tool with its compleatd look but let me break it all down for you. URL ----------------------------------------------------------------------- URL Ok what we have here is a nicely layed out solution to our problem, starting right with what else? The custom models up in the left hand connor titled 1. This looks at the game of choice's main/games.pk3/models folder at all times, BUT because CUSTOM MODELS will have a special symbol in their name like *, the tool will be able to distinguish the custom ones from the games orignal models, allowing users thee fasted method ever! to spot there map's custom models in a list of... custom models , once the user highlights one in the list, its textures that brings it to life, is displayed in the next window below this titled 2. and gives it another faster method to finding that models textures. This textures window can be done because a models file, if opened with notepad clearly stated the textures the model is useing, they can only be 1 format of texture .dds, and under one dir named skins in the games main/ directory, so do what yo can with that info and it shouldnt be too hard. As for a models other 3 additional model files? I was hopeing there could be some way of makeing the tool know where to find, and how to setup/name folders for the models exstra files, all in the background with out the users help what so ever. The user siply has to have a custom model file selected in window 1. and use feature titled .9 at the end and the tool will do the work. This might be a little hard because the models and its other files have be setup in there own folders, BUT they the files them self still carry a name of the orignal file its self so it shouldnt be too hard for the tool to see the exstra model files. ---------------------------------------------------------------------- URL We now move onto the actul map/level's .map/.bsp and scripter file browsers, titled 3. through 7. mapstuff.jpg Now as for every game that uses the Q3 Engin, their maps formats are all the same .map and .bsp, but each games script file format's do vary from game to game, but are simply made with notepad, so ill have to gather a little list of scipt formats, and from what game they came, so this tool can make do all this for a series of games. For now we will just go with Call of Duty where there script file formats are all .gsc ----------------------------------------------------------------------- After the script file browsers we have the Custom textures window titled 8. URL This is a window that is always viewing the user's "chossen game's" main/games.pk3/textures/. Then a user can use the search bar or browse button to find the custom texture they are useing and need. Once a user has a custom texture found, and has one highlighted, they can then click the "Add Me" button that adds that texture to a more powerful "over-all list" makeing buffer zone of less mistakes at the end. The "remove me" removes a texture from the over-all list. DONT get confused on what a skin and custom texture is THEY ARE DIFFRENT but do use the same texture format .dds, just rember Skins:are textures that are used by models only! Custom Textures: are textures we use to paint our levels/maps with! ----------------------------------------------------------------------- URL After the user think he/her has all the feilds compleated correctly, all they have to do is hit the browse button in section titled 9. and tell the tool where to put the pk3 then hit "PK3 Me" and watch the folders and pk3 be made for them instantly. ___________________________________________________ Im going to provide a dummy .pk3 that will shows and give a better idea on how a normal pk3's files and folders/files should be set up URL WHO EVER MAKES THIS IS GOING TO BE DOING ME, AND A WHOLE LOT OF INDEPENDENT MAP MAPKERS AND LEVEL DESIGNERS VEARY VEARY VEARY HAPPY, AND THANKFUL. PLEASE SOMEONE HELP US! |
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#2
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I sent you a private message with my email / messenger, add me or email me and I'll help you out.
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