September 24th, 2009, 04:17 PM
New iPhone Development Forum
This new section comes after several requests from users who wanted a place to specifically discuss iPhone Development.
Hope you enjoy!
September 26th, 2009, 01:15 AM
Thanks very much for adding the forum.
Chat Server Project & Tutorial | WiFi-remote-control sailboat (building) | Joke Thread
“Rational thinkers deplore the excesses of democracy; it abuses the individual and elevates the mob. The death of Socrates was its finest fruit.”
Use XXX in a comment to flag something that is bogus but works. Use FIXME to flag something that is bogus and broken. Use TODO to leave yourself reminders. Calling a program finished before all these points are checked off is lazy.
-Partial Credit: Sun
If I ask you to redescribe your problem, it's because when you describe issues in detail, you often get a *click* and you suddenly know the solutions.
October 30th, 2009, 10:08 AM
iPhone App Design Software?
Oh goodie! an iPhone thread!
Anyway, does anyone know of the best software to develop iPhone apps while being "budget priced"?
My boss wants to make an iPhone app for our company, but he's looking at software that's in the range of $2,000. Our company owners are a bit uneasy with laying out that kind of money, but would like to have the iPhone app made none the less.
Anyone have any ideas on how to lower that cost to get something made? Are there any good OpenSouce resources out there or ones that have better pricing? I'm assuming my boss wants to make the app on his Mac (he's a die-hard Mac-guy), and considering the high cost of everything for the Macintosh, I'm assuming this $2G software is to run on the Mac O/S.
Anyone know of a cheaper Mac program or even a Windows/PC based program that one can create iPhone apps with? Perhaps someone can build an app for us and come under that cost?
November 5th, 2009, 08:47 AM
Primer for developing iPhone apps
To develop an iPhone app you have to have a Mac. No way around it unless you only want to run it on one or two iphones/ipods.
It needs to be an Intel based mac, running OS X 10.5 or higher.
The cheapest route (and the one my company took) is to get a Mac Mini and a refurbed iPhone. Get at least 2GB of RAM (which comes standard on the new Mac Mini's so it shouldn't be a problem for you if you buy new. 1GB isn't enough to run the debugger and anything else.) at a minimum for hardware you are looking at ~$800 but you also have to buy an iPhone Registered Developer license or you can't actually do any real device testing or release to the App Store. ($99 per year for that license.)
You certainly don't need a several thousand dollar Mac Pro, but the higher end is always nicer to have.
In terms of study, there is a nice Objective-C guide on apple's site and I recommend the book "Beginning iPhone 3 Development" once you have done some of the tutorials for Objective-C/Cocoa apps.
I hope this helps.
November 5th, 2009, 09:56 AM
Thanks for the info, Nightbird. More than likely, my boss would want to do the work on his Mac. I was just asking if there was a Windows/PC avenue to go (for myself). Maybe the high cost he was quoting is because he wants to pay someone else to do the work. I don't know. He's usually a "hands-on" guy and I figured he wanted to make the app himself.
November 5th, 2009, 12:14 PM
I looked into it because my company wanted to be as cheap as possible and quick, and because it takes 9 months to get a piece of hardware ordered I had a while to look. No PC route exists, short of maybe a hackintosh.
Originally Posted by MGatESS
For $2,000 it will be a very simple app, contractor fees and artwork will be considerably larger than that budget, just so you know.