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    Help displaying pictures in java applet?


    Hello!

    I'm making a Blackjack game for my class project and I've got the game working fine
    I just need help on how to display images of cards on my game rather than text. I've never implemented pictures in any of my projects before, so this is new to me. I'm not really sure how to do it.

    Any help/tips would be appreciated

    These are the pictures I'm trying to implement:


    I downloaded all these in a compressed zip file & I've changed the names of the files to "gbCard + a number"
    i.e: the Ace of Spades is named gbCard0.gif

    & Here's my code:
    Code:
     package project4homeversion;
    
     
     /* Ronald U. 
      * CMPSCI182 - Project 4: Card Game
      * April 25, 2013
      * In this applet, the user plays a game of Blackjack.  The
      * computer acts as the dealer.  The user plays by clicking
      * "Hit!" and "Stand!" buttons.    
     */
        
    import java.awt.*;
    import java.awt.event.*;
    import java.io.*;
    import javax.swing.*;
    
        
        public class BlackjackGUI extends JApplet {
           private static int winxpos=0, winypos=0;
           public void init() {
           
                 // The init() method creates components and lays out the applet.
                 // A BlackjackCanvas occupies the CENTER position of the layout.
                 // On the bottom is a panel that holds three buttons.  The
                 // BlackjackCanvas object listens for events from the buttons
                 // and does all the real work of the program.
                 
              setBackground( new Color(130,50,40) );
              
              BlackjackCanvas board = new BlackjackCanvas();
              getContentPane().add(board, BorderLayout.CENTER);
              
              JPanel buttonPanel = new JPanel();
              buttonPanel.setBackground( new Color(220,200,180) );
              getContentPane().add(buttonPanel, BorderLayout.SOUTH);
              
              JButton hit = new JButton( "Hit!" );
              hit.addActionListener(board);
              buttonPanel.add(hit);
              
              JButton stand = new JButton( "Stand!" );
              stand.addActionListener(board);
              buttonPanel.add(stand);
              
              JButton newGame = new JButton( "New Game" );
              newGame.addActionListener(board);
              buttonPanel.add(newGame);
              
              setSize(800,700);
              setLocation(winxpos,winypos);
    
              setVisible(true);
              
           }  // end init()
           
           public Insets getInsets() {
                 // Specify how much space to leave between the edges of
                 // the applet and the components it contains.  The background
                 // color shows through in this border.
              return new Insets(3,3,3,3);
           }
           
    
           // --- The remainder of this class consists of a nested class ---
    
        
           class BlackjackCanvas extends JPanel implements ActionListener {
    
                 // A nested class that displays the card game and does all the work
                 // of keeping track of the state and responding to user events.
    
              Deck deck;         // A deck of cards to be used in the game.
    
              BlackjackHand dealerHand;   // Hand containing the dealer's cards.
              BlackjackHand playerHand;   // Hand containing the user's cards.
    
              String message;  // A message drawn on the canvas, which changes
                               //    to reflect the state of the game.
    
              boolean gameInProgress;  // Set to true when a game begins and to false
                                       //   when the game ends.
    
              Font bigFont;      // Font that will be used to display the message.
              Font smallFont;    // Font that will be used to draw the cards.
    
    
              BlackjackCanvas() {
                    // Constructor.  Creates fonts and starts the first game.
                 setBackground( new Color(0,120,0) );
                 smallFont = new Font("SansSerif", Font.PLAIN, 12);
                 bigFont = new Font("Serif", Font.BOLD, 14);
                 doNewGame();
              }
    
    
              public void actionPerformed(ActionEvent evt) {
                     // Respond when the user clicks on a button by calling
                     // the appropriate procedure.  Note that the canvas is
                     // registered as a listener in the BlackjackGUI class.
                 String command = evt.getActionCommand();
                 if (command.equals("Hit!"))
                    doHit();
                 else if (command.equals("Stand!"))
                    doStand();
                 else if (command.equals("New Game"))
                    doNewGame();
              }
    
    
              void doHit() {
                     // This method is called when the user clicks the "Hit!" button.
                     // First check that a game is actually in progress.  If not, give
                     // an error message and exit.  Otherwise, give the user a card.
                     // The game can end at this point if the user goes over 21 or
                     // if the user has taken 5 cards without going over 21.
                 if (gameInProgress == false) {
                    message = "Click \"New Game\" to start a new game.";
                    repaint();
                    return;
                 }
                 playerHand.addCard( deck.dealCard() );
                 if ( playerHand.getBlackjackValue() > 21 ) {
                    message = "You've busted!  Sorry, you lose.";
                    gameInProgress = false;
                 }
                 else if (playerHand.getCardCount() == 5) {
                    message = "You win by taking 5 cards without going over 21.";
                    gameInProgress = false;
                 }
                 else {
                    message = "You have " + playerHand.getBlackjackValue() + ".  Hit or Stand?";
                 }
                 repaint();
              }
    
    
              void doStand() {
                      // This method is called when the user clicks the "Stand!" button.
                      // Check whether a game is actually in progress.  If it is,
                      // the game ends.  The dealer takes cards until either the
                      // dealer has 5 cards or more than 16 points.  Then the 
                      // winner of the game is determined.
                 if (gameInProgress == false) {
                    message = "Click \"New Game\" to start a new game.";
                    repaint();
                    return;
                 }
                 gameInProgress = false;
                 while (dealerHand.getBlackjackValue() <= 16 && dealerHand.getCardCount() < 5)
                    dealerHand.addCard( deck.dealCard() );
                 if (dealerHand.getBlackjackValue() > 21)
                     message = "You win!  Dealer has busted with " + dealerHand.getBlackjackValue() + ".";
                 else if (dealerHand.getCardCount() == 5)
                     message = "Sorry, you lose.  Dealer took 5 cards without going over 21.";
                 else if (dealerHand.getBlackjackValue() > playerHand.getBlackjackValue())
                     message = "Sorry, you lose, " + dealerHand.getBlackjackValue()
                                                       + " to " + playerHand.getBlackjackValue() + ".";
                 else if (dealerHand.getBlackjackValue() == playerHand.getBlackjackValue())
                     message = "Sorry, you lose.  Dealer wins on a tie.";
                 else
                     message = "You win, " + playerHand.getBlackjackValue()
                                                       + " to " + dealerHand.getBlackjackValue() + "!";
                 repaint();
              }
    
    
              void doNewGame() {
                     // Called by the constructor, and called by actionPerformed() if
                     // the use clicks the "New Game" button.  Start a new game.
                     // Deal two cards to each player.  The game might end right then
                     // if one of the players had blackjack.  Otherwise, gameInProgress
                     // is set to true and the game begins.
                 if (gameInProgress) {
                         // If the current game is not over, it is an error to try
                         // to start a new game.
                    message = "You still have to finish this game!";
                    repaint();
                    return;
                 }
                 deck = new Deck();   // Create the deck and hands to use for this game.
                 dealerHand = new BlackjackHand();
                 playerHand = new BlackjackHand();
                 deck.shuffle();
                 dealerHand.addCard( deck.dealCard() );  // Deal two cards to each player.
                 dealerHand.addCard( deck.dealCard() );
                 playerHand.addCard( deck.dealCard() );
                 playerHand.addCard( deck.dealCard() );
                 if (dealerHand.getBlackjackValue() == 21) {
                     message = "Sorry, you lose.  Dealer has Blackjack.";
                     gameInProgress = false;
                 }
                 else if (playerHand.getBlackjackValue() == 21) {
                     message = "You win!  You have Blackjack.";
                     gameInProgress = false;
                 }
                 else {
                     message = "You have " + playerHand.getBlackjackValue() + ".  Hit or stand?";
                     gameInProgress = true;
                 }
                 repaint();
              }  // end newGame();
    
    
              public void paintComponent(Graphics g) {
                    // The paint method shows the message at the bottom of the
                    // canvas, and it draws all of the dealt cards spread out
                    // across the canvas.
    
                 super.paintComponent(g); // fill with background color.
    
                 g.setFont(bigFont);
                 g.setColor(Color.green);
                 g.drawString(message, 10, getSize().height - 10);
    
                 // Draw labels for the two sets of cards.
    
                 g.drawString("Dealer's Cards:", 10, 23);
                 g.drawString("Your Cards:", 10, 153);
    
                 // Draw dealer's cards.  Draw first card face down if
                 // the game is still in progress,  It will be revealed
                 // when the game ends.
    
                 g.setFont(smallFont);
                 if (gameInProgress)
                    drawCard(g, null, 10, 30);
                 else
                    drawCard(g, dealerHand.getCard(0), 10, 30);
                 for (int i = 1; i < dealerHand.getCardCount(); i++)
                    drawCard(g, dealerHand.getCard(i), 10 + i * 90, 30);
    
                 // Draw the user's cards.
    
                 for (int i = 0; i < playerHand.getCardCount(); i++)
                    drawCard(g, playerHand.getCard(i), 10 + i * 90, 160);
    
              }  // end paint();
    
    
              void drawCard(Graphics g, Card card, int x, int y) {
                      // Draws a card as a 80 by 100 rectangle with
                      // upper left corner at (x,y).  The card is drawn
                      // in the graphics context g.  If card is null, then
                      // a face-down card is drawn.  (The cards are 
                      // rather primitive.)
                 if (card == null) {  
                        // Draw a face-down card
                    g.setColor(Color.blue);
                    g.fillRect(x,y,80,100);
                    g.setColor(Color.white);
                    g.drawRect(x+3,y+3,73,93);
                    g.drawRect(x+4,y+4,71,91);
                 }
                 else {
                    g.setColor(Color.white);
                    g.fillRect(x,y,80,100);
                    g.setColor(Color.gray);
                    g.drawRect(x,y,79,99);
                    g.drawRect(x+1,y+1,77,97);
                    
                    g.drawString(card.getValueAsString(), x + 10, y + 30);
                    
                    
                 }
              }  // end drawCard()
    
    
           } // end nested class BlackjackCanvas
    
    
        } // end class BlackjackGUI
  2. #2
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    The images would be drawn using the drawImage() method.
    Last edited by NormR; April 26th, 2013 at 07:33 AM.
  4. #3
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    Originally Posted by NormR
    The images would be drawn using the drawImage() method.
    when I tried it, my applet window said "Applet failed to initialize" so I think I'm doing something wrong...
  6. #4
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    are there any error messages in the browser's java console?
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    NullPointerException

    *EDIT*
    Ok so I changed something in my code so I don't get that error, but now when I run it, it's opening infinitely many windows and there is still no picture showing.
  10. #6
  11. Lord of the Dance
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    What did you do to get this error?
    Please copy-paste the full error message.
  12. #7
  13. Lord of the Dance
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    Originally Posted by jron5
    *EDIT*
    Ok so I changed something in my code so I don't get that error, but now when I run it, it's opening infinitely many windows and there is still no picture showing.
    Can you post the updated/changed code?
  14. #8
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    java.lang.NullPointerException
    at project4homeversion.BlackjackGUI.load_picture(BlackjackGUI.java:61)
    at project4homeversion.Card.<init>(Card.java:38)
    at project4homeversion.Deck.<init>(Deck.java:22)
    at project4homeversion.BlackjackGUI$BlackjackCanvas.doNewGame(BlackjackGUI.java:200)
    at project4homeversion.BlackjackGUI$BlackjackCanvas.<init>(BlackjackGUI.java:111)
    at project4homeversion.BlackjackGUI.init(BlackjackGUI.java:32)
    at sun.applet.AppletPanel.run(AppletPanel.java:425)
    at java.lang.Thread.run(Thread.java:680)
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    Originally Posted by MrFujin
    Can you post the updated/changed code?
    Well the error came back...I'm getting the NullPointerException again. And also, my applet says "Start: applet not initialized"

    but here is the code:
    Code:
     package project4homeversion;
    
     
     /* Ronald U. 
      * CMPSCI182 - Project 4: Card Game
      * April 25, 2013
      * In this applet, the user plays a game of Blackjack.  The
      * computer acts as the dealer.  The user plays by clicking
      * "Hit!" and "Stand!" buttons.    
     */
        
    import java.awt.*;
    import java.awt.event.*;
    import java.io.*;
    import javax.swing.*;
    import sun.java2d.pipe.DrawImage;
    
        
        public class BlackjackGUI extends JApplet {
           private static int winxpos=0, winypos=0;
           private static JApplet myFrame = null;
           public void init() {
           
                 // The init() method creates components and lays out the applet.
                 // A BlackjackCanvas occupies the CENTER position of the layout.
                 // On the bottom is a panel that holds three buttons.  The
                 // BlackjackCanvas object listens for events from the buttons
                 // and does all the real work of the program.
                 
              setBackground( new Color(130,50,40) );
              
              BlackjackCanvas board = new BlackjackCanvas();
              getContentPane().add(board, BorderLayout.CENTER);
              
              JPanel buttonPanel = new JPanel();
              buttonPanel.setBackground( new Color(220,200,180) );
              getContentPane().add(buttonPanel, BorderLayout.SOUTH);
              
              JButton hit = new JButton( "Hit!" );
              hit.addActionListener(board);
              buttonPanel.add(hit);
              
              JButton stand = new JButton( "Stand!" );
              stand.addActionListener(board);
              buttonPanel.add(stand);
              
              JButton newGame = new JButton( "New Game" );
              newGame.addActionListener(board);
              buttonPanel.add(newGame);
              
              setSize(800,700);
              setLocation(winxpos,winypos);
    
              setVisible(true);
              
           }  // end init()
           
           public Image load_picture(String fname){
               Image image;
               MediaTracker tracker = new MediaTracker(myFrame);
               image = myFrame.getToolkit().getImage(fname);
               tracker.addImage(image, 0);
               try {
                   tracker.waitForID(0);
               }
               catch (InterruptedException e){
                   System.err.println(e);
               }
               if (tracker.isErrorID(0)){
                   image = null;
               }
               return image;
           }
           
           public Insets getInsets() {
                 // Specify how much space to leave between the edges of
                 // the applet and the components it contains.  The background
                 // color shows through in this border.
              return new Insets(3,3,3,3);
           }
           
           
           // --- The remainder of this class consists of a nested class ---
    
        
           class BlackjackCanvas extends JPanel implements ActionListener {
    
                 // A nested class that displays the card game and does all the work
                 // of keeping track of the state and responding to user events.
    
              Deck deck;         // A deck of cards to be used in the game.
    
              BlackjackHand dealerHand;   // Hand containing the dealer's cards.
              BlackjackHand playerHand;   // Hand containing the user's cards.
    
              String message;  // A message drawn on the canvas, which changes
                               //    to reflect the state of the game.
    
              boolean gameInProgress;  // Set to true when a game begins and to false
                                       //   when the game ends.
    
              Font bigFont;      // Font that will be used to display the message.
              Font smallFont;    // Font that will be used to draw the cards.
    
    
              BlackjackCanvas() {
                    // Constructor.  Creates fonts and starts the first game.
                 setBackground( new Color(0,120,0) );
                 smallFont = new Font("SansSerif", Font.PLAIN, 12);
                 bigFont = new Font("Serif", Font.BOLD, 14);
                 doNewGame();
              }
    
    
              public void actionPerformed(ActionEvent evt) {
                     // Respond when the user clicks on a button by calling
                     // the appropriate procedure. 
                 String command = evt.getActionCommand();
                 if (command.equals("Hit!"))
                    doHit();
                 else if (command.equals("Stand!"))
                    doStand();
                 else if (command.equals("New Game"))
                    doNewGame();
              }
              
              
    
    
              void doHit() {
                     // This method is called when the user clicks the "Hit!" button.
                     // First check that a game is actually in progress.  If not, give
                     // an error message and exit.  Otherwise, give the user a card.
                     // The game can end at this point if the user goes over 21 or
                     // if the user has taken 5 cards without going over 21.
                 if (gameInProgress == false) {
                    message = "Click \"New Game\" to start a new game.";
                    repaint();
                    return;
                 }
                 playerHand.addCard( deck.dealCard() );
                 if ( playerHand.getBlackjackValue() > 21 ) {
                    message = "You've busted!  Sorry, you lose.";
                    gameInProgress = false;
                 }
                 else if (playerHand.getCardCount() == 5) {
                    message = "You win by taking 5 cards without going over 21.";
                    gameInProgress = false;
                 }
                 else {
                    message = "You have " + playerHand.getBlackjackValue() + ".  Hit or Stand?";
                 }
                 repaint();
              }
    
    
              void doStand() {
                      // This method is called when the user clicks the "Stand!" button.
                      // Check whether a game is actually in progress.  If it is,
                      // the game ends.  The dealer takes cards until either the
                      // dealer has 5 cards or more than 16 points.  Then the 
                      // winner of the game is determined.
                 if (gameInProgress == false) {
                    message = "Click \"New Game\" to start a new game.";
                    repaint();
                    return;
                 }
                 gameInProgress = false;
                 while (dealerHand.getBlackjackValue() <= 16 && dealerHand.getCardCount() < 5)
                    dealerHand.addCard( deck.dealCard() );
                 if (dealerHand.getBlackjackValue() > 21)
                     message = "You win!  Dealer has busted with " + dealerHand.getBlackjackValue() + ".";
                 else if (dealerHand.getCardCount() == 5)
                     message = "Sorry, you lose.  Dealer took 5 cards without going over 21.";
                 else if (dealerHand.getBlackjackValue() > playerHand.getBlackjackValue())
                     message = "Sorry, you lose, " + dealerHand.getBlackjackValue()
                                                       + " to " + playerHand.getBlackjackValue() + ".";
                 else if (dealerHand.getBlackjackValue() == playerHand.getBlackjackValue())
                     message = "Sorry, you lose.  Dealer wins on a tie.";
                 else
                     message = "You win, " + playerHand.getBlackjackValue()
                                                       + " to " + dealerHand.getBlackjackValue() + "!";
                 repaint();
              }
    
    
              void doNewGame() {
                     // Called by the constructor, and called by actionPerformed() if
                     // the use clicks the "New Game" button.  Start a new game.
                     // Deal two cards to each player.  The game might end right then
                     // if one of the players had blackjack.  Otherwise, gameInProgress
                     // is set to true and the game begins.
                 if (gameInProgress) {
                         // If the current game is not over, it is an error to try
                         // to start a new game.
                    message = "You still have to finish this game!";
                    repaint();
                    return;
                 }
                 deck = new Deck();   // Create the deck and hands to use for this game.
                 dealerHand = new BlackjackHand();
                 playerHand = new BlackjackHand();
                 deck.shuffle();
                 dealerHand.addCard( deck.dealCard() );  // Deal two cards to each player.
                 dealerHand.addCard( deck.dealCard() );
                 playerHand.addCard( deck.dealCard() );
                 playerHand.addCard( deck.dealCard() );
                 if (dealerHand.getBlackjackValue() == 21) {
                     message = "Sorry, you lose.  Dealer has Blackjack.";
                     gameInProgress = false;
                 }
                 else if (playerHand.getBlackjackValue() == 21) {
                     message = "You win!  You have Blackjack.";
                     gameInProgress = false;
                 }
                 else {
                     message = "You have " + playerHand.getBlackjackValue() + ".  Hit or stand?";
                     gameInProgress = true;
                 }
                 repaint();
              }  // end newGame();
    
    
              public void paintComponent(Graphics g) {
                    // The paint method shows the message at the bottom of the
                    // canvas, and it draws all of the dealt cards spread out
                    // across the canvas.
    
                 super.paintComponent(g); // fill with background color.
                 
                 g.setFont(bigFont);
                 g.setColor(Color.green);
                 g.drawString(message, 10, getSize().height - 10);
    
                 // Draw labels for the two sets of cards.
    
                 g.drawString("Dealer's Cards:", 10, 23);
                 g.drawString("Your Cards:", 10, 153);
    
                 // Draw dealer's cards.  Draw first card face down if
                 // the game is still in progress,  It will be revealed
                 // when the game ends.
    
                 g.setFont(smallFont);
                 if (gameInProgress)
                    drawCard(g, null, 10, 30);
                 else
                    drawCard(g, dealerHand.getCard(0), 10, 30);
                 for (int i = 1; i < dealerHand.getCardCount(); i++)
                    drawCard(g, dealerHand.getCard(i), 10 + i * 90, 30);
    
                 // Draw the user's cards.
    
                 for (int i = 0; i < playerHand.getCardCount(); i++)
                    drawCard(g, playerHand.getCard(i), 10 + i * 90, 160);
    
              }  // end paint();
    
    
              void drawCard(Graphics g, Card card, int x, int y) {
                      // Draws a card as a 80 by 100 rectangle with
                      // upper left corner at (x,y).  The card is drawn
                      // in the graphics context g.  If card is null, then
                      // a face-down card is drawn
                 if (card == null) {  
                        // Draw a face-down card
                    g.setColor(Color.blue);
                    g.fillRect(x,y,80,100);
                    g.setColor(Color.white);
                    g.drawRect(x+3,y+3,73,93);
                    g.drawRect(x+4,y+4,71,91);
                 }
                 else {
                    g.setColor(Color.white);
                    g.fillRect(x,y,80,100);
                    g.setColor(Color.gray);
                    g.drawRect(x,y,79,99);
                    g.drawRect(x+1,y+1,77,97);
                    
                    g.drawString(card.getValueAsString(), x + 10, y + 30);
                    
                    
                 }
              }  // end drawCard()
    
    
           } // end nested class BlackjackCanvas
    
    
        } // end class BlackjackGUI
  18. #10
  19. Java Junkie
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    Note that at the start of BlackjackGUI, you have this line

    Code:
     private static JApplet myFrame = null;
    and then you use it in load_picture.

    Code:
    MediaTracker tracker = new MediaTracker(myFrame);
    image = myFrame.getToolkit().getImage(fname);
    You can't call a method on a null reference.
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    Originally Posted by bullet
    Note that at the start of BlackjackGUI, you have this line

    Code:
     private static JApplet myFrame = null;
    and then you use it in load_picture.

    Code:
    MediaTracker tracker = new MediaTracker(myFrame);
    image = myFrame.getToolkit().getImage(fname);
    You can't call a method on a null reference.
    So what should I do to fix this? I understand what you are saying, but I am not completely sure on what I should do in order to prevent it from being null.

    Also I should mention that before messing with my code to get the pictures to show, the applet would load up and the program was working fine.
  22. #12
  23. Java Junkie
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    You'll need to have myFrame be a reference to an actual JFrame.
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    Originally Posted by bullet
    You'll need to have myFrame be a reference to an actual JFrame.
    So how would I do that? I'm a bit lost because I'm using an Applet and I don't exactly know how to reference a JApplet to a JFrame...Or if there's a difference with both.
  26. #14
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    Also posted at http://www.javaprogrammingforums.com/whats-wrong-my-code/29193-making-card-game-need-help-displaying-pictures-cards.html
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    Originally Posted by NormR
    Also posted at http://www.javaprogrammingforums.com/whats-wrong-my-code/29193-making-card-game-need-help-displaying-pictures-cards.html
    I was just about to update my post with this. Thank you!
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