USe GetDC() to get the DC of the area to draw.
Create a compatible DC with CreateCompatibleDC()
LoadImage() the bitmap
SelectObject() the bitmap into the compatible DC 'catching' the current bitmap (the return from SelectObject)
Draw to the screen or buffer DC or render in the paint msg with BitBlt() or similar
Return the original bitmap
DeleteObject() the bitmap (put the DC back the way you created it before trying to release the GDI memory)
ReleaseDC() any DC's from GetDC()
DeleteDC() any you created
This way the bitmap is not part of the .exe.
Another way is to load (or include in the exe) a small tile bitmap and use a pattern brush to fill the DC's rect.
The essence of Christianity is told us in the Garden of Eden history. The fruit that was forbidden was on the Tree of Knowledge. The subtext is, All the suffering you have is because you wanted to find out what was going on. You could be in the Garden of Eden if you had just kept your f***ing mouth shut and hadn't asked any questions.